如何在侦听/发送tcp客户端线程和主执行之间同步
本文关键字:线程 执行 同步 之间 客户端 tcp 发送 | 更新日期: 2023-09-27 18:13:29
我有一个简单的Windows服务,它运行并启动一个线程,通过tcp/ip侦听/接收心跳。我很难找到从TCP线程获取信息和使用该值更新主线程中的内容之间同步的方法。
我尝试使用线程。Sleep方法并继续循环它几次,同时等待从线程返回的答案,然后获得值,但该方法似乎有点不稳定,该方法有时工作,有时不工作。
那么在这两者之间同步的好方法是什么呢?基本上我想做的是启动侦听TCP线程,获取特定值并更新主程序。附件是receive函数和我用来启动线程的函数。附言:我对tcp/ip和c#完全是一个新手,所以任何对代码或设计的任何部分的评论都是非常欢迎的:)
public virtual void Receive()
{
string eventMessage = string.Empty;
int bytesRcvd = 0;
int totalBytesRcvd = 0;
byte[] byteBuffer = new byte[maxBufferSize];
NetworkStream listenStream;
try
{
if (client.Connected)
{
listenStream = client.GetStream();
}
else
{
return;
}
while (true)
{
//message that is slot in from the object will get sent here.
if (!string.IsNullOrEmpty(MessageToSend))
{
Send(MessageToSend);
MessageToSend = string.Empty;
}
// must convert it back and look for the delimiter, cannot wait for the three heartbeat to pass
string leftoverMsg = string.Empty;
bytesRcvd = listenStream.Read(byteBuffer, totalBytesRcvd, maxBufferSize - totalBytesRcvd);
totalBytesRcvd += bytesRcvd;
//if more than heart beat size, can process to see if it's a heartbeat and proceed to send
if (totalBytesRcvd > msgHeartbeatSize)
{
eventMessage = Encoding.ASCII.GetString(byteBuffer, 0, totalBytesRcvd);
ProcessMessage(eventMessage, ref leftoverMsg, ref totalBytesRcvd, ref byteBuffer);
}
}
}
catch (ThreadAbortException thEx)
{
//do nothing as main thread has aborted and waiting to close
logger.Info(Thread.CurrentThread.Name + " is stopped. ");
}
catch (Exception exce)
{
bIsActive = false;
logger.Error(exce);
CleanUp();
}
finally
{
logger.Info(String.Format("Thread {0} Exiting. ", Thread.CurrentThread.Name));
}
}
public virtual void StartReceivingThread()
{
Thread thrReceive = new Thread(Receive);
try
{
if (!bIsActive && Connect())
{
//NOTE: exception thrown by a thread can only be captured by that thread itself
//start a listen thread
//wait until heartbeat message is accepted
thrReceive.Name = "thr" + serviceType.Name;
thrReceive.Start();
bIsActive = true;
//wait to get the heartbeat message
for (int i = 0; i < maxRetry; i++)
{
Thread.Sleep(maxTimeOutValue);
if (bIsReceivingHeartbeat)
break;
}
//if nothing happens close the connection and try again
if (!bIsReceivingHeartbeat)
{
bIsActive = false;
CleanUp();
logger.Info("Closing receiver thread - " + thrReceive.Name);
}
else
{
logger.Info("Starting receiver thread - " + thrReceive.Name);
}
}
}
catch(Exception ex)
{
logger.Error(ex);
}
//finally
//{
// logger.Info("Exiting receiver thread - " + thrReceive.Name);
//}
}
我假设bIsReceivingHeartbeat
是该类的bool
成员变量。如果在一个线程(接收者)中更改的值在另一个线程中不可见,这很可能是由于内存屏障。我是从我的Java背景说的,但这在。net中也很可能是正确的。
尝试声明变量volatile
或使用属性并使getter和setter同步:
private bool bIsReceivingHeartbeat;
public bool IsReceivingHeartbeat
{
[MethodImpl(MethodImplOptions.Synchronized)]
get { return bIsReceivingHeartbeat; }
[MethodImpl(MethodImplOptions.Synchronized)]
set { bIsReceivingHeartbeat = value; }
}
在调用代码中:
if (!IsReceivingHeartbeat) ....
我是从Java背景写的,但情况很可能类似
(看起来你也在refactormycode.com上发布了这段代码)
无论如何,我建议使用由设置IsReceivingHeartbeat的代码触发的Event对象,而不是带有睡眠延迟的循环。参见MSDN中的ManualResetEvent和AutoResetEvent类。