为什么这个位图操作代码要从步幅中减去宽度?
本文关键字:位图 操作 代码 为什么 | 更新日期: 2023-09-27 17:50:18
imagePointer1 += bitmapData1.Stride - (bitmapData1.Width * 4);
行在下面的代码中是什么意思?
var width = bitmap.Width;
var height = bitmap.Width;
var horizontalProjection = new double[width];
var verticalProjection = new double[height];
var bitmapData1 = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
unsafe
{
var imagePointer1 = (byte*)bitmapData1.Scan0;
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
var blu = imagePointer1[0];
var green = imagePointer1[1];
var red = imagePointer1[2];
int luminosity = (byte)(((0.2126 * red) + (0.7152 * green)) + (0.0722 * blu));
horizontalProjection[x] += luminosity;
verticalProjection[y] += luminosity;
imagePointer1 += 4;
}
imagePointer1 += bitmapData1.Stride - (bitmapData1.Width * 4);
}
}
MaximizeScale(ref horizontalProjection, height);
MaximizeScale(ref verticalProjection, width);
var projections =
new[]
{
horizontalProjection,
verticalProjection
};
bitmap.UnlockBits(bitmapData1);
return projections;
代码只是增加了变量imagePointer1
中包含的指针。
你必须增加stride - (width * 4)的原因是位图在内存中的表示方式。
Bob Powell的GDI+ FAQ中有一个非常全面的解释