使用MonoMac实现NSOutlineViewDataSource
本文关键字:NSOutlineViewDataSource 实现 MonoMac 使用 | 更新日期: 2023-09-27 18:20:13
我正在尝试为NSOutlineView
实现一个数据源。问题是我不知道从outlineView:child:ofItem:
返回什么类型的对象。
当前代码如下:
[Export("outlineView:child:ofItem:")]
public NSObject childOfItem(NSOutlineView outline, int child, NSObject item)
{
return new MyItem();
}
使用MyItem:
public class MyItem : NSObject
{}
EDIT:使用此代码,我在返回MyItem后得到一个InvalidCastException
。
如果从NSOutlineViewDataSource
继承了一个新类型,则不应在自己的方法上重新导出其outlineView:child:ofItem:
选择器。相反,您应该覆盖已经导出该选择器的GetChild
方法,例如
public overrride NSObject GetChild (NSOutlineView outlineView, int childIndex, NSObject ofItem)
{
return new MyItem ();
}
注意:这可能没有帮助,因为我没有尝试过(我主要做MonoTouch的事情),但确实检查了你可能在应用程序中重新定义/导出的其他选择器(看看你是否不应该覆盖-从你继承的基类中重写它们)。
您是否考虑过使用NSTreeController
?它有助于为您管理大纲视图,而且非常方便。NSTreeController
使用一个名为NSTreeNode
的类来表示大纲视图中的节点,每个NSTreeNode
都有一个representedObject
方法,允许您访问模型对象。
在任何情况下,如果不想使用NSTreeController
或NSTreeNode
,可以直接返回模型对象。以下是苹果指南中的一些Objective-C代码示例。
@implementation DataSource
// Data Source methods
- (NSInteger)outlineView:(NSOutlineView *)outlineView numberOfChildrenOfItem:(id)item {
return (item == nil) ? 1 : [item numberOfChildren];
}
- (BOOL)outlineView:(NSOutlineView *)outlineView isItemExpandable:(id)item {
return (item == nil) ? YES : ([item numberOfChildren] != -1);
}
- (id)outlineView:(NSOutlineView *)outlineView child:(NSInteger)index ofItem:(id)item {
return (item == nil) ? [FileSystemItem rootItem] : [(FileSystemItem *)item childAtIndex:index];
}
- (id)outlineView:(NSOutlineView *)outlineView objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)item {
return (item == nil) ? @"/" : [item relativePath];
}
@end
@interface FileSystemItem : NSObject
{
NSString *relativePath;
FileSystemItem *parent;
NSMutableArray *children;
}
+ (FileSystemItem *)rootItem;
- (NSInteger)numberOfChildren;// Returns -1 for leaf nodes
- (FileSystemItem *)childAtIndex:(NSUInteger)n; // Invalid to call on leaf nodes
- (NSString *)fullPath;
- (NSString *)relativePath;
@end
@implementation FileSystemItem
static FileSystemItem *rootItem = nil;
static NSMutableArray *leafNode = nil;
+ (void)initialize {
if (self == [FileSystemItem class]) {
leafNode = [[NSMutableArray alloc] init];
}
}
- (id)initWithPath:(NSString *)path parent:(FileSystemItem *)parentItem {
self = [super init];
if (self) {
relativePath = [[path lastPathComponent] copy];
parent = parentItem;
}
return self;
}
+ (FileSystemItem *)rootItem {
if (rootItem == nil) {
rootItem = [[FileSystemItem alloc] initWithPath:@"/" parent:nil];
}
return rootItem;
}
// Creates, caches, and returns the array of children
// Loads children incrementally
- (NSArray *)children {
if (children == nil) {
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *fullPath = [self fullPath];
BOOL isDir, valid;
valid = [fileManager fileExistsAtPath:fullPath isDirectory:&isDir];
if (valid && isDir) {
NSArray *array = [fileManager contentsOfDirectoryAtPath:fullPath error:NULL];
NSUInteger numChildren, i;
numChildren = [array count];
children = [[NSMutableArray alloc] initWithCapacity:numChildren];
for (i = 0; i < numChildren; i++)
{
FileSystemItem *newChild = [[FileSystemItem alloc]
initWithPath:[array objectAtIndex:i] parent:self];
[children addObject:newChild];
[newChild release];
}
}
else {
children = leafNode;
}
}
return children;
}
- (NSString *)relativePath {
return relativePath;
}
- (NSString *)fullPath {
// If no parent, return our own relative path
if (parent == nil) {
return relativePath;
}
// recurse up the hierarchy, prepending each parent’s path
return [[parent fullPath] stringByAppendingPathComponent:relativePath];
}
- (FileSystemItem *)childAtIndex:(NSUInteger)n {
return [[self children] objectAtIndex:n];
}
- (NSInteger)numberOfChildren {
NSArray *tmp = [self children];
return (tmp == leafNode) ? (-1) : [tmp count];
}
- (void)dealloc {
if (children != leafNode) {
[children release];
}
[relativePath release];
[super dealloc];
}
@end
它不是MonoMac,但应该是相同的想法。