为什么我的WCF客户端在调用引发事件的WCF服务器中的方法后超时?

本文关键字:WCF 服务器 方法 超时 客户端 我的 调用 为什么 事件 | 更新日期: 2023-09-27 18:09:22

我有一个托管在Windows服务中的WCF服务。WCF服务中有5个方法将引发Windows服务订阅的事件。当事件被引发并且Windows服务捕获它时,Windows服务调用另一个WCF方法向所有连接的客户端发送消息。由于某种原因,当我在这个序列中发生所有这些时,会抛出一个错误:

This request operation sent to http://localhost:8731/Design_Time_Addresses/WCF/WCFService/ did not receive a reply within the configured timeout (00:00:29.9939996)....

下面是来自WCF服务的相关代码:

public event EventHandler<CustomEventArgs> CustomEvent;
private static readonly List<IMessageCallback> subscribers = new List<IMessageCallback>();
public void SendMessageToClients(string msgType, string message)
{
    subscribers.ForEach(delegate(IMessageCallback callback)
    {
        if (((ICommunicationObject)callback).State == CommunicationState.Opened)
        {
            callback.OnMessageReceived(msgType, message, DateTime.Now);
        }
        else
        {
            subscribers.Remove(callback);
        }
    });
}
public bool messageHost()
{
    try
    {
        if (CustomEvent != null)
            CustomEvent(null, new CustomEventArgs());
        return true;
    }
    catch
    {
        return false;
    }
}

和来自Windows服务的代码:

wcfService = new WCF.WCFService();
sHost = new ServiceHost(wcfService);
wcfService.CustomEvent += new EventHandler<WCF.CustomEventArgs>(wcfService_CustomEvent);
sHost.Open();
private void wcfService_CustomEvent(object source, WCF.CustomEventArgs e)
{
    wcfService.SendMessageToClients("log", "CLient connected!!");
    osae.AddToLog("client message"); //just writes to a log file
}

客户端调用这个:

wcfObj.messageHost();

下面是客户端配置:

  <system.serviceModel>
<bindings>
  <wsDualHttpBinding>
    <binding name="WSDualHttpBinding_IWCFService" closeTimeout="00:00:10"
      openTimeout="00:00:10" receiveTimeout="00:10:00" sendTimeout="00:00:30"
      bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard"
      maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text"
      textEncoding="utf-8" useDefaultWebProxy="true">
      <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384"
        maxBytesPerRead="4096" maxNameTableCharCount="16384" />
      <reliableSession ordered="true" inactivityTimeout="00:10:00" />
      <security mode="Message">
        <message clientCredentialType="Windows" negotiateServiceCredential="true"
          algorithmSuite="Default" />
      </security>
    </binding>
  </wsDualHttpBinding>
</bindings>
<client>
  <endpoint address="http://localhost:8731/Design_Time_Addresses/WCF/WCFService/"
    binding="wsDualHttpBinding" bindingConfiguration="WSDualHttpBinding_IWCFService"
    contract="WCFService.IWCFService" name="WSDualHttpBinding_IWCFService">
    <identity>
      <dns value="localhost" />
    </identity>
  </endpoint>
</client>

和服务配置:

<system.serviceModel>
<services>
  <service name="WCF.WCFService" behaviorConfiguration="WCFBehavior">
    <endpoint address="" binding="wsDualHttpBinding" contract="WCF.IWCFService">
      <identity>
        <dns value="localhost" />
      </identity>
    </endpoint>
    <endpoint
      address="mex"
      binding="mexHttpBinding"
      bindingConfiguration=""
      contract="IMetadataExchange"/>
    <host>
      <baseAddresses>
        <add baseAddress="http://localhost:8731/Design_Time_Addresses/WCF/WCFService/" />
      </baseAddresses>
    </host>
  </service>
</services>
<behaviors>
  <serviceBehaviors>
    <behavior name="WCFBehavior">
      <serviceMetadata httpGetEnabled="true"/>
      <serviceDebug includeExceptionDetailInFaults="true" />
    </behavior>
  </serviceBehaviors>
</behaviors>

如果我从Windows服务中的事件中删除SendMessageToClients调用,它就会工作,并按预期记录"客户端消息"。此外,当抛出关于超时的错误时,我可以单击continue,客户端继续运行,并从主机接收到消息。为什么会出现这种奇怪的行为?

编辑:

Marc带我在正确的地方搜索:http://www.codeproject.com/KB/WCF/WCF_Duplex_UI_Threads.aspx

为什么我的WCF客户端在调用引发事件的WCF服务器中的方法后超时?

这里的症状在我看来,好像发生了死锁,可能是由于同步上下文(WCF默认尊重同步上下文)。含义:向外的消息正在等待访问上下文,但是本身才是现有的上下文正在等待的东西。

最简单的方法是在工作线程上执行向外消息:
ThreadPool.QueueUserWorkItem(delegate {
    wcfObj.messageHost();
});

相信你也可以配置WCF来改变它如何处理同步上下文,但我不记得如何…