SharpDX.Direct2D1.位图处理在windows 8上崩溃

本文关键字:崩溃 windows Direct2D1 位图 处理 SharpDX | 更新日期: 2023-09-27 18:26:22

在应用程序完成处理几个SharpDx位图时,我遇到了一个奇怪的崩溃。该异常似乎是不可弥补的,并一直导致IIS崩溃。它并不是每次都会发生,也根本不会在windows7上发生。

使用DebugDiag生成崩溃报告:

Type of Analysis Performed   Crash Analysis 
Machine Name   My-Machine-Name 
Operating System   Unexpected  
Number Of Processors   2 
Process ID   9556 
Process Image   c:'Windows'System32'inetsrv'w3wp.exe 
System Up-Time   3 day(s) 02:43:33 
Process Up-Time   00:00:54 
In w3wp__App Pool__PID__9556__Date__10_13_2014__Time_10_02_32AM__26__Second_Chance_Exception_C0000409.dmp the assembly instruction at MSVCR120_CLR0400!abort+34 in C:'Windows'System32'MSVCR120_CLR0400.dll from Microsoft Corporation has caused an unknown exception (0xc0000409) on thread 21
Thread 21 - System ID 6816
Entry point   clr!Thread::intermediateThreadProc 
Create time   10/13/2014 10:01:53 AM 
Time spent in user mode   0 Days 0:0:14.937 
Time spent in kernel mode   0 Days 0:0:0.250 
.NET Call Stack
Function 
System.Runtime.InteropServices.Marshal.Release(IntPtr) 
System.Web.Hosting.UnsafeIISMethods.MgdIndicateCompletion(IntPtr, System.Web.RequestNotificationStatus ByRef) 
System.Web.Hosting.UnsafeIISMethods.MgdIndicateCompletion(IntPtr, System.Web.RequestNotificationStatus ByRef) 
Full Call Stack
Function
MSVCR120_CLR0400!abort+34
MSVCR120_CLR0400!purecall+29
WindowsCodecs!CExternalStream::HrClose+44
WindowsCodecs!CExternalStream::~CExternalStream+23
WindowsCodecs!CExternalStream::`vector deleting destructor'+14
WindowsCodecs!CMILCOMBase::InternalRelease+29
d2d1!BitmapRealization::~BitmapRealization+2c0
d2d1!RefCountedObject<BitmapRealization,LockingRequired,DeleteOnZeroReference>::`vector deleting destructor'+29 
d2d1!RefCountedObject<BitmapRealization,LockingRequired,DeleteOnZeroReference>::Release+31
d2d1!D2DBitmap::~D2DBitmap+d7
d2d1!ComObject<D2DBitmap,type_list<ID2D1Bitmap,type_list<ID2DImageStreamSource,type_list<DXCapture::IDxObservedObject,type_list<ID2D1Bitmap1,type_list<ID2D1Image,type_list<DXCapture::IDxObservedObject,type_list<ID2D1Resource,type_list<DXCapture::IDxObservedObject,null_type> > > > > > > >,LockingRequired,RefCountedObject<D2DBitmap,LockingRequired,LockFactoryOnReferenceReachedZero> >::`vector deleting destructor'+14
d2d1!LockFactoryOnReferenceReachedZero::ReferenceReachedZero<RefCountedObject<D2DBitmap,LockingRequired,LockFactoryOnReferenceReachedZero> >+48
d2d1!RefCountedObject<D2DBitmap,LockingRequired,LockFactoryOnReferenceReachedZero>::Release+22
clr!SafeRelease+af
clr!MarshalNative::Release+9a
0x00007ff8`19e35616
0x00007ff8`19e35592
0x00007ff8`19e354b6
0x00007ff8`1a08f40b
0x00007ff8`1a08ea68
0x00007ff8`1a002150
0x00007ff8`1a001d62
0x00007ff8`19ffd941
0x00007ff8`19ffc990
0x00007ff8`19ffc321
0x00007ff8`19923841
0x00007ff8`199236e7
0x00007ff8`1991e9e6
System_Web_ni+2f6221
System_Web_ni+2bd495
System_Web_ni+2dab5a
System_Web_ni+2bd6a3
System_Web_ni+2b75de
System_Web_ni+2c0561
System_Web_ni+2bff92
System_Web_ni+a15a41
clr!UMThunkStub+6e
webengine4!W3_MGD_HANDLER::ProcessNotification+78
webengine4!W3_MGD_HANDLER::DoWork+34f
webengine4!RequestDoWork+34e
webengine4!CMgdEngHttpModule::OnExecuteRequestHandler+21
iiscore!NOTIFICATION_CONTEXT::RequestDoWork+224
iiscore!NOTIFICATION_CONTEXT::CallModulesInternal+198
iiscore!NOTIFICATION_CONTEXT::CallModules+36
iiscore!NOTIFICATION_MAIN::DoWork+4b4
iiscore!W3_CONTEXT_BASE::IndicateCompletion+97
webengine4!MgdIndicateCompletion+60
System_Web_ni+36956b
System_Web_ni+2c074f
System_Web_ni+2bff92
System_Web_ni+a15a41
clr!UM2MThunk_WrapperHelper+43
clr!UM2MThunk_Wrapper+5a
clr!Thread::DoADCallBack+13c
clr!UM2MDoADCallBack+91
clr!UMThunkStub+26d
webengine4!W3_MGD_HANDLER::ProcessNotification+78
webengine4!ProcessNotificationCallback+42
clr!UnManagedPerAppDomainTPCount::DispatchWorkItem+134
clr!ThreadpoolMgr::ExecuteWorkRequest+64
clr!ThreadpoolMgr::WorkerThreadStart+2b6
clr!Thread::intermediateThreadProc+7d
kernel32!BaseThreadInitThunk+d
ntdll!RtlUserThreadStart+1d

