C#WPF-使用延迟显示文本
本文关键字:显示 文本 延迟 C#WPF- | 更新日期: 2023-09-27 18:04:52
下列情况
按下按钮
显示"已成功订购"文本框
延迟2秒仍显示文本
延迟结束,文本更改/消失为"放置芯片">
问题:
使用Thread Sleep,它会在显示文本之前冻结整个UI,延迟后只显示第二个文本。有趣的是,我在更改文本后播放的声音被播放,但文本没有显示。
使用Task(async/delay/await(,它不等待延迟,只在一行中显示两者,因此第一个文本的时间非常短,然后立即更改为第二个文本。
使用任务(等待(程序崩溃。
使用Timer,其效果与使用Task(异步或/和延迟(相同。
使用while(时间,第二次,+2秒(现在只是将新的时间推到时间中,如果时间结束,它就结束了,但效果与线程睡眠相同——整个UI冻结。
也许有趣的是,有计时器一直在后台运行。
我尝试了很多我在这里找到的版本,但都没有成功——也许是关于WPF的,所以我现在问是否有人能解决WPF延迟的问题。
代码
private void SendWithDelay()
{
// close(); // Sets text back to "place your chip" but for here:
tbPlace.Text = "Place your chip";
}
private void changeVisibilityForDelay()
{
// called by pressed button
tbPlace.Text = "Successfully ordered";
tbPlace.Visibility = Visibility.Visible;
Task.Delay(2000).ContinueWith(t => SendWithDelay(), TaskScheduler.FromCurrentSynchronizationContext());
}
(使用System.Windows.Threading;(
类似于:
private void startTimer(){
Thread timerThread = new Thread(runTimer);
timerThread.Start();
}
private async void runTimer(){
await Task.Delay(2000);
Dispatcher.BeginInvoke(new Action(() => updateScreen()));
}
private void updateScreen(){
TextBox1.Text = "This is delayed";
}
在这种情况下,您可以尝试使用DispatcherTimer。请尝试以下示例添加两个一个按钮和一个文本框。在后面的代码中添加
DispatcherTimer obj=新DispatcherTime((;
private void button_Click(object sender, RoutedEventArgs e)
{
textBox.Text = "Successfully ordered";
obj.Interval = new TimeSpan(0, 0, 2);
obj.Start();
obj.Tick += Obj_Tick;
}
private void Obj_Tick(object sender, EventArgs e)
{
textBox.Text = "Place your chip";
obj.Stop();
}
System.Threading.Timer的最小示例。还使用INotifyPropertyChanged接口通过WPF数据绑定更新UI中的更改。XAML代码:
<Window x:Class="WpfTimerExample.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
SizeToContent="WidthAndHeight" WindowStartupLocation="CenterScreen" Title="WPF and System.Threading.Timer">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Orientation="Vertical">
<TextBlock Text="Text is: " />
<TextBlock Text="{Binding Text}" />
<TextBlock Text="TimeDiff: " />
<TextBlock Text="{Binding TimeDiff}" />
</StackPanel>
<StackPanel Grid.Row="1">
<Button Name="btnTimerExample" Content="Click to start Timer example"
Click="btnTimerExample_Click"/>
</StackPanel>
</Grid>
</Window>
代码:
using System;
using System.ComponentModel;
using System.Threading;
using System.Windows;
namespace WpfTimerExample
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window, INotifyPropertyChanged
{
readonly TimeSpan TIMER_DUE_TIME = TimeSpan.FromSeconds(2);
readonly TimeSpan TIMER_PERIOD = TimeSpan.FromMilliseconds(-1);
DateTimeOffset _timeWhenButtonClicked;
DateTimeOffset _timeWhenTimerFired;
Timer _timer;
string _Text;
TimeSpan _TimeDiff;
public event PropertyChangedEventHandler PropertyChanged = delegate { };
public string Text
{
get { return _Text; }
set { _Text = value; PropertyChanged(this, new PropertyChangedEventArgs("Text")); }
}
public TimeSpan TimeDiff
{
get { return _TimeDiff; }
set { _TimeDiff = value; PropertyChanged(this, new PropertyChangedEventArgs("TimeDiff")); }
}
public MainWindow()
{
DataContext = this;
Text = "Successfully ordered";
InitializeComponent();
}
private void btnTimerExample_Click(object sender, RoutedEventArgs e)
{
Text = "Successfully ordered";
TimeDiff = TimeSpan.Zero;
_timeWhenButtonClicked = DateTimeOffset.UtcNow;
// If there is no timer
if (_timer == null) {
// Create and start timer.
// Call TimerHandler just one time after 2 seconds
_timer = new Timer(TimerHandler, null, TIMER_DUE_TIME, TIMER_PERIOD);
}
else // if exist, just restart it
_timer.Change(TIMER_DUE_TIME, TIMER_PERIOD);
}
private void TimerHandler(object state)
{
_timeWhenTimerFired = DateTimeOffset.UtcNow;
Text = "Place your chip";
TimeDiff = _timeWhenTimerFired - _timeWhenButtonClicked;
}
protected override void OnClosed(EventArgs e)
{
if (_timer != null)
_timer.Dispose();
}
}
}