如何从DependencyPropertyChanged处理程序更改可视状态

本文关键字:可视 状态 程序 处理 DependencyPropertyChanged | 更新日期: 2023-09-27 18:05:17

第一次从DependencyPropertyChanged处理程序调用时,视觉状态不会改变。

当通过点击按钮或其他事件触发时,同样的视觉状态也会起作用…

<<p> 依赖属性/strong>
        public bool IsSelected
        {
            get { return (bool)GetValue(IsSelectedProperty); }
            set { this.SetValue(IsSelectedProperty, value); }
        }
        // Using a DependencyProperty as the backing store for IsSelected.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty IsSelectedProperty =
            DependencyProperty.Register("IsSelected", typeof(bool), typeof(NumericTextBlock), new PropertyMetadata(null, OnIsSelectedChanged));
        /// <summary>
        /// change event handler, fires when IsSelected property changes
        /// </summary>
        /// <param name="d"></param>
        /// <param name="e"></param>
        private static void OnIsSelectedChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            NumericTextBlock textBlock = d as NumericTextBlock;
            if (d != null)
            {
                bool isSelected = (bool)(e.NewValue ?? false);
                if (isSelected)
                {                    
                    VisualStateManager.GoToState(textBlock, "Selected", true);
                }
                else
                {
                    if (string.IsNullOrWhiteSpace( textBlock.valueTextBlock.Text))
                    {
                        VisualStateManager.GoToState(textBlock, "Normal", true);
                    }
                    else
                    {
                        VisualStateManager.GoToState(textBlock, "Edit", true);
                    }
                }
            }
        }

为控件设置IsSelected

<custom:NumericTextBlock IsSelected="True"></custom:NumericTextBlock>

如何从DependencyPropertyChanged处理程序更改可视状态

显然,只需要这样做:

        protected override void OnApplyTemplate()
        {
            ...
            base.OnApplyTemplate();
            if (IsSelected)
            {
                VisualStateManager.GoToState(this, "Selected", true);
            }
         }