访问集合时出现ArgumentOutOfRangeException,即使索引未超出范围
本文关键字:索引 范围 集合 ArgumentOutOfRangeException 访问 | 更新日期: 2023-09-27 18:00:16
我有一个应用程序,它在一个线程中通过一系列图像过滤器处理图像,并在另一个线程的UI中显示图像。简化的图像过滤器类如下所示:
// This class represents a filter operation on the GPU.
// Process() is repeatedly called by the filter processing thread.
class ShaderFilterBase : IFilter
{
// This variable holds the result of the image operation.
private ImageInfo resultImageInfo;
// Indicates whether the image has been updated by a call to Render()
bool hasChanged = true;
public ICollection<ImageInfo> LastResults
{
get
{
ICollection<ImageInfo> results = new Collection<ImageInfo>();
results.Add(GetEffectResult());
return results;
}
}
public ICollection<ImageInfo> Process(ICollection<ImageInfo> images)
{
// We only process the image if we have exactly one image.
// If more than one image has to be processed by the GPU, this method
// should be overridden in a derived class.
if (images.Count == 1)
{
ImageInfo firstImage = images.First();
// If the supplied image is already a shader resource on the GPU,
// we don't need to upload the texture to the GPU again. We just
// set the output texture of the supplied image to the input texture
// of the current image.
if (firstImage.IsShaderResource)
SetResource(firstImage.ShaderResourceView);
else
UploadInputTexture(firstImage);
Render();
firstImage.ShaderResourceView = OutputShaderResourceView;
}
return images;
}
public virtual void Render()
{
Monitor.Enter(this);
// Perform texture operations on the GPU
hasChanged = true;
Monitor.Exit(this);
}
public ImageInfo GetEffectResult()
{
Monitor.Enter(this);
if (hasChanged)
{
// Download image from GPU and store it in resultImageInfo
hasChanged = false;
}
Monitor.Exit(this);
return resultImageInfo;
}
}
此外,我有各种派生类,它们因要在GPU上执行的HLSL着色器程序而异。图像处理线程在这些过滤器实例的集合上进行迭代。只有当图像需要从视频内存下载到系统内存时,才会调用GetEffectResult()。我使用Monitor.Enter(this),因为每个筛选器实例都保证在筛选器链中只存在一次。
为了设置和配置过滤器,我有一个UI,它显示过滤器链中每个过滤器的输出。过滤器实例由过滤器模型封装,过滤器模型由WPF UI使用。
internal abstract class FilterModelBase : DependencyObject
{
private WriteableBitmap preview;
private static readonly DependencyPropertyKey PreviewPropertyKey = DependencyProperty.RegisterReadOnly("Preview",
typeof(ImageSource), typeof(FilterModelBase), new PropertyMetadata());
// The WPF window contains an Image control, which binds to this property.
public static readonly DependencyProperty PreviewProperty = PreviewPropertyKey.DependencyProperty;
public ImageSource Preview
{
get { return (ImageSource)GetValue(PreviewProperty); }
private set { SetValue(PreviewPropertyKey, value); }
}
// The underlying filter.
public IFilter Filter
{
get { return this.filter; }
}
protected FilterModelBase(IEventAggregator eventAggregator, IFilter filter)
{
Check.NotNull(filter, "filter");
this.EventAggregator = eventAggregator;
this.filter = filter;
}
// Updates the filter output preview.
public virtual void Refresh(Dispatcher dispatcher)
{
if (!dispatcher.CheckAccess())
dispatcher.Invoke(new Action(() => Refresh(dispatcher)));
else
{
ImageInfo filterImage = null;
Monitor.Enter(this.filter);
if (this.filter != null && this.filter.LastResults.Count > 0)
filterImage = this.filter.LastResults.ElementAtOrDefault(0);
if (filterImage != null)
{
this.preview.WritePixels(new Int32Rect(0, 0, filterImage.Width, filterImage.Height),
filterImage.ImageBytes, filterImage.Width * filterImage.Channels, 0);
}
Monitor.Exit(this.filter);
}
}
UI线程通过Timer重复调用每个过滤器模型实例的Refresh()方法。
偶尔,我会在下面的行中收到一个ArgumentOutOfRangeException:
filterImage = this.filter.LastResults.ElementAtOrDefault(0);
然而,当我检查LastResults属性时,它包含一个元素,就像它应该包含的一样。即使调试器说集合实际上只包含一个项,而我总是访问集合中的第一个项,但怎么可能引发ArgumentOutOfRangeException呢?
在抛出异常后,调试器将重新评估属性。可能是在visualstudio为调试器停止所有操作时,另一个线程插入了该元素。
HTH