静态成员未初始化- get系统.来自数组元素的NullReferenceException
本文关键字:数组元素 NullReferenceException 系统 初始化 get 静态成员 | 更新日期: 2023-09-27 17:50:57
在我的c#练习中遇到了另一个问题。这是对它的简短解释:在Program.cs中,我有以下代码:
namespace testApp
{
public class AppSettings
{
public static int appState { get; set; }
public static bool[] stepsCompleted { get; set; }
}
public void Settings
{
appState = 0;
bool[] stepsCompleted = new bool[]{false, false, false, false, false};
}
}
static class MyApp
{
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new gameScreen());
AppSettings appSettings = new AppSettings();
}
}
这是在form。designer。cs:
namespace testApp
{
private void InitializeComponent() {..}
private void detectPressedKey(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == (char)13) // Enter = code 13
{
if (AppSettings.appState == 0)
{
if (AppSettings.stepsCompleted[1] == false) // << here we have an EXCEPTION!!!
{
this.playSound("warn");
}
}
}
}
}
问题是在评论的if
,我得到NullReferenceException: Object reference not set to an instance of an object
。在网上搜索了一下,但找不到问题在哪里。AppSettings.stepsCompleted
应该像AppSettings.appState
一样存在
您没有在任何地方初始化AppSettings.stepsCompleted
。事实上,testApp.Settings
不会编译。由于AppSettings
类具有静态成员,您可以从表单访问这些成员,并且假设您只需要一个实例来跟踪状态,您可以做的是通过静态构造函数初始化它们:
public static class AppSettings // May as well make the class static
{
public static int appState { get; set; }
public static bool[] stepsCompleted { get; set; }
static AppSettings() // Static constructor
{
appState = 0;
stepsCompleted = new []{false, false, false, false, false};
}
}
然后需要从Main
:
AppSettings appSettings = new AppSettings();
静态构造函数保证在第一次访问
之前被调用一次。编辑-完整工作示例
Program.cs
using System;
using System.Windows.Forms;
namespace testApp
{
public static class AppSettings // May as well make the class static
{
public static int appState { get; set; }
public static bool[] stepsCompleted { get; set; }
static AppSettings() // Static constructor
{
appState = 0;
stepsCompleted = new[] { false, false, false, false, false };
}
}
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new gameScreen());
}
}
}
Form1.cs (gameScreen)
using System.Windows.Forms;
namespace testApp
{
public partial class gameScreen : Form
{
public gameScreen()
{
InitializeComponent();
}
private void gameScreen_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == (char)13) // Enter = code 13
{
if (AppSettings.appState == 0)
{
if (AppSettings.stepsCompleted[1] == false)
{
this.playSound("warn");
}
}
}
}
private void playSound(string someSound)
{
MessageBox.Show(string.Format("Sound : {0}", someSound));
}
}
}