如何正确地取消订阅事件
本文关键字:事件 取消 正确地 | 更新日期: 2023-09-27 18:11:38
我怎样才能正确地取消订阅一个事件,并确保被调用的方法现在不被调用?
我的问题是这种代码:
public class MyClassWithEvent
{
public event EventHandler MyEvent;
public int Field;
}
public class MyMainClass
{
private MyClassWithEvent myClass;
public void Start()
{
myClass.MyEvent += new EventHandler(doSomething);
}
public void Stop()
{
myClass.MyEvent -= new EventHandler(doSomething);
myClass = null;
}
private void doSomething()
{
myClass.Field = 42;
}
}
如果doSomething
在执行的同时调用了myClass = null
,指令myClass.Field = 42
会因为myClass为空而抛出错误。
在设置myClass = null
之前,我如何确定doSomething
没有执行?
其他的例子:
public void Stop()
{
myClass.MyEvent -= new EventHandler(doSomething);
// Can I add a function here to be sure that doSomething is not running ?
myClass.Field = 101;
}
在这种情况下,我将不确定myClass.Field
是42还是101。
Edit2:
显然我的问题不像我想的那么简单。我将详细说明我的情况。 我的代码是:public class MyMainClass
{
object camera;//can be type uEye.Camera or DirectShowCamera
bool isRunning = false;
public void Start()
{
if (camera is uEye.Camera)
{
camera.EventFrame += new EventHandler(NewFrameArrived);
}
else if (camera is DirectShowCamera)
{
//other init
}
isRunning = true;
}
public void Stop()
{
if (camera is uEye.Camera)
{
camera.EventFrame -= new EventHandler(NewFrameArrived);
camera.exit;
}
else if (camera is DirectShowCamera)
{
//other stop
}
isRunning = false;
}
public void ChangeCamera(object new camera)
{
if (isRunning)
Stop()
camera = new camera();
}
void NewFrameArrived(object sender, EventArgs e)
{
uEye.Camera Camera = sender as uEye.Camera;
Int32 s32MemID;
Camera.Memory.GetActive(out s32MemID);
lock (_frameCameralocker)
{
if (_frameCamera != null)
_frameCamera.Dispose();
_frameCamera = null;
Camera.Memory.ToBitmap(s32MemID, out _frameCamera);
}
Dispatcher.Invoke(new Action(() =>
{
lock (_frameCameralocker)
{
var bitmapData = _frameCamera.LockBits(
new System.Drawing.Rectangle(0, 0, _frameCamera.Width, _frameCamera.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, _frameCamera.PixelFormat);
if (_frameCamera.PixelFormat == System.Drawing.Imaging.PixelFormat.Format8bppIndexed)
{
DeviceSource = System.Windows.Media.Imaging.BitmapSource.Create(
bitmapData.Width, bitmapData.Height, 96, 96, System.Windows.Media.PixelFormats.Gray8, null,
bitmapData.Scan0, bitmapData.Stride * bitmapData.Height, bitmapData.Stride);
}
_frameCamera.UnlockBits(bitmapData);
if (OnNewBitmapReady != null)
OnNewBitmapReady(this, null);
}
}));
}
}
当我将相机从uEye更改为directshow时,有时我会在DeviceSource = System.Windows.Media.Imaging.BitmapSource.Create
(方法NewFrameArrived
)中出现AccessViolationException,因为我试图从退出的相机
从你更新的问题来看,你唯一需要做的就是从与Dispatcher.Invoke
相同的锁中锁定Stop()
动作
public void Stop()
{
lock(_frameCameralocker)
{
if (camera is uEye.Camera)
{
camera.EventFrame -= new EventHandler(NewFrameArrived);
camera.exit;
}
else if (camera is DirectShowCamera)
{
//other stop
}
isRunning = false;
}
}
这将确保所有NewFrameArrived
调用在创建新相机之前完成或尚未启动。然后在调度程序内部检查您是否正在运行,以防在Stop()
调用启动和完成之前帧排队。
Dispatcher.Invoke(new Action(() =>
{
lock (_frameCameralocker)
{
if(!isRunning)
return;
var bitmapData = _frameCamera.LockBits(
new System.Drawing.Rectangle(0, 0, _frameCamera.Width, _frameCamera.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, _frameCamera.PixelFormat);
if (_frameCamera.PixelFormat == System.Drawing.Imaging.PixelFormat.Format8bppIndexed)
{
DeviceSource = System.Windows.Media.Imaging.BitmapSource.Create(
bitmapData.Width, bitmapData.Height, 96, 96, System.Windows.Media.PixelFormats.Gray8, null,
bitmapData.Scan0, bitmapData.Stride * bitmapData.Height, bitmapData.Stride);
}
_frameCamera.UnlockBits(bitmapData);
if (OnNewBitmapReady != null)
OnNewBitmapReady(this, null);
}
}));
可能是Monitor的好用途?
这个想法是使用锁来确保您不会在(几乎)同一时间两次使用相同的资源:
public class MyClassWithEvent
{
public event EventHandler MyEvent;
public int Field;
}
public class MyMainClass
{
private MyClassWithEvent myClass;
private object mylock;
public void Start()
{
myClass.MyEvent += new EventHandler(doSomething);
}
public void Stop()
{
myClass.MyEvent -= new EventHandler(doSomething);
Monitor.Enter(mylock); //If somebody else already took the lock, we will wait here
myClass = null;
Monitor.Exit(mylock); //We release the lock, so others can access it
}
private void doSomething()
{
Monitor.Enter(mylock);
if myClass != null
{
myClass.Field = 42;
}
Monitor.Exit(mylock);
}
}
编辑
根据注释,Lock会是一个更好的用法(实际上是Monitor的简写):
public class MyClassWithEvent
{
public event EventHandler MyEvent;
public int Field;
}
public class MyMainClass
{
private MyClassWithEvent myClass;
private object mylock;
public void Start()
{
myClass.MyEvent += new EventHandler(doSomething);
}
public void Stop()
{
myClass.MyEvent -= new EventHandler(doSomething);
lock (mylock) //If somebody else already took the lock, we will wait here
{
myClass = null;
} //We release the lock, so others can access it
}
private void doSomething()
{
lock(mylock)
{
if myClass != null
{
myClass.Field = 42;
}
}
}
}
代替
myClass.Field = 42;
val local = myClass;
if (local != null)
local.Field = 42;