动画WPF数据网格被选中,造成内存泄漏
本文关键字:内存 泄漏 数据 WPF 数据网 网格 动画 | 更新日期: 2023-09-27 18:12:19
我有一个WPF应用程序,我有4行数据网格。我有一个DataTrigger来使用BeginStoryBoard动画选择。每次选择更改都会创建一个内存泄漏堆。这太奇怪了。
<DataTrigger Binding="{Binding RelativeSource={RelativeSource AncestorType={x:Type DataGridRow}}, Path=IsSelected}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width" Storyboard.TargetName="valueTextBlock"
To="375" FillBehavior="HoldEnd" BeginTime="00:00:00.0" Duration="00:00:00.4"></DoubleAnimation>
<DoubleAnimation Storyboard.TargetProperty="Width" Storyboard.TargetName="valueTextBlock"
To="375" FillBehavior="HoldEnd" BeginTime="00:00:00.0" Duration="00:00:00.4"></DoubleAnimation>
<DoubleAnimation Storyboard.TargetProperty="Opacity" Storyboard.TargetName="valueTextBlock"
To="1" FillBehavior="HoldEnd" BeginTime="00:00:00.0" Duration="00:00:00.4"></DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width" Storyboard.TargetName="valueTextBlock"
To="300" FillBehavior="HoldEnd" BeginTime="00:00:00.0" Duration="00:00:00.4"></DoubleAnimation>
<DoubleAnimation Storyboard.TargetProperty="Width" Storyboard.TargetName="valueTextBlock"
To="300" FillBehavior="HoldEnd" BeginTime="00:00:00.0" Duration="00:00:00.4"></DoubleAnimation>
<DoubleAnimation Storyboard.TargetProperty="Opacity" Storyboard.TargetName="valueTextBlock"
To="0.5" FillBehavior="HoldEnd" BeginTime="00:00:00.0" Duration="00:00:00.4"></DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
<DataTrigger.Setters>
<Setter Property="BorderBrush" Value="{StaticResource brushTextBox_Border_Focused}" TargetName="valueTextBlock" />
</DataTrigger.Setters>
</DataTrigger>
这是在DataTemplate上完成的。Storyboard也被添加到DataGridCell样式中当行被选中时增加字体大小。我敢肯定,我做动画的方式不对。但是当我尝试使用RemoveStoryBoard时,动画并不流畅。
我找到了一个解决方案,你必须调用垃圾收集器,因为故事板有一个大bug。在加载"imagen":
之前试试这个GC.Collect();
GC.WaitForPendingFinalizers();