将SAFEARRAY从c++返回到c#

本文关键字:返回 c++ SAFEARRAY | 更新日期: 2023-09-27 17:59:20

我有一个c++方法,它创建、填充并返回SAFEARRAY:

SAFEARRAY* TestClass::GetResult(long& size) 
{
    return GetSafeArrayList(size);
}
How should I export that function in a DLL so that c# could take it
How should I write c# method signature?

我在c++中有这样的东西:

extern "C" __declspec(dllexport) void GetResult(SAFEARRAY*& data, long& size)
{
    size = 0;
    data = handle->GetResult(size);
}

这是正确的吗?

谢谢你的帮助!

编辑:

c#调用:

public static extern void GetResult(IntPtr handle, [MarshalAs(UnmanagedType.SafeArray, SafeArraySubType = VarEnum.VT_USERDEFINED)] TestStruct[] data, ref int size);

将SAFEARRAY从c++返回到c#

SAFEARRAY(int) C#->C++->C#的完整使用示例(因此数组用C#中的一些数据初始化,传递给C++,在那里修改并返回给C#)。

C++:

// For the various _t classes for handling BSTR and IUnknown
#include <comdef.h>
struct ManagedUDT
{
    BSTR m_str01;
    int m_int01;
    ~ManagedUDT()
    {
        ::SysFreeString(m_str01);
        m_str01 = NULL;
    }
};
extern "C" __declspec(dllexport) void GetResult(SAFEARRAY*& data)
{
    if (data != NULL)
    {
        // Begin print content of SAFEARRAY
        VARTYPE vt;
        HRESULT hr = SafeArrayGetVartype(data, &vt);
        if (SUCCEEDED(hr))
        {
            // To make this code simple, we print only
            // SAFEARRAY(VT_I4)
            if (vt == VT_I4)
            {
                int *pVals;
                hr = SafeArrayAccessData(data, (void**)&pVals); // direct access to SA memory
                if (SUCCEEDED(hr))
                {
                    long lowerBound, upperBound;  // get array bounds
                    SafeArrayGetLBound(data, 1, &lowerBound);
                    SafeArrayGetUBound(data, 1, &upperBound);
                    long cnt_elements = upperBound - lowerBound + 1;
                    for (int i = 0; i < cnt_elements; i++)  // iterate through returned values
                    {
                        int val = pVals[i];
                        printf("C++: %d'n", val);
                    }
                    SafeArrayUnaccessData(data);
                }
                else
                {
                    // Error
                }
            }
        }
        else
        {
            // Error
        }
        // End print content of SAFEARRAY
        // Delete the SAFEARRAY if already present
        SafeArrayDestroy(data);
        data = NULL;
    }
    {
        // Creation of a new SAFEARRAY
        SAFEARRAYBOUND bounds;
        bounds.lLbound = 0;
        bounds.cElements = 10;
        data = SafeArrayCreate(VT_I4, 1, &bounds);
        int *pVals;
        HRESULT hr = SafeArrayAccessData(data, (void**)&pVals); // direct access to SA memory
        if (SUCCEEDED(hr))
        {
            for (ULONG i = 0; i < bounds.cElements; i++)
            {
                pVals[i] = i + 100;
            }
        }
        else
        {
            // Error
        }
    }
}

C#

[DllImport("NativeLibrary.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void GetResult([MarshalAs(UnmanagedType.SafeArray, SafeArraySubType = VarEnum.VT_I4)] ref int[] ar);

var data = new int[] { 1, 2, 3, 4, 5 };
GetResult(ref data);
if (data != null)
{
    for (int i = 0; i < data.Length; i++)
    {
        Console.WriteLine("C#: {0}", data[i]);
    }
}
else
{
    Console.WriteLine("C#: data is null");
}

代码部分取自https://stackoverflow.com/a/12484259/613130和https://stackoverflow.com/a/3735438/613130


SAFEARRAY(VT_RECORD)

这是可行的。。。很难。。。但可行。请不要这样做。你再恨这个世界也不为过。我希望你不要这样做!

