ImageAnimator.StopAnimate() 似乎并没有真正做任何事情
本文关键字:任何事 并没有 StopAnimate ImageAnimator | 更新日期: 2023-09-27 17:56:25
我第一次使用 ImageAnimator 对象,发现对 StopAnimate() 的调用似乎并没有真正阻止底层线程运行并调用 FrameChanged 处理程序。
我创建了一个测试来说明这一点,我想知道是否有任何具有 ImageAnimator 经验的人可以稍微了解一下 StopAnimate() 方法实际上应该做什么。 MSDN说它应该停止动画,但它没有。
我意识到我可以使用布尔值来控制何时处理更新,但他是一种解决方法,并使(如果有效)StopAnimate() 方法变得多余。
下面是一些测试代码,无需外部资源:
using System;
using System.IO;
using System.Threading;
using System.Drawing;
namespace ImageAnimatorDemo
{
class Program
{
static void Main(string[] args)
{
AnimateGif();
}
private static void AnimateGif()
{
Image testImage = null;
using (MemoryStream stream = new MemoryStream(Convert.FromBase64String(GifData)))
{
testImage = Image.FromStream(stream);
}
ImageAnimator.Animate(testImage, delegate(object o, EventArgs args)
{
// Each time the frame is updated this will fire
Console.WriteLine("Tick");
});
Thread.Sleep(750);
// The following code should stop the "animation" for the supplied image which I would
// THINK would stop the frame changed callback from firing...
Console.WriteLine("Stop requested, should not see more '"Ticks'"...");
ImageAnimator.StopAnimate(testImage, delegate(object o, EventArgs args)
{
Console.WriteLine("Stopped");
});
Console.ReadLine();
}
private static string GifData =
"R0lGODlhEAAQAPQAAP///wAAAPDw8IqKiuDg4EZGRnp6egAAAFhYWCQkJKysrL6+vhQUFJycnAQEBDY2Nmh" +
"oaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH/C05FVFNDQVBFMi4wAw" +
"EAAAAh/hpDcmVhdGVkIHdpdGggYWpheGxvYWQuaW5mbwAh+QQJCgAAACwAAAAAEAAQAAAFdyAgAgIJIeWoA" +
"kRCCMdBkKtIHIngyMKsErPBYbADpkSCwhDmQCBethRB6Vj4kFCkQPG4IlWDgrNRIwnO4UKBXDufzQvDMaoS" +
"DBgFb886MiQadgNABAokfCwzBA8LCg0Egl8jAggGAA1kBIA1BAYzlyILczULC2UhACH5BAkKAAAALAAAAAA" +
"QABAAAAV2ICACAmlAZTmOREEIyUEQjLKKxPHADhEvqxlgcGgkGI1DYSVAIAWMx+lwSKkICJ0QsHi9RgKBwn" +
"VTiRQQgwF4I4UFDQQEwi6/3YSGWRRmjhEETAJfIgMFCnAKM0KDV4EEEAQLiF18TAYNXDaSe3x6mjidN1s3I" +
"QAh+QQJCgAAACwAAAAAEAAQAAAFeCAgAgLZDGU5jgRECEUiCI+yioSDwDJyLKsXoHFQxBSHAoAAFBhqtMJg" +
"8DgQBgfrEsJAEAg4YhZIEiwgKtHiMBgtpg3wbUZXGO7kOb1MUKRFMysCChAoggJCIg0GC2aNe4gqQldfL4l" +
"/Ag1AXySJgn5LcoE3QXI3IQAh+QQJCgAAACwAAAAAEAAQAAAFdiAgAgLZNGU5joQhCEjxIssqEo8bC9BRjy" +
"9Ag7GILQ4QEoE0gBAEBcOpcBA0DoxSK/e8LRIHn+i1cK0IyKdg0VAoljYIg+GgnRrwVS/8IAkICyosBIQpB" +
"AMoKy9dImxPhS+GKkFrkX+TigtLlIyKXUF+NjagNiEAIfkECQoAAAAsAAAAABAAEAAABWwgIAICaRhlOY4E" +
"IgjH8R7LKhKHGwsMvb4AAy3WODBIBBKCsYA9TjuhDNDKEVSERezQEL0WrhXucRUQGuik7bFlngzqVW9LMl9" +
"XWvLdjFaJtDFqZ1cEZUB0dUgvL3dgP4WJZn4jkomWNpSTIyEAIfkECQoAAAAsAAAAABAAEAAABX4gIAICuS" +
"xlOY6CIgiD8RrEKgqGOwxwUrMlAoSwIzAGpJpgoSDAGifDY5kopBYDlEpAQBwevxfBtRIUGi8xwWkDNBCIw" +
"mC9Vq0aiQQDQuK+VgQPDXV9hCJjBwcFYU5pLwwHXQcMKSmNLQcIAExlbH8JBwttaX0ABAcNbWVbKyEAIfkE" +
"CQoAAAAsAAAAABAAEAAABXkgIAICSRBlOY7CIghN8zbEKsKoIjdFzZaEgUBHKChMJtRwcWpAWoWnifm6ESA" +
"MhO8lQK0EEAV3rFopIBCEcGwDKAqPh4HUrY4ICHH1dSoTFgcHUiZjBhAJB2AHDykpKAwHAwdzf19KkASIPl" +
"9cDgcnDkdtNwiMJCshACH5BAkKAAAALAAAAAAQABAAAAV3ICACAkkQZTmOAiosiyAoxCq+KPxCNVsSMRgBs" +
"iClWrLTSWFoIQZHl6pleBh6suxKMIhlvzbAwkBWfFWrBQTxNLq2RG2yhSUkDs2b63AYDAoJXAcFRwADeAkJ" +
"DX0AQCsEfAQMDAIPBz0rCgcxky0JRWE1AmwpKyEAIfkECQoAAAAsAAAAABAAEAAABXkgIAICKZzkqJ4nQZx" +
"LqZKv4NqNLKK2/Q4Ek4lFXChsg5ypJjs1II3gEDUSRInEGYAw6B6zM4JhrDAtEosVkLUtHA7RHaHAGJQEjs" +
"ODcEg0FBAFVgkQJQ1pAwcDDw8KcFtSInwJAowCCA6RIwqZAgkPNgVpWndjdyohACH5BAkKAAAALAAAAAAQA" +
