如何从另一个进程获得子窗口而不是子控件
本文关键字:窗口 控件 另一个 进程 | 更新日期: 2023-09-27 17:51:20
我的任务是找到一种方法,使另一个应用程序出现在其他窗口的顶部(始终在顶部)。我能够使用RetrieveProcesses()函数获得具有窗口标题的进程。一旦用户选择了他们想要修改的进程,我的应用程序将调用MakeProcessOnTop或MakeProcessNormal。这两个函数都修改主应用程序的窗口。在我修改它的子节点之前,它可以正常工作。
然后我发现这在子窗口(比如outlook中的电子邮件)上不起作用,所以我开始寻找一种方法来处理子窗口。按照下面代码的编写方式,它最终会弄乱子窗口。我如何得到子窗口的句柄指针,但不是子控件?
public static class ProcessManagement
{
[DllImport("user32.dll", SetLastError = true)]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, SetWindowPosFlags uFlags);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr SetFocus(IntPtr hWnd);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool ShowWindow(IntPtr hWnd, ShowWindowCommands nCmdShow);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool EnumChildWindows(IntPtr hwndParent, EnumWindowsProc lpEnumFunc, IntPtr lParam);
static readonly IntPtr HWND_TOPMOST = new IntPtr(-1);
static readonly IntPtr HWND_NOTOPMOST = new IntPtr(-2);
static readonly IntPtr HWND_TOP = new IntPtr(0);
static readonly IntPtr HWND_BOTTOM = new IntPtr(1);
public static IEnumerable<Process> RetrieveProcesses()
{
List<Process> returnList = new List<Process>();
Process[] processArray = Process.GetProcesses();
foreach (Process p in processArray)
{
if (!String.IsNullOrEmpty(p.MainWindowTitle))
{
returnList.Add(p);
}
}
return returnList;
}
public static IntPtr GetProcessWindowHandle(int processId)
{
Process p = Process.GetProcessById(processId: processId);
return p.MainWindowHandle;
}
public static List<IntPtr> GetProcessChildWindowHandles(IntPtr parent)
{
List<IntPtr> result = new List<IntPtr>();
GCHandle listHandle = GCHandle.Alloc(result);
try
{
EnumWindowsProc childProc = new EnumWindowsProc(EnumWindow);
EnumChildWindows(parent, childProc, GCHandle.ToIntPtr(listHandle));
}
finally
{
if (listHandle.IsAllocated)
listHandle.Free();
}
return result;
}
private static bool EnumWindow(IntPtr handle, IntPtr pointer)
{
GCHandle gch = GCHandle.FromIntPtr(pointer);
List<IntPtr> list = gch.Target as List<IntPtr>;
if (list == null)
{
throw new InvalidCastException("GCHandle Target could not be cast as List<IntPtr>");
}
list.Add(handle);
// You can modify this to check to see if you want to cancel the operation, then return a null here
return true;
}
public static bool MakeProcessOnTop(IntPtr targetWindowHandle, bool targetChildren = true)
{
bool bReturn = true;
if (!ShowWindow(targetWindowHandle, ShowWindowCommands.Minimize))
{
bReturn = false;
}
if (!ShowWindow(targetWindowHandle, ShowWindowCommands.Restore))
{
bReturn = false;
}
if (!ShowWindow(targetWindowHandle, ShowWindowCommands.ShowNoActivate))
{
bReturn = false;
}
if (!SetWindowPos(targetWindowHandle, HWND_TOPMOST, 0, 0, 0, 0, SetWindowPosFlags.SWP_NOACTIVATE | SetWindowPosFlags.SWP_NOMOVE | SetWindowPosFlags.SWP_NOSIZE))
{
bReturn = false;
}
if (targetChildren)
{
List<IntPtr> childProcesses = GetProcessChildWindowHandles(targetWindowHandle);
foreach(IntPtr iPtr in childProcesses)
{
MakeProcessOnTop(iPtr, false);
}
}
return bReturn;
}
public static bool MakeProcessNormal(IntPtr targetWindowHandle, bool targetChildren = true)
{
bool bReturn = true;
if (!ShowWindow(targetWindowHandle, ShowWindowCommands.Minimize))
{
bReturn = false;
}
if (!ShowWindow(targetWindowHandle, ShowWindowCommands.Restore))
{
bReturn = false;
}
if (!ShowWindow(targetWindowHandle, ShowWindowCommands.ShowNoActivate))
{
bReturn = false;
}
if (!SetWindowPos(targetWindowHandle, HWND_NOTOPMOST, 0, 0, 0, 0, SetWindowPosFlags.SWP_NOACTIVATE | SetWindowPosFlags.SWP_NOMOVE | SetWindowPosFlags.SWP_NOSIZE))
{
bReturn = false;
}
if (targetChildren)
{
List<IntPtr> childProcesses = GetProcessChildWindowHandles(targetWindowHandle);
foreach (IntPtr iPtr in childProcesses)
{
MakeProcessNormal(iPtr, false);
}
}
return bReturn;
}
}
Always On Top只对顶层窗口或可能的MDI子窗口有意义。
你可以通过操纵Z轴的顺序来引发子窗口,但是如何把它放回去并没有很好的定义。