ObjectListView - TreeListView Auto TriStateChecking

本文关键字:TriStateChecking Auto TreeListView ObjectListView | 更新日期: 2023-09-27 17:59:45

是否有人成功地使三态复选框在TreeListView中正常工作,而不使用模型对象中的属性来存储检查状态?

因此,例如,会检查一个节点。应检查其所有子女(以及子女等),然后根据其兄弟姐妹CheckStates检查其所有父母/祖父母。

我尝试了几种方法,但每种方法都在TreeListView类中得到一个ArgumentOutOfRange/ArgumentException。这包括以下内容:

  • 将所有节点CheckStates存储在字典中,并用作CheckStateGetter事件的查找
  • 当项CheckState更改时递归调用函数(并确保在程序更改CheckStates时忽略后续的ItemCheck事件)
  • 调用一个函数来确定直接的子级/父级状态,并让TreeListView为每个受影响的节点激发ItemChecked事件

我经常从以下函数(在TreeListView.cs中)中得到错误:

  • 获取第N项()
  • GetChildren()-然后在GUI中展开/折叠屏蔽
  • ProcessLButtonDown()

如果有人在这方面取得了成功,我会洗耳恭听。

ObjectListView - TreeListView Auto TriStateChecking

我在TreeListView中也遇到了一些问题,并在GetChildren()函数中发现了一个问题。

GetChildren不必要地试图扩展相关分支以获取子级。这导致内部状态显示为展开,而视图保持折叠状态,并导致内部索引出现问题。

原始方法:

    public virtual IEnumerable GetChildren(Object model) {
        Branch br = this.TreeModel.GetBranch(model);
        if (br == null || !br.CanExpand)
            return new ArrayList();
        if (!br.IsExpanded)  // THIS IS THE PROBLEM
            br.Expand();
        return br.Children;
    }

固定方法:

    public virtual IEnumerable GetChildren(Object model) {
        Branch br = this.TreeModel.GetBranch(model);
        if (br == null || !br.CanExpand)
            return new ArrayList();
        br.FetchChildren();
        return br.Children;
    }

也许这至少解决了你的一些问题。

如果TreeListView自检("来自框")对您有好处,并且您只想知道所有员工在手动完成某些主复选框点击后的时间(这意味着:您单击,TreeListView(取消)检查所有儿童和家长),所以您需要在ObjectListView库中制作额外的事件(粗略地说):

''objectlistviewdemo''objectlistview''treelistview.cs

首先添加事件(我的事件很糟糕,但你知道该修复什么)

    #region Events
    public delegate void AfterTreeCheckEventHandler(object sender/*, object rowmodel*/);
    /// <summary>
    /// Triggered when clicked main checkbox checked and all related too.
    /// </summary>
    [Category("ObjectListView"),
    Description("This event is triggered when clicked main checkbox checked and all related too.")]
    public event AfterTreeCheckEventHandler AfterTreeCheckAndRecalculate;
    #endregion
    #region OnEvents
    /// <summary>
    /// Tell the world when a cell has finished being edited.
    /// </summary>
    protected virtual void OnAfterTreeCheckAndRecalculate(/*CellEditEventArgs e*/)
    {
        if (this.AfterTreeCheckAndRecalculate != null)
            this.AfterTreeCheckAndRecalculate(this/*, e*/);
    }
    #endregion

其次,您需要修复"SetObjectCheckness"方法(1个递归方法用于1个简单+1个递归)

        /// <summary>
    /// Change the check state of the given object to be the given state.
    /// </summary>
    /// <remarks>
    /// If the given model object isn't in the list, we still try to remember
    /// its state, in case it is referenced in the future.</remarks>
    /// <param name="modelObject"></param>
    /// <param name="state"></param>
    /// <returns>True if the checkedness of the model changed</returns>
    protected override bool SetObjectCheckedness(object modelObject, CheckState state) {
        // If the checkedness of the given model changes AND this tree has 
        // hierarchical checkboxes, then we need to update the checkedness of 
        // its children, and recalculate the checkedness of the parent (recursively)
        bool result = SetObjectCheckednessHelper(modelObject, state, 0);
        if (this.AfterTreeCheckAndRecalculate != null)
            this.AfterTreeCheckAndRecalculate(this); //report that work is done
        return result;
    }
    protected bool SetObjectCheckednessHelper(object modelObject, CheckState state, int i) //recursive
    {
        if (!base.SetObjectCheckedness(modelObject, state))
            return false;
        if (!this.HierarchicalCheckboxes)
            return true;
        // Give each child the same checkedness as the model
        CheckState? checkedness = this.GetCheckState(modelObject);
        if (!checkedness.HasValue || checkedness.Value == CheckState.Indeterminate)
            return true;
        foreach (object child in this.GetChildrenWithoutExpanding(modelObject))
        {
            this.SetObjectCheckednessHelper(child, checkedness.Value, i+1);
        } //(un)check all children checkboxes
        if (i == 0) //recalculate upper levels only in the case of first call
        {
            ArrayList args = new ArrayList();
            args.Add(modelObject);
            this.RecalculateHierarchicalCheckBoxGraph(args); //all upper checkboxes in intermediate state or (un)check 
        }   
        return true;
    }

用法:

    this.olvDataTree.AfterTreeCheckAndRecalculate += new BrightIdeasSoftware.TreeListView.AfterTreeCheckEventHandler(this.olvDataTree_TreeChecked); 
    private void olvDataTree_TreeChecked(object sender)
    {
            //some staff here
    }
相关文章:
  • 没有找到相关文章