如何修复 StackOverflowException

本文关键字:StackOverflowException 何修复 | 更新日期: 2023-09-27 18:36:05

我的C#程序StackOverflowException

Cmodel.cs

public class CModel
{
    public Vector3 Position { get; set; }
    public Vector3 Rotation { get; set; }
    public Vector3 Scale { get; set; }
    public Model Model { get; private set; }
    public BoundingSphere BoundingSphere
    {
        get
        {
            // no need for rotation, as this is a sphere
            Matrix worldTransform = Matrix.CreateScale(Scale) *
            Matrix.CreateTranslation(Position); // THIS IS WHERE THE EXCEPTION OCCURS
            BoundingSphere transformed = BoundingSphere;
            transformed = transformed.Transform(worldTransform);
            return transformed;
        }
    }
    private Matrix[] modelTransforms;
    private GraphicsDevice graphicsDevice;
    private BoundingSphere boundingsphere;
    public CModel(Model Model, Vector3 Position, Vector3 Rotation,
    Vector3 Scale, GraphicsDevice graphicsDevice)
    {
    this.Model = Model;
    modelTransforms = new Matrix[Model.Bones.Count];
    Model.CopyAbsoluteBoneTransformsTo(modelTransforms);
    buildBoundingSphere();
    }

    public void Draw(Matrix View, Matrix Projection)
    {
        // Calculate the base transformation by combining
        // translation, rotation, and scaling
        Matrix baseWorld = Matrix.CreateScale(Scale)
        * Matrix.CreateFromYawPitchRoll(
        Rotation.Y, Rotation.X, Rotation.Z)
        * Matrix.CreateTranslation(Position);
        foreach (ModelMesh mesh in Model.Meshes)
        {
            Matrix localWorld = modelTransforms[mesh.ParentBone.Index]
            * baseWorld;
            foreach (ModelMeshPart meshPart in mesh.MeshParts)
            {
                BasicEffect effect = (BasicEffect)meshPart.Effect;
                effect.World = localWorld;
                effect.View = View;
                effect.Projection = Projection;
                effect.EnableDefaultLighting();
            }
            mesh.Draw();
        }
    }
        private void buildBoundingSphere()
        {
            BoundingSphere sphere = new BoundingSphere(Vector3.Zero, 0);
            // Merge all the model's built in bounding spheres
            foreach (ModelMesh mesh in Model.Meshes)
            {
                BoundingSphere transformed = mesh.BoundingSphere.Transform(
                    modelTransforms[mesh.ParentBone.Index]);
                sphere = BoundingSphere.CreateMerged(sphere, transformed);
            }
            this.boundingsphere = sphere;
        }
    }
}

如何修复 StackOverflowException

你的 getter 中有一个递归调用,它将调用自身并导致StackOverflowException

public BoundingSphere BoundingSphere
{
    get
    {
       ...
       BoundingSphere transformed = BoundingSphere;
       ...
    }
}

目前还不完全清楚你打算写什么 - 但如果你想保留任何状态,你将需要一个支持字段来存储边界球体。

你的 get 方法调用自身: BoundingSphere调用BoundingSphere .

private BoundingSphere _boundingsphere = null;
public BoundingSphere BoundingSphere
{
    get
    {
        // no need for rotation, as this is a sphere
        **Matrix worldTransform = Matrix.CreateScale(Scale)
            * Matrix.CreateTranslation(Position);**
        BoundingSphere transformed = _boundingsphere;
        transformed = transformed.Transform(worldTransform);
        return transformed;
    }
    set
    {
        _boundingsphere = value;
    }
}

当您使用以下形式时:

public BoundingSphere BoundingSphere { get; set }

您不需要指定变量来存储实际值,但是当您显式实现 get 或 set 时,您应该声明其他变量并在 GET 和 SET 实现中使用它。

  1. 查看调用堆栈或异常的堆栈跟踪。
  2. 确定循环。
  3. 弄清楚如何打破循环。

我认为你需要改变

get 
{ 
    ...
    BoundingSphere transformed = BoundingSphere; // public property
    ...
}

对此

get 
{ 
    ...
    BoundingSphere transformed = boundingsphere; // private variable
    ...
} 
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