聊天应用程序写空行
本文关键字:应用程序 聊天 | 更新日期: 2023-09-27 18:05:57
我制作了一个具有以下模型的聊天应用程序(客户端+服务器(:http://csharp.net-informations.com/communications/csharp-chat-server-programming.htm
不同的是,我也在控制台应用程序中创建了客户端。这是我的客户端类的代码:
class Program
{
static TcpClient clientSocket = new TcpClient();
static NetworkStream serverStream = default(NetworkStream);
static string readData = null;
static void Main(string[] args)
{
connect();
while (true)
{
string send = Console.ReadLine();
byte[] outStream = Encoding.ASCII.GetBytes(send + "$");
serverStream.Write(outStream, 0, outStream.Length);
serverStream.Flush();
}
}
private static void connect()
{
readData = "Connected to Chat Server...";
msg();
clientSocket.Connect("localhost", 8888);
serverStream = clientSocket.GetStream();
byte[] outStream = Encoding.ASCII.GetBytes("somerandomusername" + "$");
serverStream.Write(outStream, 0, outStream.Length);
serverStream.Flush();
Thread ctThread = new Thread(getMessage);
ctThread.Start();
}
private static void getMessage()
{
while (true)
{
serverStream = clientSocket.GetStream();
int buffSize = 0;
byte[] inStream = new byte[10025];
buffSize = clientSocket.ReceiveBufferSize;
serverStream.Read(inStream, 0, buffSize);
string returndata = Encoding.ASCII.GetString(inStream);
if (returndata != null)
{
readData = "" + returndata;
msg();
}
}
}
private static void msg()
{
Console.WriteLine(">> " + readData);
}
}
这是我的服务器类的代码:
class Program
{
public static Hashtable clientsList = new Hashtable();
static void Main(string[] args)
{
TcpListener serverSocket = new TcpListener(8888);
TcpClient clientSocket = default(TcpClient);
int counter = 0;
serverSocket.Start();
Console.WriteLine("Server started...");
counter = 0;
while ((true))
{
counter += 1;
clientSocket = serverSocket.AcceptTcpClient();
byte[] bytesFrom = new byte[10025];
string dataFromClient = null;
NetworkStream networkStream = clientSocket.GetStream();
networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize);
dataFromClient = Encoding.ASCII.GetString(bytesFrom);
dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$"));
clientsList.Add(dataFromClient, clientSocket);
broadcast(dataFromClient + " Joined", dataFromClient, false);
Console.WriteLine(dataFromClient + " Joined chat room");
handleClient client = new handleClient();
client.startClient(clientSocket, dataFromClient, clientsList);
}
clientSocket.Close();
serverSocket.Stop();
Console.WriteLine("exit");
Console.ReadLine();
}
public static void broadcast(string msg, string uName, bool flag)
{
foreach (DictionaryEntry client in clientsList)
{
TcpClient broadcastSocket;
broadcastSocket = (TcpClient)client.Value;
NetworkStream broadcastStream = broadcastSocket.GetStream();
Byte[] broadcastBytes = null;
if (flag == true)
{
broadcastBytes = Encoding.ASCII.GetBytes(uName + ": " + msg);
}
else
{
broadcastBytes = Encoding.ASCII.GetBytes(msg);
}
broadcastStream.Write(broadcastBytes, 0, broadcastBytes.Length);
broadcastStream.Flush();
}
}
}
public class handleClient
{
TcpClient clientSocket;
string clNo;
Hashtable clientsList;
public void startClient(TcpClient inClientSocket, string clineNo, Hashtable cList)
{
this.clientSocket = inClientSocket;
this.clNo = clineNo;
this.clientsList = cList;
Thread ctThread = new Thread(doChat);
ctThread.Start();
}
private void doChat()
{
int requestCount = 0;
byte[] bytesFrom = new byte[10025];
string dataFromClient = null;
Byte[] sendBytes = null;
string serverResponse = null;
string rCount = null;
requestCount = 0;
while ((true))
{
try
{
requestCount = requestCount + 1;
NetworkStream networkStream = clientSocket.GetStream();
networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize);
dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom);
dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$"));
Console.WriteLine("From client - " + clNo + " : " + dataFromClient);
rCount = Convert.ToString(requestCount);
Program.broadcast(dataFromClient, clNo, true);
}
catch (Exception ex)
{
clientsList.Remove(clNo);
Console.WriteLine(clNo + " hat den Chat verlassen");
break;
}
}
}
}
不知怎的,客户端在接收消息时显示了很多空行。这是一张截图:https://i.stack.imgur.com/CoF5B.png.在第一个红色标记的上方有空行。它标记了我输入消息、按回车键和编写服务器响应的区域。要看到它,我必须向下滚动到红色标记。然后是空行。第二个红色标记标记下一个消息将出现的区域。
如果你能帮我解决这个问题,我将不胜感激。
我知道你的问题是(客户端中(修复的代码:
private static void getMessage()
{
while (true)
{
serverStream = clientSocket.GetStream();
int buffSize = 0;
buffSize = clientSocket.Available;
byte[] inStream = new byte[buffSize];
serverStream.Read(inStream, 0, buffSize);
string returndata = Encoding.ASCII.GetString(inStream);
if (returndata != null)
{
readData = "" + returndata;
msg();
}
}
}
您在哪里将缓冲区大小读取到您想要的可用字节的数组中。
David
您确定收到任何文本吗?您发送的文本是否正确?你有什么错误吗?在数据广播之前设置断点,在接收端设置断点,并检查变量是否包含您期望的内容。
难道你不是在试图从没有任何数据的流中读取,并给你提供了dummydata,导致应用程序打印没有文本的新行,因为它没有文本可发送吗?
空文本的行数与您发送的字符串的长度相同吗?
您的问题是Encoding.ASCII.GetString
的误用:字节值0将被转换为空间,而不是像您可能怀疑的那样转换为''0'
。由于你用10025个零初始化它,所以你的行中有很多空格。在将returndata
附加到readData
之前修剪它可以解决这个问题,但也会产生副作用,比如不允许在消息中使用前导和尾随空格。
你可以试试这个来理解问题:
static void Main(string[] args)
{
byte[] lolempty = new byte[1024];
string encoded = Encoding.ASCII.GetString(lolempty);
Console.WriteLine(encoded.Length.ToString());
Console.WriteLine("[{0}]", encoded);
}