c# UDP监听器不接受数据包,直到另一个程序发送一些东西
本文关键字:程序 另一个 监听器 UDP 不接受 数据包 | 更新日期: 2023-09-27 18:02:52
好的,希望有一个快速的问题&的答案。我的应用程序应该侦听UDP端口和来自某个showcontrol服务器的任何IP地址。它只发送纯ASCII文本/字符串。
由于我们办公室没有这样的sc服务器,我还编写了一个非常小的简单控制台应用程序,它只广播UDP数据包。
这是控制台应用:
static void Main(string[] args)
{
Thread.Sleep(1000);
Socket soc = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
IPEndPoint e = new IPEndPoint(IPAddress.Broadcast, 35000);
IPAddress broadcast = IPAddress.Parse("192.168.1.255");
e = new IPEndPoint(broadcast, 35000);
string s;
Byte[] sendBytes;
while ("exit" != (s = Console.ReadLine()))
{
sendBytes = Encoding.ASCII.GetBytes((s.EndsWith("'n") ? s : s + "'n"));
soc.SendTo(sendBytes, e);
}
sendBytes = Encoding.ASCII.GetBytes("EXIT'n");
soc.SendTo(sendBytes, e);
soc.Close();
}
我尝试了两种方法。使用UdpClient和使用套接字连接,两者都给了我完全相同的问题,我将在下面描述我的两个侦听器代码:
Socket版本:
public MediaPlayer(Output outputWindow)
{
Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, i_inPort);
serverSocket.Bind(ipEndPoint);
IPEndPoint ipeSender = new IPEndPoint(IPAddress.Any, 0);
EndPoint epSender = (EndPoint)ipeSender;
SocketState state = new SocketState();
state.e = epSender;
state.s = serverSocket;
beginReceiveFrom(state);
}
public void beginReceiveFrom(SocketState state)
{
state.byteData = new byte[state.byteData.Length];
IPEndPoint ipeSender = new IPEndPoint(IPAddress.Any, 0);
state.e = (EndPoint)ipeSender;
state.s.BeginReceiveFrom(state.byteData, 0, state.byteData.Length, SocketFlags.None, ref state.e, onReceiveFrom, state);
}
public void onReceiveFrom(IAsyncResult ar)
{
SocketState state = (SocketState)ar.AsyncState;
Socket serverSocket = state.s;
//EndPoint epSender = state.e;
IPEndPoint ipeSender = new IPEndPoint(IPAddress.Any, 0);
EndPoint epSender = (EndPoint)ipeSender;
try
{
serverSocket.EndReceiveFrom(ar, ref epSender);
string s = Encoding.ASCII.GetString(state.byteData);
}
catch (System.Exception ex)
{
Console.WriteLine(ex);
}
finally
{
beginReceiveFrom(state);
}
}
UdpClient版本:
public MediaPlayer(Output outputWindow)
{
UdpClient client = new UdpClient(i_inPort);
IPEndPoint endPoint = null;
UdpState state = new UdpState();
state.e = endPoint;
state.u = client;
}
private void BeginReceive(UdpState state)
{
state.u.BeginReceive(new AsyncCallback(ReceiveCallback), state);
}
private void ReceiveCallback(IAsyncResult ar)
{
UdpState state = null;
try
{
state = (UdpState)ar.AsyncState;
Byte[] receiveBytes = state.u.EndReceive(ar, ref state.e);
string receiveString = Encoding.ASCII.GetString(receiveBytes);
executive.Receive(receiveString);
BeginReceive(state);
}
catch(System.Exception ex)
{
SetText(ex.ToString());
}
}
在UpdClient ReceiveCallback版本中有一些额外的代码,因为那是我最初使用的。问题是,当我用控制台应用发送/广播内容时,无论如何,在我公司的网络和任何计算机上,它都可以正常工作,没有问题。多个媒体播放器可以在任意数量的电脑上播放,没有问题。
然而,当我使用不同的UDP发送者(像赫拉克勒斯从hhwgroup.com),然后它根本不会工作,>直到
有没有人看到我做错了什么?我读了很多代码示例,从这里,codeproject和guru之类的,他们都使用了我使用的相同类型的编程。
还有,很抱歉这一墙的文字
可能是数据包的头,它不存在于您发送到设备的消息中,请仔细检查并确保您的消息被正确解码。