为什么我的单例是空的

本文关键字:单例 我的 为什么 | 更新日期: 2023-09-27 18:05:21

我尝试个性化的NetworkManager,但他一直给

得到NullReferenceException

…命令NetworkManager.singleton.StartHost ();

问题在StartGame();函数中的NetWorkManager.Singleton.StartHost();行总是返回

…我不知道为什么会这样

代码如下:

using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
using UnityEngine.UI;
public class NetManager : NetworkManager {
    public Transform Bombeiro, Cnen, Policial, Suspeito,IaTeamPlayer;
    public string ServidorIP, NomeUsuario;
    private GameObject WayPoint;
    public int GrupoAvatar;
    public bool IniciarServidor;
    public GameObject Lacamera,menu;
    private Transform IA;
    private MandaRad recptor;
    private SobeRampa CodigoSubida;
    public GameObject[] BombeiroSpawnPoints;
    public GameObject[] PolicialSpawnPoints;
    public GameObject[] SuspeitoSpawnPoints;
    public GameObject[] CnenSpawnPoints;
    private GameObject[] pedestres;
    GameObject spawnPos;
    void Awake()
    {
        BombeiroSpawnPoints = GameObject.FindGameObjectsWithTag("spawnBombeiroTeam");
        PolicialSpawnPoints = GameObject.FindGameObjectsWithTag("spawnPolicialTeam");
        SuspeitoSpawnPoints = GameObject.FindGameObjectsWithTag ("spawnSuspeitoTeam");
        CnenSpawnPoints = GameObject.FindGameObjectsWithTag ("spawnCnemTeam");
    }
    public void ServerIni (bool iniciar)
    {
        IniciarServidor = iniciar;
    }
    public void PegaCampoIP(GameObject IP)
    {
        if (IP.GetComponent<InputField> ().text == "")
            ServidorIP = IP.GetComponent<InputField> ().placeholder.GetComponent<Text> ().text;
        else
            ServidorIP = IP.GetComponent<InputField> ().text;
    }
    public void PegaCampoNome(GameObject Nome)
    {
        if (Nome.GetComponent<InputField> ().text == "")
            NomeUsuario = Nome.GetComponent<InputField> ().placeholder.GetComponent<Text> ().text;
        else
            NomeUsuario = Nome.GetComponent<InputField> ().text;
    }
    public void EscolherAvatar (int grupo)
    {
        if (GrupoAvatar == 0)
        {
            spawnPos = BombeiroSpawnPoints[Random.Range(0, BombeiroSpawnPoints.Length)];
            base.playerPrefab = Bombeiro.gameObject;
            base.spawnPrefabs.RemoveAt(0);
            base.spawnPrefabs.Add(spawnPos);
        }
        else if (GrupoAvatar == 1)
        {
            spawnPos = CnenSpawnPoints[Random.Range(0, CnenSpawnPoints.Length)];
            base.playerPrefab = Cnen.gameObject;
            base.spawnPrefabs.RemoveAt(0);
            base.spawnPrefabs.Add(spawnPos);
        }
        else if (GrupoAvatar == 2)
        {
            spawnPos = PolicialSpawnPoints[Random.Range(0, PolicialSpawnPoints.Length)];
            base.playerPrefab = Policial.gameObject;
            base.spawnPrefabs.RemoveAt(0);
            base.spawnPrefabs.Add(spawnPos);
        }
        else if (GrupoAvatar == 3)
        {
            spawnPos = SuspeitoSpawnPoints[Random.Range(0, SuspeitoSpawnPoints.Length)];
            base.playerPrefab = Suspeito.gameObject;
            base.spawnPrefabs.RemoveAt(0);
            base.spawnPrefabs.Add(spawnPos);
        }
        if (IniciarServidor)
            StartGame ();
        else
            JoinGame ();
    }
    public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
    {
        GameObject player = (GameObject)Instantiate (base.playerPrefab, spawnPos.transform.position, spawnPos.transform.rotation);
        NetworkServer.AddPlayerForConnection (conn, player, playerControllerId);
    }
    public void StartGame()
    {
        NetworkManager.singleton.StartHost();
    }
    public void JoinGame()
    {
        NetworkManager.singleton.networkAddress = ServidorIP;
        NetworkManager.singleton.StartClient();
    }
}

它是在unity 5制作的,所以我怎么解决这个问题??

为什么我的单例是空的

这是因为您重写了Awake函数。它没有被标记,但我发现实现Awake块的标准Unity分配的单例。

所以,删除你的Awake,或者自己设置singleton = this

我想也许你没有初始化NetworkManager.singleton?您是否曾经将它作为NetworkManager的实例添加?