如何在unity c#中排序和显示一个数组来创建一个排行榜
本文关键字:一个 数组 排行榜 创建 显示 unity 排序 | 更新日期: 2023-09-27 18:15:49
我现在有一点问题,我必须与员工的数据库工作。这些员工有不同的数据,这些是字符串和整型,数组中的示例是:Naam:Pino | Team:2 | VerkoopA:12 | VerkoopB:12 | NPS:40 | convert:10。
这是一个只有一个雇员的例子,数据库中有更多的雇员,我已经在代码中拆分了它们。我想做的是用这些数据制作一个排行榜,但是我不知道如何分离数组中的不同项目,如果我已经分离了,我如何对数组进行排序,以查看谁拥有最多的销售额,谁拥有最多的销售额,所以我可以用过滤器制作一个排行榜。
还有,是否有一种简单的方法可以有一个可视化的排行榜,可以显示一定数量的员工?因为我现在显示它的方式它什么也没显示。
我使用Unity和我自己的服务器与Xampp
致以亲切的问候
Dh
脚本:
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Leaderboard : MonoBehaviour
{
// Array of all the employees
public string[] leaderboard;
Text txt;
IEnumerator Start()
{
// Getting the leaderboard data from mySQL.
WWW leaderboardsData = new WWW("http://localhost/leaderboards.php");
yield return leaderboardsData;
// Split every employee in the Array so they are all apart from each other. |
// an example Message Naam:Pino | Team:2 | VerkoopA:12 | VerkoopB:12 | NPS:40 | Conversie:10
string leaderboardsDataString = leaderboardsData.text;
leaderboard = leaderboardsDataString.Split(';');
// for every employee in the array print every employee's data.
foreach (string employee in leaderboard)
{
string employeeApart = employee;
DisplayLeaderboards(employeeApart);
}
}
// Display the leaderboards 1 by 1.
void DisplayLeaderboards(string employeeApart)
{
print(employeeApart);
txt = gameObject.GetComponent<Text>();
txt.text = employeeApart;
}
string GetDataValue(string data, string index)
{
string value = data.Substring(data.IndexOf(index) + index.Length);
if (value.Contains("|")) value = value.Remove(value.IndexOf("|"));
return value;
}
}
PHP:
<?php
$servername = "localhost";
$username = "root";
$password = "";
$dbName = "test3";
//Make Connection
$conn = new mysqli($servername, $username, $password, $dbName);
//Check Connection
if(!$conn){
die("Connection Failed. ". mysqli_connect_error());
}
$sql = "SELECT ID, Team, VerkoopA, VerkoopB, NPS, Conversie FROM Leaderboards";
$result = mysqli_query($conn ,$sql);
if(mysqli_num_rows($result) > 0){
//show data for each row
while($row = mysqli_fetch_assoc($result)){
echo "ID:".$row['ID'] . "|Team:".$row['Team']. "|VerkoopA:".$row['VerkoopA']. "|VerkoopB:".$row['VerkoopB'] . "|NPS:".$row['NPS']. "|Conversie:".$row['Conversie'] . ";";
}
}
?>
编辑:经过程序员的帮助,我决定使用json
我现在有一点问题,我必须与员工一起使用数据库。这些员工有不同的数据,我的PHP文件的输出是:
[{"ID":"1","团队":"2","VerkoopA":"35","VerkoopB":"12","NPS":"25"、"Conversie":"18"},{" ID ":"2","团队":"1","VerkoopA":"55","VerkoopB":"2","NPS":"12","Conversie":"40"},{" ID ":"3","团队":"2","VerkoopA":"12","VerkoopB":"12","NPS":"40"、"Conversie":"10"}]
我想做的事情是做一个排行榜的数据,但我不知道如何在数组中使用JsonHelper分离不同的项目,我得到一个错误:ArgumentException: JSON必须代表一个对象
脚本:
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Leaderboard: MonoBehaviour
{
// Array of all the employees
[System.Serializable]
public class LeaderBoard
{
public string ID;
public string Team;
public string VerkoopA;
public string VerkoopB;
public string NPS;
public string Conversie;
}
Text txt;
IEnumerator Start()
{
// Getting the leaderboard data from mySQL.