有人能理解这次撞车事故吗?或者有人对我如何解决这个问题有什么建议吗?

SharpDX.Direct2D1.位图处理在windows 8上崩溃

终于有机会尝试@osexpert的建议。

我添加了一个新的类来存储流和使用流的各种类(WIC.BitmapDecoder、WIC.BitmapFrameDecode、WIC.FormatConverter),这样当程序完成位图时,它们可以按正确的顺序处理。

这已阻止错误出现。不幸的是,我仍然不知道为什么它只发生在Win8上。由于错误发生在某种程度上是随机的,因此Win7上的时间可能不同,因此错误没有发生。

我已经用你的建议解决了这个问题。这是我的旧代码,当我随机处理它时,它会崩溃。

internal class Direct2DTexture2D : ITexture2D, ID2DResource
{
    internal SharpDX.Direct2D1.Bitmap Texture2D;
    internal Direct2DTexture2D(IRenderTarget InRenderTarget, Bitmap InBitmap)
    {
        Direct2DResourceManager.OnResourceCreate(this);
        Direct2DRenderTarget RT = InRenderTarget as Direct2DRenderTarget;
        Texture2D = CreateFromBitmap(RT.RenderTarget, InBitmap);
    }
    internal Direct2DTexture2D(IRenderTarget InRenderTarget, string InFilePath)
    {
        Direct2DResourceManager.OnResourceCreate(this);
        Direct2DRenderTarget RT = InRenderTarget as Direct2DRenderTarget;
        var bitmap = (System.Drawing.Bitmap)System.Drawing.Image.FromFile(InFilePath);
        Texture2D = CreateFromBitmap(RT.RenderTarget, bitmap);
    }
    private SharpDX.Direct2D1.Bitmap CreateFromBitmap(SharpDX.Direct2D1.RenderTarget InRenderTarget, Bitmap InBitmap)
    {
        using (System.IO.MemoryStream ms = new System.IO.MemoryStream())
        {
            InBitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
            using (SharpDX.WIC.BitmapDecoder bitDecorder =
                new SharpDX.WIC.BitmapDecoder(Direct2DDrawingSystem.instance.ImagingFactory,
                ms,
                SharpDX.WIC.DecodeOptions.CacheOnDemand)
                )
            {
                using (SharpDX.WIC.BitmapFrameDecode bfDecode = bitDecorder.GetFrame(0))
                {
                    using (SharpDX.WIC.FormatConverter fConverter = new SharpDX.WIC.FormatConverter(Direct2DDrawingSystem.instance.ImagingFactory))
                    {
                        fConverter.Initialize(bfDecode, SharpDX.WIC.PixelFormat.Format32bppPBGRA, SharpDX.WIC.BitmapDitherType.None, null, 0, SharpDX.WIC.BitmapPaletteType.Custom);
                        return SharpDX.Direct2D1.Bitmap.FromWicBitmap(InRenderTarget, fConverter);
                    }
                }
            }
        }
    }
    public float width { get { return Texture2D.Size.Width; } }
    public float height { get { return Texture2D.Size.Height; } }
    public void Dispose()
    {
        Direct2DResourceManager.OnResourceDestroy(this);
        if (Texture2D!=null)
        {
            Texture2D.Dispose();
            Texture2D = null;
        }            
    }
}

