C#旋转(转换)问题
本文关键字:问题 转换 旋转 | 更新日期: 2023-09-27 17:58:18
我正在尝试创建一个程序,其中将显示画布上绘制的鱼类列表。(下一步将根据一些计算更改鱼类的位置)每条鱼都用位图表示(png文件7x12px,带有鱼的图片)
我创建了Form,上面是PictureBox,这是我的绘画画布。它的大小为640x480像素
下面的代码是我使用的简化代码(我删掉了所有不必要的东西)。我的问题是关于变换矩阵,目前只涉及旋转
问题出现在类Fish的方法Draw()中,我试图进行转换,当时我为每条鱼设置了30度的旋转,但后来每条鱼都会有不同的开始旋转角度。我想做一个变换,鱼将在哪里旋转,旋转角度围绕它的中心。所以在这种情况下,所有的鱼都应该在一条线上,并按其旋转角度(这里是30度)旋转
但它们被放在对角线上,所以变换不知怎么搞砸了。我该怎么解决这个问题我可能是在不正确地使用晒黑
类中使用的命名空间
using System.Drawing;//Graphics, Point
using System.Drawing.Drawing2D;//Matrix
鱼类
class Fish {
public Point position;
public int rotation;
public Graphics g;
public Image fishImage;
private Rectangle rect;
private Matrix matrix;
public Fish(ref Graphics g, int x, int y, int rotation,Image img){
this.g = g;
position = new Point(x,y);
this.rotation = rotation;
this.fishImage = img;
this.rect = new Rectangle(position.X,position.Y, fishImage.Width, fishImage.Height);
}
public void Draw() {
matrix = new Matrix();
matrix.Rotate((float)rotation, Matrix.Append); //if i comment this it
//will be drawn in one line
//according to the initial values for position
//if i let the rotation here it will be on diagonale
//i want it on one line but rotated
g.Transform = matrix;
rect = new Rectangle(position.X, position.Y, fishImage.Width, fishImage.Height);
g.DrawImage(fishImage, rect);
}
}//end Fish class
表单
public partial class Form1 : Form
{
private Bitmap canvasBitmap; //bitmap for drawing
private Graphics g;
Image fishImage;
private List<Fish> fishes = new List<Fish>();
public Form1() {
InitializeComponent();
//png image 7x12 pixels
fishImage = FishGenetic.Properties.Resources.fishImage;
//on Form there is placed PictureBox called canvas
//so canvas is PictureBox 640x480 px
canvasBitmap = new Bitmap(canvas.Width, canvas.Height);
canvas.Image = canvasBitmap;
//prepare graphics
g = Graphics.FromImage(canvasBitmap);
g.SmoothingMode = SmoothingMode.AntiAlias;
InitFishes();
DrawFishes();
canvas.Invalidate(); //invalidate the canvas
}//end Form1 constructor
private void InitFishes() {
Fish fish1 = new Fish(ref g, 10, 10, 30, fishImage);
Fish fish2 = new Fish(ref g, 20, 10, 30, fishImage);
Fish fish3 = new Fish(ref g, 30, 10, 30, fishImage);
Fish fish4 = new Fish(ref g, 40, 10, 30, fishImage);
Fish fish5 = new Fish(ref g, 50, 10, 30, fishImage);
fishes.Add(fish1);
fishes.Add(fish2);
fishes.Add(fish3);
fishes.Add(fish4);
fishes.Add(fish5);
}
private void DrawFishes() {
foreach(Fish fish in fishes) {
fish.Draw();
}
}
}//end Form1 class
主类
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
您应该使用RotateAt而不是Rotate。Rotate方法围绕控件(原点)的左上角旋转鱼,而RotateAt则围绕您指定的点旋转某些对象。
只需计算每条鱼的中心(X=左侧+鱼类宽度/2,Y=顶部+鱼类高度/2),然后围绕该点旋转。