图像发送通过socket c++服务器端和c#客户端
本文关键字:服务器端 客户端 c++ socket 图像 | 更新日期: 2023-09-27 17:50:35
我正在使用c#开发一个windows商店应用程序。我想建立TCP连接来接收来自桌面服务器的图像(目前)。
我有一个客户端c++测试的功能,它是完美的工作。现在我想要的是一个类似的客户端,但在c#。我试着转换它,但没有运气,我试图使用相同的逻辑,但我有大量的错误,并删除了一切。
感谢你的帮助。
c++服务器int size = 8192; //image size
char* bufferCMP;
bufferCMP = (char*)malloc(sizeof(char)* size);
FILE *p_file;
p_file = fopen("C:''Program Files''img1.png", "rb");
fread(bufferCMP, 1, size, p_file);
fclose(p_file);
int chunkcount = size / DEFAULT_BUFLEN;
int lastchunksize = size - (chunkcount * DEFAULT_BUFLEN);
int fileoffset = 0;
printf("Sending actual Chunk");
while (chunkcount > 0)
{
iResult = send(ClientSocket, bufferCMP + (fileoffset * DEFAULT_BUFLEN), DEFAULT_BUFLEN, 0);
fileoffset++;
chunkcount--;
if (iResult != DEFAULT_BUFLEN)
{
printf("Sending Buffer size <> Default buffer length ::: %d'n");
}
else
{
printf("Sending Buffer size = %d 'n", iResult, fileoffset);
}
}
printf("Sending last Chunk", lastchunksize);
iResult = send(ClientSocket, bufferCMP + (fileoffset * DEFAULT_BUFLEN), lastchunksize, 0);
c++客户端(将转换为c#)
int size = 8192;
int FileCounter = 0;
bool flg = true;
char * fileComplete;
char * filesizeBuffer;
FILE *temp;
int receiveBuffer = 0;
int desiredRecBuffer = size;
//int desiredRecBuffer = DEFAULT_BUFLEN ;
fileComplete = (char*)malloc(sizeof(char)* size);
while (desiredRecBuffer > 0)
{
iResult = recv(ConnectSocket, fileComplete + receiveBuffer, desiredRecBuffer, 0);
//iResult = recv( ClientSocket, fileComplete + receiveBuffer , fileSize , 0 );
if (iResult < 1)
{
printf("Reveive Buffer Error %d 'n", WSAGetLastError());
}
else
{
receiveBuffer += iResult;
desiredRecBuffer = size - receiveBuffer;
printf("Reveived Data size : %d 'n", desiredRecBuffer);
}
}
FILE *File = fopen("C:''Users''amirk_000''Pictures''img1b.png", "wb");
fwrite(fileComplete, 1, size, File);
//flg = true;
free(fileComplete);
fclose(File);
c#客户端套接字的完整示例在MSDN
修改给定的SocketSendReceive
方法,将接收到的缓冲区(bytesReceived
数组)写入文件流。
应该这样做:
using (var file = File.OpenWrite("myimage.png"))
{
do
{
bytes = s.Receive(bytesReceived, bytesReceived.Length, 0);
file.Write(bytesReceived, 0, bytes);
}
while (bytes > 0);
}