C# TCP 服务器-客户端:无法在无限循环中从客户端接收数据
本文关键字:客户端 客户 端接 数据 无限循环 服务器 TCP | 更新日期: 2023-09-27 18:28:59
面临以下问题。从文本文件中读取数据。每隔 40 毫秒,数据就会发送到服务器。服务器必须将数据读入单独流中的无限循环。但这并没有发生。怎么了?
客户:
class Client
{
private TcpClient _client;
private Stream _stream;
private Boolean _isConnected;
private double[] _values;
public Client(String ipAddress, int portNum)
{
_client = new TcpClient();
_client.Connect(ipAddress, portNum);
}
public void SendValues(double[] values)
{
_values = values;
HandleCommunication();
}
public void HandleCommunication()
{
_isConnected = true;
_stream = _client.GetStream();
var dataBytes = new List<byte>();
foreach (double value in _values)
{
dataBytes.AddRange(BitConverter.GetBytes(value));
}
_client.SendBufferSize = _values.Length * sizeof(double);
_stream.Write(dataBytes.ToArray(), 0, _client.SendBufferSize);
Console.Write("Sending...");
_stream.Flush();
}
发送数据:
public partial class MainWindow : Window
{
private double[] values;
private System.Timers.Timer timer = new System.Timers.Timer(40);
Client _client = new Client("127.0.0.1", 55443);
public MainWindow()
{
InitializeComponent();
OpenSrcFile();
timer.Elapsed += TimerOnElapsed;
timer.Enabled = true;
}
private void TimerOnElapsed(object sender, ElapsedEventArgs e)
{
Console.WriteLine("is sending...");
_client.SendValues(values);
}
public void OpenSrcFile()
{
List<string> lines = File.ReadAllLines(@"file.txt").ToList();
string r = lines[0];
int sizeX = int.Parse(lines[1]);
lines.RemoveRange(0, 2);
values = GetValues(lines.ToArray());
}
private double[] GetValues(string[] lines)
{
return lines.Select(line => double.Parse(line.Replace(" ", ""), CultureInfo.InvariantCulture)).ToArray();
}
服务器:
class Server
{
private TcpListener _server;
private Boolean _isRunning;
public Server(int port)
{
_server = new TcpListener(IPAddress.Parse("127.0.0.1"), port);
_server.Start();
_isRunning = true;
}
public double[] GetData()
{
// wait for client connection
TcpClient client = _server.AcceptTcpClient();
Console.WriteLine("Connected!");
var stream = client.GetStream();
byte[] buffer = new byte[256*sizeof (double)];
stream.Read(buffer, 0, buffer.Length);
double[] newValues = new double[buffer.Length/sizeof (double)];
for (int i = 0; i < newValues.Length; i++)
{
newValues[i] = BitConverter.ToDouble(buffer, i*sizeof (double));
}
stream.Flush();
return newValues;
}
}
接收数据,但由于某种原因不起作用
public partial class MainWindow : Window
{
private Thread _thread;
private double[] _values;
private Server _server = new Server(55443);
public MainWindow()
{
InitializeComponent();
InitializeThread();
}
private void InitializeThread()
{
_thread = new Thread(GetData);
_thread.IsBackground = true;
_thread.Start();
}
private void GetData()
{
while (true)
{
_values = _server.GetData();
Console.WriteLine("...");
}
}
}
好的,客户端发送一个字节数组,这部分工作正常。然后我们需要将这个字节数组放入一个单独的线程中的无限循环中。就像在这个地方:
private void InitializeThread()
{
_thread = new Thread(GetData);
_thread.IsBackground = true;
_thread.Start();
}
private void GetData()
{
while (true)
{
_values = _server.GetData();
Console.WriteLine("...");
}
}
但不知何故,服务器接收到一次字节数组,接下来什么也没发生。函数 GetData 您可以在代码中找到
你把循环放在了错误的位置!
你的客户端只连接一次;这是正确的。但是,在GetData
函数中,您接受新连接。因此,在第一次读取后,循环再次调用GetData
,这会在等待新连接时阻塞,并且没有任何反应。
相反,您希望在服务器类本身中循环Accept
调用,并在获得连接时为其启动"Read"线程(在获取数据时引发事件(。主应用程序中不应有用于处理服务器操作的循环。