使用MonoMac实现NSOutlineViewDataSource

本文关键字:NSOutlineViewDataSource 实现 MonoMac 使用 | 更新日期: 2023-09-27 18:20:13

我正在尝试为NSOutlineView实现一个数据源。问题是我不知道从outlineView:child:ofItem:返回什么类型的对象。

当前代码如下:

[Export("outlineView:child:ofItem:")]
public NSObject childOfItem(NSOutlineView outline, int child, NSObject item)
{
    return new MyItem();
}

使用MyItem:

public class MyItem : NSObject
{}

EDIT:使用此代码,我在返回MyItem后得到一个InvalidCastException

使用MonoMac实现NSOutlineViewDataSource

如果从NSOutlineViewDataSource继承了一个新类型,则不应在自己的方法上重新导出其outlineView:child:ofItem:选择器。相反,您应该覆盖已经导出该选择器的GetChild方法,例如

public overrride NSObject GetChild (NSOutlineView outlineView, int childIndex, NSObject ofItem)
{
    return new MyItem ();
}

注意:这可能没有帮助,因为我没有尝试过(我主要做MonoTouch的事情),但确实检查了你可能在应用程序中重新定义/导出的其他选择器(看看你是否不应该覆盖-从你继承的基类中重写它们)。

您是否考虑过使用NSTreeController?它有助于为您管理大纲视图,而且非常方便。NSTreeController使用一个名为NSTreeNode的类来表示大纲视图中的节点,每个NSTreeNode都有一个representedObject方法,允许您访问模型对象。

在任何情况下,如果不想使用NSTreeControllerNSTreeNode,可以直接返回模型对象。以下是苹果指南中的一些Objective-C代码示例。

@implementation DataSource
// Data Source methods
- (NSInteger)outlineView:(NSOutlineView *)outlineView numberOfChildrenOfItem:(id)item {
    return (item == nil) ? 1 : [item numberOfChildren];
}

- (BOOL)outlineView:(NSOutlineView *)outlineView isItemExpandable:(id)item {
    return (item == nil) ? YES : ([item numberOfChildren] != -1);
}

- (id)outlineView:(NSOutlineView *)outlineView child:(NSInteger)index ofItem:(id)item {
    return (item == nil) ? [FileSystemItem rootItem] : [(FileSystemItem *)item childAtIndex:index];
}

- (id)outlineView:(NSOutlineView *)outlineView objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)item {
    return (item == nil) ? @"/" : [item relativePath];
}
@end

@interface FileSystemItem : NSObject
{
    NSString *relativePath;
    FileSystemItem *parent;
    NSMutableArray *children;
}
+ (FileSystemItem *)rootItem;
- (NSInteger)numberOfChildren;// Returns -1 for leaf nodes
- (FileSystemItem *)childAtIndex:(NSUInteger)n; // Invalid to call on leaf nodes
- (NSString *)fullPath;
- (NSString *)relativePath;
@end

@implementation FileSystemItem
static FileSystemItem *rootItem = nil;
static NSMutableArray *leafNode = nil;
+ (void)initialize {
    if (self == [FileSystemItem class]) {
        leafNode = [[NSMutableArray alloc] init];
    }
}
- (id)initWithPath:(NSString *)path parent:(FileSystemItem *)parentItem {
    self = [super init];
    if (self) {
       relativePath = [[path lastPathComponent] copy];
       parent = parentItem;
       }
    return self;
}

+ (FileSystemItem *)rootItem {
    if (rootItem == nil) {
        rootItem = [[FileSystemItem alloc] initWithPath:@"/" parent:nil];
    }
    return rootItem;
}

// Creates, caches, and returns the array of children
// Loads children incrementally
- (NSArray *)children {
    if (children == nil) {
        NSFileManager *fileManager = [NSFileManager defaultManager];
        NSString *fullPath = [self fullPath];
        BOOL isDir, valid;
        valid = [fileManager fileExistsAtPath:fullPath isDirectory:&isDir];
        if (valid && isDir) {
            NSArray *array = [fileManager contentsOfDirectoryAtPath:fullPath error:NULL];
            NSUInteger numChildren, i;
            numChildren = [array count];
            children = [[NSMutableArray alloc] initWithCapacity:numChildren];
            for (i = 0; i < numChildren; i++)
            {
                FileSystemItem *newChild = [[FileSystemItem alloc]
                                   initWithPath:[array objectAtIndex:i] parent:self];
                [children addObject:newChild];
                [newChild release];
            }
        }
        else {
            children = leafNode;
        }
    }
    return children;
}

- (NSString *)relativePath {
    return relativePath;
}

- (NSString *)fullPath {
    // If no parent, return our own relative path
    if (parent == nil) {
        return relativePath;
    }
    // recurse up the hierarchy, prepending each parent’s path
    return [[parent fullPath] stringByAppendingPathComponent:relativePath];
}

- (FileSystemItem *)childAtIndex:(NSUInteger)n {
    return [[self children] objectAtIndex:n];
}

- (NSInteger)numberOfChildren {
    NSArray *tmp = [self children];
    return (tmp == leafNode) ? (-1) : [tmp count];
}

- (void)dealloc {
    if (children != leafNode) {
        [children release];
    }
    [relativePath release];
    [super dealloc];
}
@end

它不是MonoMac,但应该是相同的想法。

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