c# websocket服务器在html5中没有触发onmessage事件

本文关键字:onmessage 事件 websocket 服务器 html5 | 更新日期: 2023-09-27 18:06:05

也许我现在非常需要帮助。

我目前有一个关于websocket服务器使用c#和HTML5的问题。它不是在html5中触发我的onmessage()事件。它打开套接字连接并触发onopen()事件。但是,一旦建立了连接,它就会继续关闭该连接。下面是我的简单代码:

服务器(c#):

using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Net;
using System.IO;
using System.Security.Cryptography;
using System.Threading;
namespace ConsoleApplication1
{
    class Program
    {
        public Socket ListenerSocker { get; private set; }
        static IPEndPoint ipLocal;
        static Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
        static private string guid = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
        static void Main(string[] args)
        {
            serverSocket.Bind(new IPEndPoint(IPAddress.Any, 8080));
            //serverSocket.Listen(128);
            serverSocket.Listen(200);
            serverSocket.BeginAccept(null, 0, OnAccept, null);
            Console.Read();
        }

        private static void OnClientConnect()
        {
            serverSocket.BeginAccept(null, 0, OnAccept, null);
        }



        private static void OnAccept(IAsyncResult result)
        {
            byte[] buffer = new byte[1024];
            Socket client = null;
            string headerResponse = "";
            if (serverSocket != null && serverSocket.IsBound)
            {
                client = serverSocket.EndAccept(result);
                var i = client.Receive(buffer);
                headerResponse = (System.Text.Encoding.UTF8.GetString(buffer)).Substring(0, i);
                // write received data to the console
                Console.WriteLine(headerResponse);
            }
            if (client != null)
            {
                /* Handshaking and managing ClientSocket */
                var key = headerResponse.Replace("ey:", "`")
                          .Split('`')[1]                     // dGhlIHNhbXBsZSBub25jZQ== 'r'n .......
                          .Replace("'r", "").Split(''n')[0]  // dGhlIHNhbXBsZSBub25jZQ==
                          .Trim();
                // key should now equal dGhlIHNhbXBsZSBub25jZQ==
                var test1 = AcceptKey(ref key);
                var newLine = "'r'n";
                var response = "HTTP/1.1 101 Switching Protocols" + newLine
                     + "Upgrade: websocket" + newLine
                     + "Connection: Upgrade" + newLine
                     + "Sec-WebSocket-Accept: " + test1 + newLine + newLine
                     + "Sec-WebSocket-Key: " + test1 + newLine + newLine
                     + "Sec-WebSocket-Key: " + test1 + newLine + newLine
                    //+ "Sec-WebSocket-Protocol: chat, superchat" + newLine
                    //+ "Sec-WebSocket-Version: 13" + newLine
                     ;
                // which one should I use? none of them fires the onopen method
                client.Send(System.Text.Encoding.UTF8.GetBytes(response));
                var i = client.Receive(buffer); // wait for client to send a message
                // once the message is received decode it in different formats
                Console.WriteLine(Convert.ToBase64String(buffer).Substring(0, i));
                /*
                Console.WriteLine("'n'nPress enter to send data to client");
                Console.Read();
                */
                var subA = SubArray<byte>(buffer, 0, i);
                Console.WriteLine("***SUBA****:"+subA);
                Console.WriteLine("TEST");
                client.Send(subA);
                // Thread.Sleep(10000);//wait for message to be send
                // OnClientConnect();
            }
        }
        public static T[] SubArray<T>(T[] data, int index, int length)
        {
            T[] result = new T[length];
            Array.Copy(data, index, result, 0, length);
            Console.WriteLine(result);
            return result;
        }
        private static string AcceptKey(ref string key)
        {
            string longKey = key + guid;
            byte[] hashBytes = ComputeHash(longKey);
            return Convert.ToBase64String(hashBytes);
        }
        static SHA1 sha1 = SHA1CryptoServiceProvider.Create();
        private static byte[] ComputeHash(string str)
        {
            return sha1.ComputeHash(System.Text.Encoding.ASCII.GetBytes(str));
        }
    }
}
客户机(HTML5):

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" 
    "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <script type="text/javascript">
        function connect() {
            var ws = new WebSocket("ws://localhost:8080");
            console.log(ws);
            ws.onopen = function () {
                alert("About to send data");
                ws.send("test"); // I WANT TO SEND THIS MESSAGE TO THE SERVER!!!!!!!!
                alert("Message sent!");
            };
            ws.onmessage = function (evt) {
                alert("About to receive data");
                var received_msg = evt.data;
                alert("Message received = "+received_msg);
            };
            ws.onclose = function () {
                // websocket is closed.
                alert("Connection is closed...");
            };
        };
        function send(){
        }

    </script>
</head>
<body style="font-size:xx-large" >
    <div>
    <a href="#" onclick="connect()">Click here to start</a></div>
</body>
</html>

我可以得到这个:

 alert("About to send data");

:

alert("Message sent!");

之后,连接关闭。我还可以检查服务器是否从客户端接收数据。问题是,一旦我将数据从服务器发送到客户端,为了能够返回客户端给我的内容,连接突然关闭。有什么问题吗?

c# websocket服务器在html5中没有触发onmessage事件

Websocket消息不是纯文本;他们需要一个简单的帧协议

对于client->server和server->client消息,帧规则略有不同。当你试图回显它的消息而不应用不同的帧时,我想象客户端正在关闭它的连接。

关于如何解码/编码消息,请参阅RFC6455的数据帧部分。或者,如果你正在使用。net 4.5,你可以考虑使用System.Net.WebSockets,而不是编写自己的服务器。