GDI+使用GetHBitmap (WPF4/ c#)的通用错误
本文关键字:错误 使用 GetHBitmap WPF4 GDI+ | 更新日期: 2023-09-27 18:01:25
我使用以下代码捕获屏幕并将其复制到BitmapSource中。该方法通过DispatcherTimer每400ms连续调用一次。首先,我在。net Framework 3.5中使用这些代码,然后切换到Framework 4.0。当程序运行了一段时间(假设是15分钟),它突然崩溃,在调用GetHBitmap时出现"GDI+中的通用错误"。
当我切换到。net 4.0时,我不得不注释掉CloseHandle()调用,它会抛出一个SEHException。
这是我的代码。我希望有人能帮忙…
// The code is based on an example by Charles Petzold
// http://www.charlespetzold.com/pwcs/ReadingPixelsFromTheScreen.html
// Import external Win32 functions
// BitBlt is used for the bit by bit block copy of the screen content
[DllImport("gdi32.dll")]
private static extern bool BitBlt(IntPtr hdcDst, int xDst, int yDst, int cx, int cy,
IntPtr hdcSrc, int xSrc, int ySrc, uint ulRop);
// DeleteObject is used to delete the bitmap handle
[DllImport("gdi32.dll")]
private static extern bool DeleteObject(IntPtr hObject);
// CreateDC is used to create a graphics handle to the screen
[DllImport("gdi32.dll")]
private static extern IntPtr CreateDC(string lpszDriver, string lpszDevice, string lpszOutput, IntPtr lpInitData);
// CloseHandle is used to close the bitmap handle, which does not work with Framework 4 :(
// [DllImport("Kernel32")]
// private static extern bool CloseHandle(IntPtr handle);
public static void getBitmap(ref BitmapSource bms)
{
// define the raster-operation code for the BitBlt method
// SRCOPY copies the source directly to the destination
const int SRCCOPY = 0x00CC0020;
// The screenshot will be stored here
Bitmap bm;
// Get a Graphics object associated with the screen
Screen s = UIHelper.getScreenHandle();
Graphics grfxScreen = Graphics.FromHdc(CreateDC(null, s.DeviceName, null,
IntPtr.Zero));
// Create a bitmap the size of the screen.
bm = new Bitmap((int)grfxScreen.VisibleClipBounds.Width,
(int)grfxScreen.VisibleClipBounds.Height, grfxScreen);
// Create a Graphics object associated with the bitmap
Graphics grfxBitmap = Graphics.FromImage(bm);
// Get handles associated with the Graphics objects
IntPtr hdcScreen = grfxScreen.GetHdc();
IntPtr hdcBitmap = grfxBitmap.GetHdc();
// Do the bitblt from the screen to the bitmap
BitBlt(hdcBitmap, 0, 0, bm.Width, bm.Height,
hdcScreen, 0, 0, SRCCOPY);
// Release the device contexts.
grfxBitmap.ReleaseHdc(hdcBitmap);
grfxScreen.ReleaseHdc(hdcScreen);
// convert the Bitmap to BitmapSource
IntPtr hBitmap = bm.GetHbitmap(); // Application crashes here after a while...
//System.Runtime.InteropServices.ExternalException was unhandled
// Message=Generic Error in GDI+.
// Source=System.Drawing
// ErrorCode=-2147467259
// StackTrace:
// at System.Drawing.Bitmap.GetHbitmap(Color background)
// at System.Drawing.Bitmap.GetHbitmap()
if (bms != null) bms = null; // Dispose bms if it holds content
bms = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
hBitmap,
IntPtr.Zero,
Int32Rect.Empty,
System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions());
// tidy up
// CloseHandle throws SEHException using Framework 4
// CloseHandle(hBitmap);
DeleteObject(hBitmap);
hBitmap = IntPtr.Zero;
bm.Dispose();
hdcBitmap = IntPtr.Zero;
hdcScreen = IntPtr.Zero;
grfxBitmap.Dispose();
grfxScreen.Dispose();
GC.Collect();
}
您的代码泄漏了CreateDC()返回的句柄。它必须通过调用DeleteDC()来释放。在程序泄露了10,000个句柄之后,Windows就不会再给它了。你可以用TaskMgr.exe的"进程"选项卡来诊断这些泄漏。View + Select Columns为Handle, USER Objects和GDI Objects添加列。GDI Objects是稳步增长的。
使用Graphics.CopyFromScreen()绝对是遇到这种麻烦的较小的方法。然而,它有一个bug。它和您当前的代码都不会捕获任何分层窗口。这需要带有BitBlt()、CopyPixelOperation的CAPTUREBLT选项。托管代码中的CaptureBlt选项。CopyFromScreen()会忽略这个选项,不让你通过。
回到BitBlt()来解决这个问题。你可以在这个网页的答案中找到已知的工作代码。
这可能是GDI需要更多的时间。要测试这一点,可以增加Timer.Interval.
但是为什么通过Petzold这么复杂?
using System.Drawing.Imaging;
private static Bitmap bmp;
private static Graphics gfx;
然后在你的Method中:
bmp = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb);
gfx = Graphics.FromImage(bmp);
gfx.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy);
这是修改后的代码,混合了Petzold的代码和Hans Passant的示例(仍然缺少CloseHandle(hBitmap)调用):
[DllImport("gdi32.dll")]
static extern bool BitBlt(IntPtr hdcDest, int xDest, int yDest, int
wDest, int hDest, IntPtr hdcSource, int xSrc, int ySrc, CopyPixelOperation rop);
[DllImport("gdi32.dll")]
static extern IntPtr DeleteDC(IntPtr hDc);
[DllImport("gdi32.dll")]
static extern IntPtr DeleteObject(IntPtr hDc);
[DllImport("gdi32.dll")]
static extern IntPtr CreateCompatibleBitmap(IntPtr hdc, int nWidth, int nHeight);
[DllImport("gdi32.dll")]
static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport("gdi32.dll")]
static extern IntPtr SelectObject(IntPtr hdc, IntPtr bmp);
[DllImport("gdi32.dll")]
private static extern IntPtr CreateDC(string lpszDriver, string lpszDevice, string lpszOutput, IntPtr lpInitData);
// get the screen handle and size
Screen s = UIHelper.getScreenHandle();
Size sz = s.Bounds.Size;
// capture the screen
IntPtr hSrce = CreateDC(null, s.DeviceName, null, IntPtr.Zero);
IntPtr hDest = CreateCompatibleDC(hSrce);
IntPtr hBmp = CreateCompatibleBitmap(hSrce, sz.Width, sz.Height);
IntPtr hOldBmp = SelectObject(hDest, hBmp);
bool b = BitBlt(hDest, 0, 0, sz.Width, sz.Height, hSrce, 0, 0, CopyPixelOperation.SourceCopy | CopyPixelOperation.CaptureBlt);
Bitmap bm = Bitmap.FromHbitmap(hBmp);
SelectObject(hDest, hOldBmp);
// convert the Bitmap to BitmapSource
IntPtr hBitmap = bm.GetHbitmap();
// Dispose bms if it holds content, Garbage Collector will do the cleaning
if (bms != null) bms = null;
// create BitmapSource from Bitmap
bms = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
hBitmap,
IntPtr.Zero,
Int32Rect.Empty,
System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions());
// tidy up
// CloseHandle throws SEHException using Framework 4
// CloseHandle(hBitmap);
DeleteObject(hBitmap);
hBitmap = IntPtr.Zero;
DeleteObject(hBmp);
DeleteDC(hDest);
DeleteDC(hSrce);
bm.Dispose();
GC.Collect();