此方法不接受此参数为null
本文关键字:null 参数 不接受 此方法 | 更新日期: 2023-09-27 18:29:22
我想为windows phone 7制作一个宠物护理游戏,但我遇到了问题,它告诉我我有一个null方法,但我不知道为什么我在游戏中有一个来自每个状态的枚举。
这是消息的图片:http://crystalnix.deviantart.com/art/XNa-Problem-396626207?ga_submit_new=10%253A1377747418
这是主文件。
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;
using Mochi_Mochi_Pets_Life.Script.Screen;
namespace Mochi_Mochi_Pets_Life
{
public class MainFile : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
ScreenStates screentState;
Rectangle TouchS_Y_X;
Logo logo;
Menu0 menu;
Choose_Pets choose_pets;
ScreenStates.CurrentGameState GameState;
public MainFile()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
Content.RootDirectory = "Script''Screen";
choose_pets = new Choose_Pets();
this.screentState = new ScreenStates();
this.logo = new Logo(GraphicsDevice);
this.menu = new Menu0();
// Frame rate is 30 fps by default for Windows Phone.
TargetElapsedTime = TimeSpan.FromTicks(333333);
// Extend battery life under lock.
InactiveSleepTime = TimeSpan.FromSeconds(1);
GameState = ScreenStates.CurrentGameState.Logo;
}
protected override void Initialize()
{
choose_pets.Initialize_choosepets();
// TODO: Add your initialization logic here
base.Initialize();
}
protected override void LoadContent()
{
TouchS_Y_X = new Rectangle(0, 0, 1, 1);
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
if (GameState == ScreenStates.CurrentGameState.Logo)
this.logo.Load(this.Content, this.GraphicsDevice);
if (GameState == ScreenStates.CurrentGameState.Menu)
this.menu.Load_Menu(GraphicsDevice, Content);
if (logo.FadeOut_logo == true)
GameState = ScreenStates.CurrentGameState.Menu;
if (GameState == ScreenStates.CurrentGameState.CharactersChooser)
this.choose_pets.Load_ChoosePet(this.Content, this.GraphicsDevice);
// TODO: use this.Content to load your game content here
}
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
//this.logo.Unload_logo(Content);
}
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
if (GameState == ScreenStates.CurrentGameState.Logo)
logo.Update_logo(gameTime);
if (GameState == ScreenStates.CurrentGameState.CharactersChooser)
choose_pets.Update_petchoose(gameTime);
// TODO: Add your update logic here
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
spriteBatch.Begin();
if (GameState == ScreenStates.CurrentGameState.Logo)
logo.Draw(spriteBatch);
if (logo.FadeOut_logo == true)
menu.Draw_Menu(spriteBatch);
if (GameState == ScreenStates.CurrentGameState.CharactersChooser)
choose_pets.Draw_petChoose(spriteBatch);
spriteBatch.End();
base.Draw(gameTime);
}
}
}
这个菜单给了我的问题
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
namespace Mochi_Mochi_Pets_Life
{
class Menu0
{
Texture2D Text2D_Background;
Rectangle Rec_Background;
Texture2D ButtonText2DPlay;
Rectangle ButtonRecPlay;
public void Load_Menu(GraphicsDevice Graphics_Menu, ContentManager Content_Menu)
{
Content_Menu.RootDirectory = "Content";
Text2D_Background = Content_Menu.Load<Texture2D>("UI''MenuBack");
Rec_Background = new Rectangle(0, 0, Graphics_Menu.Viewport.Width, Graphics_Menu.Viewport.Height);
ButtonText2DPlay = Content_Menu.Load<Texture2D>("UI''Buttons''New Games");
ButtonRecPlay = new Rectangle(Graphics_Menu.Viewport.Width, 400, 150, 40);
}
public void Draw_Menu(SpriteBatch Spritebatch_Menu)
{
Spritebatch_Menu.Draw(Text2D_Background, Rec_Background, Color.White);
Spritebatch_Menu.Draw(ButtonText2DPlay, ButtonRecPlay, Color.White);
}
}
}
好吧,这是因为当我的标志褪色==true时,游戏状态跳转到主马努,但它永远不会发生总是错误,我会感谢你的帮助。。
你应该意识到LoadContent只在游戏初始化时调用,所以比较游戏状态是没有用的,因为只会加载Logo内容。
作为解决方案,您可以在初始化时加载所有内容,也可以在游戏状态更改时加载,如果在之前没有加载所需内容
我认为您的Text2D_Background
为null,这是因为您从不调用Load_Menu
。在LoadContent
中选中gameState
,它将返回false
。
if (GameState == ScreenStates.CurrentGameState.Menu)
LoadContent
只调用一次,我不明白为什么要检查gameState
的值。