WWW leaderboardsData = new WWW("http://localhost/leaderboards.php");
yield return leaderboardsData;
string leaderboardsDataString = leaderboardsData.text;
print(leaderboardsDataString);
LeaderBoard[] leaderboard;
leaderboard = JsonHelper.FromJson<LeaderBoard>(leaderboardsDataString);
// for every employee in the array print every employee's data.
foreach (LeaderBoard employee in leaderboard)
{
DisplayLeaderboards(employee);
}
}
// Display the leaderboards 1 by 1.
void DisplayLeaderboards(LeaderBoard employeeApart)
{
Debug.Log("ID: " + employeeApart.ID);
Debug.Log("Team: " + employeeApart.Team);
Debug.Log("VerkoopA: " + employeeApart.VerkoopA);
Debug.Log("VerkoopB: " + employeeApart.VerkoopB);
Debug.Log("NPS: " + employeeApart.NPS);
Debug.Log("Conversie: " + employeeApart.Conversie);
}
}
PHP: <?php
$servername = "localhost";
$username = "root";
$password = "";
$dbName = "test3";
//Make Connection
$conn = new mysqli($servername, $username, $password, $dbName);
//Check Connection
if(!$conn){
die("Connection Failed. ". mysqli_connect_error());
}
$sql = "select * from Leaderboards";
$result = mysqli_query($conn, $sql) or die("Error in Selecting " . mysqli_error($conn));
//create an array
$emparray = array();
while($row =mysqli_fetch_assoc($result))
{
$emparray[] = $row;
}
echo json_encode($emparray);
?>
由于您可以访问服务器和服务器脚本(php),因此您应该使用json
或xml
来执行此操作,而不是使用|
分离数据。
以json格式从数据库发送数据。在Unity端,使用WWW
类接收数据,然后将json转换回JsonUtility
类。
Unity的JsonUtility
不支持数组,所以你需要一个包装器来对付它。你可以得到JsonHelper
类,它允许json数组在这里。
这就是我上面描述的内容:
[System.Serializable]
public class LeaderBoard
{
public string ID;
public string Team;
public string VerkoopA;
public string VerkoopB;
public string NPS;
public string Conversie;
}
Text txt;
IEnumerator _Start()
{
// Getting the leaderboard data from mySQL.
WWW leaderboardsData = new WWW("http://localhost/leaderboards.php");
yield return leaderboardsData;
string leaderboardsDataString = leaderboardsData.text;
LeaderBoard[] leaderboard = JsonHelper.FromJson<LeaderBoard>(leaderboardsDataString);
// for every employee in the array print every employee's data.
foreach (LeaderBoard employee in leaderboard)
{
DisplayLeaderboards(employee);
}
}
// Display the leaderboards 1 by 1.
void DisplayLeaderboards(LeaderBoard employeeApart)
{
Debug.Log("ID: " + employeeApart.ID);
Debug.Log("Team: " + employeeApart.Team);
Debug.Log("VerkoopA: " + employeeApart.VerkoopA);
Debug.Log("VerkoopB: " + employeeApart.VerkoopB);
Debug.Log("NPS: " + employeeApart.NPS);
Debug.Log("Conversie: " + employeeApart.Conversie);
}
在php端,你必须使用json_encode
函数在发送到Unity之前将数据库信息编码为json数组。我不是php爱好者,但你可以在这里和这里了解更多。
排序结果:
使用
从服务器接收数据后,可以按ID
排序leaderboard = leaderboard.OrderBy(c => c.ID).ToArray();
or by NPS
leaderboard = leaderboard.OrderBy(c => c.NPS).ToArray();
这必须在foreach
循环之前完成。
php生成的json不能直接在Unity中准备好。不擅长php,不能在php端修复json数据。虽然,我可以在Unity端修复它。
在接收到的字符串前面添加{"Items":
,然后在它的末尾添加}
。
string fixJson(string value)
{
value = "{'"Items'":" + value + "}";
return value;
}
将该函数包含到脚本中,然后简单地替换
string leaderboardsDataString = leaderboardsData.text;
string leaderboardsDataString = fixJson(leaderboardsData.text);