存储游戏范围内变量的最佳方式

本文关键字:最佳 方式 变量 游戏 范围内 存储 | 更新日期: 2023-09-27 18:12:47

我有一个选项屏幕,如难度,分辨率,全屏等,但我努力找到最好的方法来存储/获得这些变量在游戏时间。

我目前决定这样做的方式是创建一个包含所有GameOption枚举的"Constants"类。但是,如何为所有这些选项选择默认值,以及如何获得当前选择的枚举?

特别是分辨率-我决定存储值,但不确定如何获得默认或当前存储的值?

namespace V1.test.RPG
{
    public class GameOptions
    {
        public enum Difficulty
        {
            EASY,
            MEDIUM,
            HARD
        }
        public enum Sound
        {
            ON,
            QUIET,
            OFF
        }
        public enum Music
        {
            ON,
            QUIET,
            OFF
        }
        public enum ResolutionWidth
        {
            SMALL = 1280,
            MEDIUM = 1366,
            LARGE = 1920,
            WIDESCREEN = 2560
        }
        public enum ResolutionHeight
        {
            SMALL = 800,
            MEDIUM = 768,
            LARGE = 1080,
            WIDESCREEN = 1080
        }
        public Boolean fullScreen = false;
    }
}

任何方向都可以,谢谢:)

存储游戏范围内变量的最佳方式

枚举就像类本身,它们不是变量。这里有一个更好的设置布局的方法。

namespace V1.test.RPG
{
    public class GameOptions
    {
        public GameOptions()
        {
             FullScreen = false;
             DifficultyLevel = Difficulty.Normal;
             SoundSetting = Sound.On;
             // And so on.
        }
        public Boolean FullScreen { get; set; }
        public Difficulty DifficultyLevel { get; set; }
        public Sound SoundSetting { get; set; }
        //And so on...
    }
    public enum Difficulty 
    {
        EASY,
        MEDIUM,
        HARD
    }
    public enum Sound 
    {
        ON,
        QUIET,
        OFF
    }
    public enum Music
    {
        ON,
        QUIET,
        OFF
    }
    public enum ResolutionWidth
    {
        SMALL = 1280,
        MEDIUM = 1366,
        LARGE = 1920,
        WIDESCREEN = 2560
    }
    public enum ResolutionHeight
    {
        SMALL = 800,
        MEDIUM = 768,
        LARGE = 1080,
        WIDESCREEN = 1080
    }
}

你现在可以在GameOptions类的构造函数中设置所有的默认值,然后你只需将变量的副本传递给需要读取选项的类,它就会读取所需的设置。

public class GameEngine
{
    private readonly GameOptions _options;
    public GameEngine()
    {
        _options = new GameOptions();    
    }
    public void ShowSetupScreen()
    {
        //If the setup screen modifies the values inside the _gameOptions variable 
        // by passing the variable in it removes the need for "Global variables"
        using(var setupScreen = new SetupScreen(_gameOptions);
        {
            setupScreen.Show();
        }
    }
    public void Enemy CreateEnemy()
    {
        //Creates a new enemy and passes the options in so it can read the settings
        // like the difficulty level.
        return new Enemy(_gameOptions);
    }
    //And so on.

通过使用实例变量而不是静态全局变量,它可以更容易地保存和加载你的设置,使用XmlSerializer之类的东西,所以用户的设置将在他们关闭游戏后被记住。

我使用 isolatedstoragessettings 来保存AppSettings:

IsolatedStorageSettings settings = IsolatedStorageSettings.ApplicationSettings;
//set value
settings.Add("Difficulty", "EASY");
//get value
object difficulty = settings["Difficulty"];

确定您可以使用枚举来获取密钥:Difficulty.EASY.ToString()