C++:

// For the _com_util
#include <comdef.h>
extern "C"
{
    __declspec(dllexport) void GetResultSafeArray(SAFEARRAY *&psa)
    {
        // All the various hr results should be checked!
        HRESULT hr;
        // Begin sanity checks
        if (psa == NULL)
        {
            // Error
        }
        VARTYPE pvt;
        hr = ::SafeArrayGetVartype(psa, &pvt);
        if (pvt != VT_RECORD)
        {
            // Error
        }
        UINT size;
        size = ::SafeArrayGetElemsize(psa);
        if (size != sizeof(ManagedUDT))
        {
            // Error
        }
        // From tests done, it seems SafeArrayGetRecordInfo does a AddRef
        _com_ptr_t<_com_IIID<IRecordInfo, NULL> > prinfo;
        // The_com_ptr_t<>::operator& is overloaded
        hr = ::SafeArrayGetRecordInfo(psa, &prinfo);
        // From tests done, it seems GetName returns a new instance of the
        // BSTR
        // It is ok to use _bstr_t.GetAddress() here, see its description
        _bstr_t name1;
        hr = prinfo->GetName(name1.GetAddress());
        const _bstr_t name2 = _bstr_t(L"ManagedUDT");
        if (name1 != name2)
        {
            // Error
        }
        // End sanity checks
        long lowerBound, upperBound;  // get array bounds
        hr = ::SafeArrayGetLBound(psa, 1, &lowerBound);
        hr = ::SafeArrayGetUBound(psa, 1, &upperBound);
        long cnt_elements = upperBound - lowerBound + 1;
        // Begin print
        ManagedUDT *pVals;
        hr = ::SafeArrayAccessData(psa, (void**)&pVals);
        printf("C++:'n");
        for (int i = 0; i < cnt_elements; ++i)
        {
            ManagedUDT *pVal = pVals + i;
            // If you are using a recent VisualC++, you can
            // #include <memory>, and then
            //std::unique_ptr<char[]> pstr(_com_util::ConvertBSTRToString(pVal->m_str01));
            // and you don't need the char *pstr line and the delete[]
            // line
            char *pstr = _com_util::ConvertBSTRToString(pVal->m_str01);
            printf("%s, %d'n", pstr, pVal->m_int01);
            delete[] pstr;
        }
        hr = ::SafeArrayUnaccessData(psa);
        // End print
        // Begin free
        SAFEARRAYBOUND sab;
        sab.lLbound = 0;
        sab.cElements = 0;
        // SafeArrayRedim will call IRecordInfo::RecordClear
        hr = ::SafeArrayRedim(psa, &sab);
        // End Free
        // Begin create
        int numElements = 10;
        sab.cElements = numElements;
        hr = ::SafeArrayRedim(psa, &sab);
        hr = ::SafeArrayAccessData(psa, (void**)&pVals);
        for (int i = 0; i < numElements; i++)
        {
            ManagedUDT *pVal = pVals + i;
            char pstr[100];
            sprintf(pstr, "Element #%d", i);
            pVal->m_str01 = _com_util::ConvertStringToBSTR(pstr);
            pVal->m_int01 = 100 + i;
        }
        hr = ::SafeArrayUnaccessData(psa);
        // End create
    }
    __declspec(dllexport) void GetResultSafeArrayOut(SAFEARRAY *&psa, ITypeInfo *itypeinfo)
    {
        // All the various hr results should be checked!
        HRESULT hr;
        // Begin sanity checks
        if (psa != NULL)
        {
            // Begin free
            // SafeArrayDestroy will call IRecordInfo::RecordClear
            // if necessary
            hr = ::SafeArrayDestroy(psa);
            // End Free
        }
        // Begin create
        int numElements = 10;
        SAFEARRAYBOUND sab;
        sab.lLbound = 0;
        sab.cElements = numElements;
        // The_com_ptr_t<>::operator& is overloaded
        _com_ptr_t<_com_IIID<IRecordInfo, NULL> > prinfo;
        hr = ::GetRecordInfoFromTypeInfo(itypeinfo, &prinfo);
        psa = ::SafeArrayCreateVectorEx(VT_RECORD, 0, numElements, prinfo);
        ManagedUDT *pVals;
        hr = ::SafeArrayAccessData(psa, (void**)&pVals);
        for (int i = 0; i < numElements; i++)
        {
            ManagedUDT *pVal = pVals + i;
            char pstr[100];
            sprintf(pstr, "Element #%d", i);
            pVal->m_str01 = _com_util::ConvertStringToBSTR(pstr);
            pVal->m_int01 = 100 + i;
        }
        hr = ::SafeArrayUnaccessData(psa);
        // End create
    }
}