"BAAAAV5ICACAimc5KieLEuUKvm2xAKLqDCfC2GaO9eL0LABWTiBYmA06W6kHgvCqEJiAIJiu3gcvgUsscHU" +
"ERm+kaCxyxa+zRPk0SgJEgfIvbAdIAQLCAYlCj4DBw0IBQsMCjIqBAcPAooCBg9pKgsJLwUFOhCZKyQDA3Y" +
"qIQAh+QQJCgAAACwAAAAAEAAQAAAFdSAgAgIpnOSonmxbqiThCrJKEHFbo8JxDDOZYFFb+A41E4H4OhkOip" +
"XwBElYITDAckFEOBgMQ3arkMkUBdxIUGZpEb7kaQBRlASPg0FQQHAbEEMGDSVEAA1QBhAED1E0NgwFAooCD" +
"WljaQIQCE5qMHcNhCkjIQAh+QQJCgAAACwAAAAAEAAQAAAFeSAgAgIpnOSoLgxxvqgKLEcCC65KEAByKK8c" +
"SpA4DAiHQ/DkKhGKh4ZCtCyZGo6F6iYYPAqFgYy02xkSaLEMV34tELyRYNEsCQyHlvWkGCzsPgMCEAY7Cg0" +
"4Uk48LAsDhRA8MVQPEF0GAgqYYwSRlycNcWskCkApIyEAOwAAAAAAAAAAAA==";
}
}
我反编译了该类,发现 ImageAnimator 启动了线程工作器:
/// <devdoc>
/// Worker thread procedure which implements the main animation loop.
/// NOTE: This is the ONLY code the worker thread executes, keeping it in one method helps better understand
/// any synchronization issues.
/// WARNING: Also, this is the only place where ImageInfo objects (not the contained image object) are modified,
/// so no access synchronization is required to modify them.
/// </devdoc>
[SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals")]
static void AnimateImages50ms() {
Debug.Assert(imageInfoList != null, "Null images list");
while( true ) {
// Acquire reader-lock to access imageInfoList, elemens in the list can be modified w/o needing a writer-lock.
// Observe that we don't need to check if the thread is waiting or a writer lock here since the thread this
// method runs in never acquires a writer lock.
rwImgListLock.AcquireReaderLock(Timeout.Infinite);
try {
for (int i=0;i < imageInfoList.Count; i++) {
ImageInfo imageInfo = imageInfoList[i];
// Frame delay is measured in 1/100ths of a second. This thread
// sleeps for 50 ms = 5/100ths of a second between frame updates,
// so we increase the frame delay count 5/100ths of a second
// at a time.
//
imageInfo.FrameTimer += 5;
if (imageInfo.FrameTimer >= imageInfo.FrameDelay(imageInfo.Frame)) {
imageInfo.FrameTimer = 0;
if (imageInfo.Frame + 1 < imageInfo.FrameCount) {
imageInfo.Frame++;
}
else {
imageInfo.Frame = 0;
}
if( imageInfo.FrameDirty ){
anyFrameDirty = true;
}
}
}
}
finally {
rwImgListLock.ReleaseReaderLock();
}
Thread.Sleep(50);
}
}
一旦它开始,它看起来没有任何办法让它停止,实际上很糟糕。
我遇到了一个问题,即带有动画 gif 图像的 PictureBox 控件会导致应用程序退出时挂起。
罪魁祸首是静态 ImageAnimator 类创建了一个处于 while(true) 循环中的线程。
幸运的是,ImageAnimator 将用于私有字段的线程设置为私有字段。它可以通过反射和中止来访问,也可以停止动画。
这是我的代码,我已经确认中止线程,动画停止。
try
{
var type = typeof(ImageAnimator);
var info = type.GetField("animationThread", BindingFlags.NonPublic | BindingFlags.Static);
if (info != null)
{
var value = info.GetValue(null);
var thread = value as Thread;
if (thread != null && thread.IsAlive)
{
thread.Abort();
}
}
}
catch{}
您的代理人未被取消订阅的原因是ImageAnimator
将委托人地址与您最初订阅的代理人的地址进行比较。 您传递给 StopAnimate
的委托与您传递给 Animate
的委托不同。
这是StopAnimate
中的相关代码块:
try {
// Find the corresponding reference and remove it
for(int i = 0; i < imageInfoList.Count; i++) {
ImageInfo imageInfo = imageInfoList[i];
if(image == imageInfo.Image) {
if((onFrameChangedHandler == imageInfo.FrameChangedHandler) || (onFrameChangedHandler != null && onFrameChangedHandler.Equals(imageInfo.FrameChangedHandler))) {
imageInfoList.Remove(imageInfo);
}
break;
}
}
}
请注意onFrameChangedHandler
的比较。
ImageAnimator
使用单个线程,因此应用程序中的所有动画图像都可以由单个线程进行动画处理。 如果终止工作线程,应用中的所有动画图像都将停止动画处理。 如果您只有一个,但在大多数情况下可能不是您想要的,这可能很好。
Animate
和StopAnimate
工作正常;你只需要正确调用它们。