如何比较messagepack-cli和json.net反序列化器的性能
本文关键字:net json 反序列化 性能 messagepack-cli 何比较 比较 | 更新日期: 2023-09-27 18:09:54
我试图比较Unity3d中两种不同的反序列化方法的性能,这是基于MonoDevelop对c#/.NET的实现
方法A)使用MsgPack-CLI
方法B)使用NewtonSoft的Json。净
基于这篇博文,我的印象是Messagepack在读取和写入方面都会更快。然而,我发现虽然写性能明显更好,但读性能明显变慢。
为了测试反序列化性能,我在这段代码中做错了什么吗?
public void test_msgpack(int _num, Test_Class _obj)
{
var serializer = MessagePackSerializer.Get< Test_Class >();
var stream = new MemoryStream();
serializer.Pack(stream, _obj);
Stopwatch stopWatch = new Stopwatch ();
stopWatch.Start ();
while (_num > 0) {
_num -= 1;
stream.Position = 0;
Test_Class deserializedObject = serializer.Unpack( stream );
}
stopWatch.Stop ();
TimeSpan ts = stopWatch.Elapsed;
string elapsedTime = String.Format ("{0:00}:{1:00}:{2:00}.{3:00}",
ts.Hours, ts.Minutes, ts.Seconds, ts.Milliseconds / 10);
print ("msgpack read: " + elapsedTime);
}
public void test_json(int _num, Test_Class _obj)
{
var serializer = new JsonSerializer();
var stream = new MemoryStream();
var sw = new StreamWriter(stream);
var JsonTextWriter = new JsonTextWriter(sw);
var sr = new StreamReader(stream);
var JsonTextReader = new JsonTextReader(sr);
serializer.Serialize(JsonTextWriter, _obj);
Stopwatch stopWatch = new Stopwatch ();
stopWatch.Start ();
while (_num > 0) {
_num -= 1;
stream.Position = 0;
Test_Class deserializedObject = serializer.Deserialize<Test_Class>(JsonTextReader);
}
stopWatch.Stop ();
TimeSpan ts = stopWatch.Elapsed;
string elapsedTime = String.Format ("{0:00}:{1:00}:{2:00}.{3:00}",
ts.Hours, ts.Minutes, ts.Seconds, ts.Milliseconds / 10);
print ("json read: " + elapsedTime);
}
我发现JSON解析性能在100000次迭代中大约快了100倍…这看起来很奇怪吗?这是我试图序列化/反序列化的类的形式:
public class Test_Class
{
public string i { get; set; }
public List<float> a { get; set; }
public List<float> b { get; set; }
public List<float> c { get; set; }
}
经过一些尝试和错误后,我发现JSON.net代码返回一个空对象,因此显著更快的性能。我通过修改test_json方法来解决这个问题,如下所示:
public void test_json(int _num, Test_Class _obj)
{
JsonSerializer serializer = new JsonSerializer();
MemoryStream stream = new MemoryStream();
StreamWriter writer = new StreamWriter(stream);
JsonTextWriter jsonWriter = new JsonTextWriter(writer);
serializer.Serialize(jsonWriter, _obj);
jsonWriter.Flush();
Stopwatch stopWatch = new Stopwatch ();
stopWatch.Start ();
while (_num > 0) {
_num -= 1;
stream.Position = 0;
StreamReader reader = new StreamReader(stream);
JsonTextReader jsonReader = new JsonTextReader(reader);
Test_Class deserialised_object = serializer.Deserialize<Test_Class>(jsonReader);
}
stopWatch.Stop ();
TimeSpan ts = stopWatch.Elapsed;
string elapsedTime = String.Format ("{0:00}:{1:00}:{2:00}.{3:00}",
ts.Hours, ts.Minutes, ts.Seconds, ts.Milliseconds / 10);
print ("json read: " + elapsedTime);
}
jsonWriter.Flush()方法是必要的,因为在每次读取时创建一个新的JsonTextReader。
结果仍然显示JSON.net在反序列化方面更快,但是,这种差异现在变小了。MsgPack-CLI的性能显然可以通过使用SerializerGenerator类来改进,尽管我还没有实现。