此代码在代码周围使用using命令。下划线代码在所有平台上都能很好地工作,你可以看到:

 internal class Direct2DTexture2D : ITexture2D, ID2DResource
{
    private System.IO.MemoryStream MemStream;
    private SharpDX.WIC.BitmapDecoder BitDecorder;
    private SharpDX.WIC.BitmapFrameDecode BFDecorde;
    private SharpDX.WIC.FormatConverter fConverter;
    internal SharpDX.Direct2D1.Bitmap Texture2D;
    internal Direct2DTexture2D(IRenderTarget InRenderTarget, Bitmap InBitmap)
    {
        Direct2DResourceManager.OnResourceCreate(this);
        Direct2DRenderTarget RT = InRenderTarget as Direct2DRenderTarget;
        CreateFromBitmap(RT.RenderTarget, InBitmap);
    }
    internal Direct2DTexture2D(IRenderTarget InRenderTarget, string InFilePath)
    {
        Direct2DResourceManager.OnResourceCreate(this);
        Direct2DRenderTarget RT = InRenderTarget as Direct2DRenderTarget;
        var bitmap = (System.Drawing.Bitmap)System.Drawing.Image.FromFile(InFilePath);
        CreateFromBitmap(RT.RenderTarget, bitmap);
    }
    private void CreateFromBitmap(SharpDX.Direct2D1.RenderTarget InRenderTarget, Bitmap InBitmap)
    {
        MemStream = new System.IO.MemoryStream();
        InBitmap.Save(MemStream, System.Drawing.Imaging.ImageFormat.Png);
        BitDecorder = new SharpDX.WIC.BitmapDecoder(Direct2DDrawingSystem.instance.ImagingFactory,
                            MemStream,
                            SharpDX.WIC.DecodeOptions.CacheOnDemand);
        BFDecorde = BitDecorder.GetFrame(0);
        fConverter = new SharpDX.WIC.FormatConverter(Direct2DDrawingSystem.instance.ImagingFactory);
        fConverter.Initialize(BFDecorde, SharpDX.WIC.PixelFormat.Format32bppPBGRA, SharpDX.WIC.BitmapDitherType.None, null, 0, SharpDX.WIC.BitmapPaletteType.Custom);
        Texture2D = SharpDX.Direct2D1.Bitmap.FromWicBitmap(InRenderTarget, fConverter);
    }
    public float width { get { return Texture2D.Size.Width; } }
    public float height { get { return Texture2D.Size.Height; } }
    public void Dispose()
    {
        Direct2DResourceManager.OnResourceDestroy(this);
        if (Texture2D!=null)
        {
            Texture2D.Dispose();
            Texture2D = null;
        }            
        if(fConverter!=null)
        {
            fConverter.Dispose();
            fConverter = null;
        }
        if(BFDecorde != null)
        {
            BFDecorde.Dispose();
            BFDecorde = null;
        }
        if(BitDecorder!=null)
        {
            BitDecorder.Dispose();
            BitDecorder = null;
        }
        if(MemStream!=null)
        {
            MemStream.Dispose();
            MemStream = null;
        }
    }
}

这段代码展示了如何通过sharpdx从C#位图创建direct2d图像。