创建8位映像
本文关键字:映像 8位 创建 | 更新日期: 2023-09-27 18:05:56
我正在尝试创建一个纯背景色的8位图像。看起来应该非常直接,但文件中的细节将其列为32位颜色深度。我错过了什么?
public void CreateImage()
{
var bmpOut = new Bitmap(300, 300);
var g = Graphics.FromImage(bmpOut);
g.FillRectangle(new SolidBrush(Color.Gray), 0, 0, 300, 300);
var stream = new MemoryStream();
bmpOut.Save(stream, GetPngCodecInfo(), GetEncoderParameters());
bmpOut.Save(@"C:'image.png", GetPngCodecInfo(), GetEncoderParameters());
}
public EncoderParameters GetEncoderParameters()
{
var parameters = new EncoderParameters();
parameters.Param[0] = new EncoderParameter(Encoder.ColorDepth, 8);
return parameters;
}
public ImageCodecInfo GetPngCodecInfo()
{
var encoders = ImageCodecInfo.GetImageEncoders();
ImageCodecInfo codecInfo = null;
foreach (var imageCodecInfo in encoders)
{
if (imageCodecInfo.FormatID != ImageFormat.Png.Guid)
continue;
codecInfo = imageCodecInfo;
break;
}
return codecInfo;
}
使用此构造函数指定像素格式:http://msdn.microsoft.com/en-us/library/3z132tat.aspx
由于不能从索引像素格式创建图形,因此只能将原始像素写入8位图像。
Bitmap bitmap = new Bitmap(32, 32, PixelFormat.Format8bppIndexed);
var bitmapData = bitmap.LockBits(new Rectangle(Point.Empty, bitmap.Size), ImageLockMode.ReadWrite, bitmap.PixelFormat);
Random random=new Random();
byte[] buffer=new byte[bitmap.Width*bitmap.Height];
random.NextBytes(buffer);
Marshal.Copy(buffer,0,bitmapData.Scan0,buffer.Length);
bitmap.UnlockBits(bitmapData);
bitmap.Save("test.bmp",ImageFormat.Bmp);
你可以在WinForms上使用这样的代码:http://www.codeproject.com/Articles/17162/Fast-Color-Depth-Change-for-Bitmaps
或者如果你可以从WPF中引用这个类,那将会容易得多:http://msdn.microsoft.com/en-us/library/system.windows.media.imaging.formatconvertedbitmap (v = vs.85) . aspx
您还可以以更高的比特率创建图像,然后在保存之前将其转换为8位。这将允许您在创建图像时使用Graphics上下文。关于如何转换为8位的建议,请参阅这个问题:c# -如何将图像转换为8位彩色图像?
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ImageExtensions.cs
using System.Runtime.InteropServices; using System.Linq; using System.Drawing.Imaging; using System.Drawing; using System; public static partial class ImageExtensions { public static ColorPalette ToGrayScale(this ColorPalette palette) { var entries=palette.Entries; for(var i=entries.Length; i-->0; entries[i]=entries[i].ToGrayScale()) ; return palette; } public static Color ToGrayScale(this Color color, double[] luminance=null) { var list=(luminance??new[] { 0.2989, 0.5870, 0.1140 }).ToList(); var channel=new[] { color.R, color.G, color.B }; var c=(byte)Math.Round(list.Sum(x => x*channel[list.IndexOf(x)])); return Color.FromArgb(c, c, c); } public static Bitmap To8bppIndexed(this Bitmap original) { var rect=new Rectangle(Point.Empty, original.Size); var pixelFormat=PixelFormat.Format8bppIndexed; var destination=new Bitmap(rect.Width, rect.Height, pixelFormat); using(var source=original.Clone(rect, PixelFormat.Format32bppArgb)) { var destinationData=destination.LockBits(rect, ImageLockMode.WriteOnly, pixelFormat); var sourceData=source.LockBits(rect, ImageLockMode.ReadOnly, source.PixelFormat); var destinationSize=destinationData.Stride*destinationData.Height; var destinationBuffer=new byte[destinationSize]; var sourceSize=sourceData.Stride*sourceData.Height; var sourceBuffer=new byte[sourceSize]; Marshal.Copy(sourceData.Scan0, sourceBuffer, 0, sourceSize); source.UnlockBits(sourceData); destination.Palette=destination.Palette.ToGrayScale(); var list=destination.Palette.Entries.ToList(); for(var y=destination.Height; y-->0; ) { for(var x=destination.Width; x-->0; ) { var pixelIndex=y*destination.Width+x; var sourceIndex=4*pixelIndex; var color= Color.FromArgb( sourceBuffer[0+sourceIndex], sourceBuffer[1+sourceIndex], sourceBuffer[2+sourceIndex], sourceBuffer[3+sourceIndex] ).ToGrayScale(); destinationBuffer[pixelIndex]=(byte)list.IndexOf(color); } } Marshal.Copy(destinationBuffer, 0, destinationData.Scan0, destinationSize); destination.UnlockBits(destinationData); } return destination; } }
在保存到文件之前调用bmpOut=bmpOut.To8bppIndexed();
。