c#为数组赋值
本文关键字:赋值 数组 | 更新日期: 2023-09-27 18:03:46
我正在尝试编写一个程序,将13张扑克牌从a洗牌到k。发两张牌,然后把每张牌的价值加起来。a = 11, k = 10, j = 10, q = 10, q = 10, 10 = 10, 9 = 9, 8 = 8,等等……有点像21点。
到目前为止,我只能洗牌并随机打印出两张牌,但我不知道如何为每张牌分配值,将它们加起来并打印出来。例如,如果我的两张随机牌是King和Eight,那么我希望程序打印出…
王8 18这是我得到的…
static void Main(string[] args)
{
string[] Cards = new string[] {"Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "jack", "Queen", "King", "Ace"};
for (int x = 0; x < 100; x++) // looping the shuffle 100 times to maximize the randomness
{
for (int i = Cards.Length; i > 0; i--) //shuffle
{
string temp;
Random random = new Random();
int r = random.Next(i);
temp = Cards[r];
Cards[r] = Cards[i-1];
Cards[i-1] = temp;
}
}
Console.WriteLine(Cards[0]); //first random card
Console.WriteLine(Cards[1]); //second random card
Console.ReadKey();
}
你可以在谷歌上搜索《Beginning Visual c# 2012》一书中的KarliCards(你可以很容易地找到完整的PDF,但我不会发布链接,因为我不确定它是否合法)。它有很多东西,比如如何在类或结构体上使用常规操作符(+)。
无论如何,你要找的是一个enum。它非常类似于Rob建议的Dictionary(string)(int)(我不确定如何编写三角括号)。下面是它如何工作的一个例子:
enum CardValue
{
One = 1,
Two = 2,
Three = 3,
Four = 4
}
static void Main(string[] args)
{
int myInt = (int)CardValue.One;
Console.WriteLine("output should be 1: " + myInt);
int mySum = (int)CardValue.One + (int)CardValue.Three;
Console.WriteLine("output should be 4: " + mySum);
Console.ReadKey();
}
我的第一门语言是Perl,所以我倾向于把所有东西都看作一个结构体而不是一个类。总有不止一种方法可以做到....
public enum CardSuits
{
Clubs,
Spades,
Hearts,
Diamonds
}
public enum CardValues
{
Ace = 1,
Two = 2,
Three = 3,
Four = 4
}
public struct Card
{
public CardValues Value; // Card.Value = CardValues.Ace
public CardSuits Suit; // Card.Suit = CardSuits.Spades
public override string ToString()
{
// Card.ToString() == "Ace of Spades"
return String.Format(Value + " of " + Suit);
}
public string ToStringAsInteger()
{
// Card.ToStringAsInteger() == "1 of Spades"
return String.Format((int)Value + " of " + Suit);
}
}
static void Main(string[] args)
{
Card AceOfSpades = new Card();
AceOfSpades.Value = CardValues.Ace;
AceOfSpades.Suit = CardSuits.Spades;
Card TwoOfClubs = new Card();
TwoOfClubs.Value = CardValues.Two;
TwoOfClubs.Suit = CardSuits.Clubs;
int mySum = (int)AceOfSpades.Value + (int)TwoOfClubs.Value;
Console.WriteLine("Sum of Ace (1) and Two (2) is: " + mySum); // should be 3
Console.WriteLine("output of AceOfSpades.ToString() is: " + AceOfSpades.ToString());
Console.WriteLine("output of AceOfSpades.ToStringAsInteger is: " + AceOfSpades.ToStringAsInteger());
Console.ReadKey();
}
我是这样做的:
var cards = new Dictionary<string, int>()
{
{ "Two", 2 }, { "Three", 3 }, { "Four", 4 }, { "Five", 5 }, { "Six", 6 },
{ "Seven", 7 }, { "Eight", 8 }, { "Nine", 9 }, { "Ten", 10 }, { "Jack", 10 },
{ "Queen", 10 }, { "King", 10 }, { "Ace", 11 },
};
var random = new Random();
var selected = cards.OrderBy(c => random.Next()).Take(2).ToArray();
foreach (var card in selected)
{
Console.WriteLine(card.Key);
}
Console.WriteLine(selected.Sum(c => c.Value));
运行这个,我得到(例如):
Two
Ten
12
现在,只是关于您现有代码的更多信息。
在循环中调用Random random = new Random();
将导致许多(如果不是全部)随机数相同。您应该只使用Random
的单个实例。
不需要for (int x = 0; x < 100; x++)
循环,因为for (int i = Cards.Length; i > 0; i--)
循环的单次通过足以随机化卡片。