诺迪奥音量变化
本文关键字:变化 | 更新日期: 2023-09-27 18:20:52
class Sound
{
private NAudio.Wave.BlockAlignReductionStream stream = null;
private NAudio.Wave.DirectSoundOut output = null;
private string fileName;
public Sound(string fileName)
{
this.fileName = fileName;
}
public void PlaySound()
{
if(fileName.EndsWith(".mp3"))
{
NAudio.Wave.WaveStream pcm = NAudio.Wave.WaveFormatConversionStream.CreatePcmStream(new NAudio.Wave.Mp3FileReader(fileName));
stream = new NAudio.Wave.BlockAlignReductionStream(pcm);
}
else if (fileName.EndsWith(".wav"))
{
NAudio.Wave.WaveStream pcm = new NAudio.Wave.WaveChannel32(new NAudio.Wave.WaveFileReader(fileName));
stream = new NAudio.Wave.BlockAlignReductionStream(pcm);
}
else throw new InvalidOperationException("Not a correct audio file type.");
output = new NAudio.Wave.DirectSoundOut();
output.Init(stream);
output.Play();
output.Volume = 0.5f;
}
public void Volume(float vol)
{
}
public void PausePlay()
{
if (output != null)
{
if (output.PlaybackState == NAudio.Wave.PlaybackState.Playing) output.Pause();
else if (output.PlaybackState == NAudio.Wave.PlaybackState.Paused) output.Play();
}
}
public void Pause()
{
if (output != null)
{
if (output.PlaybackState == NAudio.Wave.PlaybackState.Playing) output.Pause();
}
}
public void Play()
{
if (output != null)
{
if (output.PlaybackState == NAudio.Wave.PlaybackState.Paused) output.Play();
}
}
public void DisposeWave()
{
if (output != null)
{
if (output.PlaybackState == NAudio.Wave.PlaybackState.Playing) output.Stop();
output.Dispose();
output = null;
}
if (stream != null)
{
stream.Dispose();
stream = null;
}
}
public bool Over()
{
if (stream.Position == stream.Length)
return true;
return false;
}
public void Loop()
{
if (Over())
{
stream.Position = 0;
output.Play();
}
}
我真的不知道这里有什么问题,我很高兴得到帮助,我正在尝试更改输出音频的音量。当我编译此代码时,我在output.volume = 0.5
中出现错误。错误是:
设置DirectSoundOut不支持的音量,请改为调整WaveProvider上的音量。
这意味着,改用WaveChannel32
上的 Volume
属性。此外,除非您使用的是旧版本的 NAudio,否则BlockAlignReductionStream
和WaveFormatConversion
流是不必要的,因为MP3FileReader
会发出 PCM。