C#:

[ComVisible(true)]
[Guid("BBFE1092-A90C-4b6d-B279-CBA28B9EDDFA")]
[StructLayout(LayoutKind.Sequential)]
public struct ManagedUDT
{
    [MarshalAs(UnmanagedType.BStr)]
    public string m_str01;
    public Int32 m_int01;
}
[DllImport("NativeLibrary.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
static extern void GetResultSafeArray([MarshalAs(UnmanagedType.SafeArray)] ref ManagedUDT[] array);
[DllImport("NativeLibrary.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
static extern void GetResultSafeArrayOut([MarshalAs(UnmanagedType.SafeArray)] out ManagedUDT[] array, IntPtr itypeinfo);
[DllImport("NativeLibrary.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, EntryPoint = "GetResultSafeArrayOut")]
static extern void GetResultSafeArrayRef([MarshalAs(UnmanagedType.SafeArray)] ref ManagedUDT[] array, IntPtr itypeinfo);

var arr = new[]
{
    new ManagedUDT { m_str01 = "Foo", m_int01 = 1},
    new ManagedUDT { m_str01 = "Bar", m_int01 = 2},
};
{
    Console.WriteLine("C#:");
    for (int i = 0; i < arr.Length; i++)
    {
        Console.WriteLine("{0}, {1}", arr[i].m_str01, arr[i].m_int01);
    }
}
{
    Console.WriteLine();
    var arr2 = (ManagedUDT[])arr.Clone();
    GetResultSafeArray(ref arr2);
    Console.WriteLine();
    Console.WriteLine("C#:");
    for (int i = 0; i < arr2.Length; i++)
    {
        Console.WriteLine("{0}, {1}", arr2[i].m_str01, arr2[i].m_int01);
    }
}
{
    Console.WriteLine();
    ManagedUDT[] arr2;
    IntPtr itypeinfo = Marshal.GetITypeInfoForType(typeof(ManagedUDT));
    GetResultSafeArrayOut(out arr2, itypeinfo);
    Console.WriteLine();
    Console.WriteLine("C#:");
    for (int i = 0; i < arr2.Length; i++)
    {
        Console.WriteLine("{0}, {1}", arr2[i].m_str01, arr2[i].m_int01);
    }
}
{
    Console.WriteLine();
    var arr2 = (ManagedUDT[])arr.Clone();
    IntPtr itypeinfo = Marshal.GetITypeInfoForType(typeof(ManagedUDT));
    GetResultSafeArrayRef(ref arr2, itypeinfo);
    Console.WriteLine();
    Console.WriteLine("C#:");
    for (int i = 0; i < arr2.Length; i++)
    {
        Console.WriteLine("{0}, {1}", arr2[i].m_str01, arr2[i].m_int01);
    }
}

对于GetResultSafeArray有一个很大的警告:您必须从C#传递至少一个空数组(如new ManagedUDT[0])。这是因为要在C++中从无到有地创建SAFEARRAY(ManagedUDT),您需要一个IRecordInfo对象。我不知道如何从C++中检索它。如果你已经有了SAFEARRAY(ManagedUDT),那么很明显它已经设置了IRecordInfo,所以没有问题。在给定的示例中,在C++中,首先进行一些健全性检查,然后打印传递的数组,然后清空它,然后重新填充它。GetResultSafeArrayOut/GetResultSafeArrayRef"欺骗":它们从C#接收一个ITypeInfo指针(在C#中使用Marshal.GetITypeInfoForType()很容易检索),C++可以从中检索IRecordInfo接口。

一些注意事项:

  • 我写了Ansi字符集C++。通常我自己总是编写支持Unicode的C++(或直接的Unicode-C++,因为所有的Windows NT都支持Unicode),但我注意到我是个例外。。。因此,在代码的各个部分都有BSTR->Ansi->BSTR的转换。

  • 我正在检索所有函数调用的HRESULT。应该检查它们,并处理故障。

  • C++/COM中最复杂的事情是知道什么时候释放一些东西。。。总的来说,总是免费/Release()一切(无论是BSTR/IUnknown派生接口,…)

  • 除非出现错误,否则不支持此代码。把它看作是概念的证明。出于好奇,我已经为此浪费了好几个小时。你打破它,你就修复它。