& # 39;内部# 39;由于其保护级别而无法访问

本文关键字:访问 于其 内部 保护 | 更新日期: 2023-09-27 18:08:52

我正试图为Load创建一个方法,但当我在方法中使用Internal时,它告诉我由于它的保护级别,Internal是不可访问的。下面是一个例子:

public class Internals
{
    // ---- PROPERTIES ---------------------------------------------
    /// <summary>
    /// Gets or sets internal data not required to edit a <see cref="Mdl0VertexData"/> instance.
    /// </summary>
    public Internals Internal { get; set; }
    /// <summary>
    /// Gets or sets the size of one full element in the raw data array, in bytes.
    /// </summary>
    public uint Length { get; set; }
    /// <summary>
    /// Gets or sets the raw data as a byte array.
    /// </summary>
    public uint Mdl0Offset { get; set; }
    /// <summary>
    /// Gets or sets the raw data as a byte array.
    /// </summary>
    public uint DataOffset { get; set; }
    /// <summary>
    /// Gets or sets the raw data as a byte array.
    /// </summary>
    public uint NameOffset { get; set; }
    /// <summary>
    /// Gets or sets the raw data as a byte array.
    /// </summary>
    public uint Index { get; set; }
    /// <summary>
    /// Gets or sets the raw data as a byte array.
    /// </summary>
    public uint ComponentCount { get; set; }
    /// <summary>
    /// Gets or sets the raw data as a byte array.
    /// </summary>
    public uint Format { get; set; }
    /// <summary>
    /// Gets or sets the raw data as a byte array.
    /// </summary>
    public Byte Divisor { get; set; }
    /// <summary>
    /// Gets or sets the raw data as a byte array.
    /// </summary>
    public Byte Stride { get; set; }
    /// <summary>
    /// Gets or sets the raw data as a byte array.
    /// </summary>
    public UInt16 VertexCount { get; set; }
    /// <summary>
    /// Gets or sets the raw data as a byte array.
    /// </summary>
    public UInt32 minimum1 { get; set; }
    public UInt32 minimum2 { get; set; }
    public UInt32 minimum3 { get; set; }
    public UInt32 maximum1 { get; set; }
    public UInt32 maximum2 { get; set; }
    public UInt32 maximum3 { get; set; }
    public UInt32 LayerCount { get; set; }
    public UInt32 LayerSize { get; set; }
    public UInt32 Padding1 { get; set; }
    public UInt32 Padding2 { get; set; }
    public UInt32 Padding3 { get; set; }
    public UInt32 Padding4 { get; set; }
    public UInt32 Padding5 { get; set; }
    public UInt32 Padding6 { get; set; }
        /// <summary>
        /// Gets or sets the offset to the first byte of the vertex buffer data.
        /// </summary>
        public Brres.BrresOffset Offset {
            get;
            set;
        }
    }
    private void Load(BrresLoaderContext context)
    {
        Internal = new Internals();
        Internal.Length = context.Reader.ReadUInt32();
        Internal.Mdl0Offset = context.Reader.ReadUInt32();
        Internal.DataOffset = context.Reader.ReadUInt32();
        Internal.Index = context.Reader.ReadUInt16();
        Internal.ComponentCount = context.Reader.ReadUInt16();
        Internal.Format = context.Reader.ReadUInt32();
        Internal.Divisor = context.Reader.ReadByte();
        Internal.Stride = context.Reader.ReadByte();
        Internal.VertexCount = context.Reader.ReadUInt16();
        Internal.minimum1 = context.Reader.ReadUInt32();
        Internal.minimum2 = context.Reader.ReadUInt32();
        Internal.minimum3 = context.Reader.ReadUInt32();
        Internal.maximum1 = context.Reader.ReadUInt32();
        Internal.maximum2 = context.Reader.ReadUInt32();
        Internal.maximum3 = context.Reader.ReadUInt32();
        Internal.LayerCount = context.Reader.ReadUInt32();
        Internal.LayerSize = context.Reader.ReadUInt32();
        Internal.Padding1 = context.Reader.ReadUInt32();
        Internal.Padding2 = context.Reader.ReadUInt32();
        Internal.Padding3 = context.Reader.ReadUInt32();
        Internal.Padding4 = context.Reader.ReadUInt32();
        Internal.Padding5 = context.Reader.ReadUInt32();
        Internal.Padding6 = context.Reader.ReadUInt32();
    }

显然,类是公共的,那么我能做什么呢?

& # 39;内部# 39;由于其保护级别而无法访问

没有正确声明Internal。你需要用合适的类型来声明它:

 Internals  Internal = new Internals();

var,以便编译器可以决定哪个是正确的类型。

 var  Internal = new Internals();