Unity C#对象引用未设置为对象的实例
本文关键字:对象 实例 设置 对象引用 Unity | 更新日期: 2023-09-27 17:58:52
我一直在第64行得到错误Object引用没有设置为对象的实例,我不知道我需要做什么
一切都在运转,就像生命出现了,计时器和分数都在,但分数没有增加,如果你能告诉我出了什么问题,我会非常感谢
这是我的代码:
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
private CountdownTimer myTimer;
private int score = 0;
private int lives = 3;
private int DEATH_Y = -10;
public Texture2D LivesLeft1;
public Texture2D LivesLeft2;
public Texture2D LivesLeft3;
public int GetScore(){
return score;
}
public int GetLives()
{
return lives;
}
private void Start()
{
myTimer = GetComponent<CountdownTimer>();
}
private void Update()
{
float y = transform.position.y;
if (y < DEATH_Y) {
MoveToStartPosition();
lives--;
}
if (score == 10)
{
Application.LoadLevel("Level2");
}
if (lives == 0)
{
Application.LoadLevel("GameOver");
}
}
private void OnGUI()
{
GUILayout.BeginHorizontal ();
DisplayLives();
int secondsLeft = myTimer.GetSecondsRemaining();//this is line 64
string timeMessage = "Seconds left = " + secondsLeft;
GUILayout.Label(timeMessage);
string scoreMessage = "Score = " + score;
GUILayout.Label (scoreMessage);
}
private void DisplayLives()
{
int playerLives = GetLives();
if (1 == playerLives) {
GUILayout.Label(LivesLeft1);
}
if (2 == playerLives)
{
GUILayout.Label(LivesLeft2);
}
if(3 == playerLives){
GUILayout.Label(LivesLeft3);
}
}
private void MoveToStartPosition()
{
Vector3 startPosition = new Vector3(0,5,0);
transform.position = startPosition;
}
/**
* what increases the score
* anything with the tag Hidden
*/
private void OnTriggerEnter(Collider c)
{
string tag = c.tag;
if("Hidden" == tag)
{
score++;
}
}
}
您确定您的GameObject具有名为CountdownTimer的组件吗?此外,将"开始"功能更改为"唤醒",因为该行不依赖于其他任何内容。