错误:CallbackOnCollectedDelegate -如何找到确切的收集项目
本文关键字:项目 CallbackOnCollectedDelegate 何找 错误 | 更新日期: 2023-09-27 18:02:17
成功运行几分钟后,我的应用程序出现了这个错误。
在类型为垃圾收集的委托上进行了回调"myApp ! myApp.globalKeyboardHook + keyboardHookProc:调用"。
我知道这是因为垃圾收集器已经杀死了一个对象或其他东西,而我的代码仍然引用相同的东西。
如果是这种情况,哪个对象或组件更有可能被GC收集。我怎样才能克服这个错误?(有ref ??)
因为我不能弄清楚代码的哪一部分是负责这个问题,我在这里发布完整的类。(我想这对我的其他类没有问题)
class globalKeyboardHook
{
public delegate int keyboardHookProc(int code, int wParam, ref keyboardHookStruct lParam);
public struct keyboardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
IntPtr hInstance;
const int WH_KEYBOARD_LL = 13;
const int WM_KEYDOWN = 0x100;
const int WM_SYSKEYDOWN = 0x104;
public List<Keys> HookedKeys = new List<Keys>();
IntPtr hhook = IntPtr.Zero;
// Events
public event KeyEventHandler KeyDown;
public globalKeyboardHook()
{
hook();
}
~globalKeyboardHook()
{
unhook();
}
public void hook()
{
hInstance = LoadLibrary("User32");
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, hInstance, 0);
}
public void unhook()
{
UnhookWindowsHookEx(hhook);
}
public int hookProc(int code, int wParam, ref keyboardHookStruct lParam)
{
if (code >= 0)
{
Keys key = (Keys)lParam.vkCode;
if (1 == 1)
{
KeyEventArgs kea = new KeyEventArgs(key);
if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null))
{
KeyDown(this, kea);
}
if (kea.Handled)
return 1;
}
}
return CallNextHookEx(hhook, code, wParam, ref lParam);
}
// DLL imports
[DllImport("user32.dll")]
static extern IntPtr SetWindowsHookEx(int idHook, keyboardHookProc callback, IntPtr hInstance, uint threadId);
[DllImport("user32.dll")]
static extern bool UnhookWindowsHookEx(IntPtr hInstance);
[DllImport("user32.dll")]
static extern int CallNextHookEx(IntPtr idHook, int nCode, int wParam, ref keyboardHookStruct lParam);
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string lpFileName);
}
}
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, hInstance, 0);
你肯定很难找到收集的项目,它在你的程序中是不可见的。c#语言在这里有点太友好了。您依赖于它的语法糖来自动创建hookProc
的委托对象。这段代码编译成:
keyboardHookProc $unspeakable = new keyboardHookProc(hookProc);
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, $unspeakable, hInstance, 0);
这是pinvoke中的一个问题,垃圾收集器不知道$unspeakable委托对象实际上正在被本机代码使用。它只能看到对对象的托管引用。因此,它在第0代垃圾收集发生时立即收集对象。当Windows做钩子回调时。
由您决定是否不能收集此委托对象。使用GCHandle.Alloc()。或者用简单的方法,将它显式地存储在一个变量中。这在这里没有问题,因为你让终结器销毁了钩子:
IntPtr hhook = IntPtr.Zero;
keyboardHookProc callback;
public void hook()
{
if (callback != null) throw new InvalidOperationException("Hook already installed");
if (hInstance == IntPtr.Zero) hInstance = LoadLibrary("User32");
callback = new keyboardHookProc(hookProc);
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, callback, hInstance, 0);
}
public void unhook()
{
UnhookWindowsHookEx(hhook);
callback = null;
}