获取静态上下文中ApplicationData.Current.LocalSettings的值
本文关键字:Current LocalSettings 的值 ApplicationData 静态 上下文 获取 | 更新日期: 2023-09-27 18:11:43
我有下一个代码:
public static class AppUser
{
static AppUser()
{
RestorePreviewUserState();
}
private static void RestorePreviewUserState()
{
var storedToken = Settings.Authentification.SessionToken; //Here I gets my settings
var storedUserId = Settings.Authentification.CurrentUserId;
if (storedToken == null || storedUserId == default(int)) return;
AuthToken = storedToken;
CurrentUserId = storedUserId;
}
public static bool ExistAuthData
{
get
{
return CurrentUserId != default(int) && AuthToken != null;
}
}
private static string _authToken;
public static string AuthToken
{
get { return _authToken; }
set
{
_authToken = value;
Settings.Authentification.SessionToken = _authToken;
AuthHeader = new AuthHeader(_authToken);
}
}
private static int _currentUserId;
public static int CurrentUserId
{
get { return _currentUserId; }
set
{
_currentUserId = value;
Settings.Authentification.CurrentUserId = _currentUserId;
}
}
}
public class LocalSettings : ILocalSettings
{
public T GetValue<T>(string key)
{
if (ApplicationData.Current.LocalSettings.Values.ContainsKey(key))
return (T)ApplicationData.Current.LocalSettings.Values[key];
return default(T);
}
public void SetValue(string key, object value)
{
if (value == null)
ApplicationData.Current.LocalSettings.Values.Remove(key);
ApplicationData.Current.LocalSettings.Values[key] = value;
}
}
public interface ILocalSettings
{
T GetValue<T>(string key);
void SetValue(string key, object value);
}
public static class Settings
{
private static readonly ILocalSettings _settings;
static Settings()
{
_settings = new LocalSettings();
}
public static class Authentification
{
private const string CurrentUserKey = "CurrentUserId";
public static int CurrentUserId
{
get { return _settings.GetValue<int>(CurrentUserKey); }
set { _settings.SetValue(CurrentUserKey, value); }
}
private const string SessionTokenKey = "SessionToken";
public static string SessionToken
{
get { return _settings.GetValue<string>(SessionTokenKey); }
set { _settings.SetValue(SessionTokenKey, value); }
}
}
}
当我的应用程序启动时,我尝试检查是否ExistAuthData在AppUser
if (!AppUser.ExistAuthData)
{
...
}
它抛出异常:
AppUser。ExistAuthData'抛出了类型的异常的系统。TypeInitializationException"
内
但是当我试图在AppUser.ExistAuthData
之前获得价值时,一切都很好:
var temp = ApplicationData.Current.LocalSettings.Values.ContainsKey("Anykey");
if (!AppUser.ExistAuthData)
为什么会这样?
乌利希期刊指南
at System.StubHelpers.StubHelpers.GetWinRTFactoryObject(IntPtr pCPCMD)
at Windows.Storage.ApplicationData.get_Current()
at EventsNotifier.Helpers.LocalSettings.GetValue[T](String key) in e:'New projects'Events'EventsNotifier'EventsNotifier'Helpers'Settings.cs:line 9
at EventsNotifier.Helpers.Settings.Authentification.get_SessionToken() in e:'New projects'Events'EventsNotifier'EventsNotifier'Helpers'Settings.cs:line 70
at EventsNotifier.Helpers.AppUser.RestorePreviewUserState() in e:'New projects'Events'EventsNotifier'EventsNotifier'Helpers'AppUser.cs:line 13
at EventsNotifier.Helpers.AppUser..cctor() in e:'New projects'Events'EventsNotifier'EventsNotifier'Helpers'AppUser.cs:line 8
我试着再现你的问题,我只在调试时成功再现了它:
- 即使
AppUser.ExistAuthData
是App
构造函数中的第一个调用,只要我没有在调用之前放置任何断点,它就可以正常工作。 - 如果我在调用之前放置断点并徘徊在
AppUser.ExistAuthData
属性上,我设法用完全相同的堆栈跟踪再现您的错误。
原因似乎是,如果你试图初始化LocalSettings
(第一次调用),而主线程被停止,它抛出一个异常(你可以看到,甚至在调试器工具提示)。一旦发生这种情况,就没有办法再使用AppUser
类了,因为异常是从它的静态构造函数抛出的,该构造函数只调用一次,并且在将来任何尝试访问它时都会重新抛出相同的异常。我几年前就写过一篇关于这种行为的博文。
如果你在调用之前访问LocalSettings
,你已经初始化了它,确保以后访问它的尝试不会失败,即使主线程停止。这样,即使您将鼠标悬停在调试器中的属性上,也可以正常工作。