统一重力到特定的对象取决于标签
本文关键字:对象 标签 取决于 一重 | 更新日期: 2023-09-27 17:50:17
我有一个问题。我正在制作一款非常依赖重力的游戏。现在我希望播放器对象对其他带有特定标签的对象具有重力。这是一款2d游戏。我该如何给予玩家这种吸引力?我更喜欢c#脚本,但是java也可以。
谢谢你的帮助!
创建一个带有fixeduupdate方法的脚本,并在该方法中计算和应用刚体力。
使用牛顿万有引力定律计算剧本中的重力强度。在脚本的循环中,计算每个单独的重力矢量,然后将其总结为最终的重力矢量,这是游戏物体被拉向的方向。
例如(c#):
// Attach this script to gameObject that will be affected by gravity
// Ensure gameObject has rigidbody component attached and "Use Gravity" is UNCHECKED
public class GravityScript : MonoBehaviour
{
Rigidbody rigidbody;
Transform[] gravitySources; // Assign each Transform in inspector, these will be sources of gravity.
void Start ()
{
rigidbody = GetComponent<Rigidbody>();
}
// NOTE: Include proper individual gravitational forces (gravity from far away objects is weaker than gravity from closer objects)
private Vector3 CalculateGravity()
{
Vector3 gravity = Vector3.zero;
// For each source of gravity accumulate total gravitational force
foreach (Transform source in gravitySources)
{
// Direction of gravity
Vector3 direction = transform.position - source.position;
// Calculate strength of gravity at distance
float gravitationalStrength = Vector3.Distance(transform.position, source.position) * ????;
gravity += direction.normalized * gravitationalStrength;
}
return gravity;
}
void FixedUpdate ()
{
Vector3 gravity = CalculateGravity();
rigidbody.AddForce(gravity, Forcemode.Acceleration);
}
}