在c#和XNA 4.0中使用XMLReader出错
本文关键字:XMLReader 出错 XNA | 更新日期: 2023-09-27 18:06:22
我试图在XNA中为共享元素的字典编写ContentTypeSerializer,并且我几乎在那里,但是在反序列化字典xml时出现错误,由于我缺乏对XmlReader类的理解。
我使用这个函数序列化字典(工作正常):
protected override void Serialize(IntermediateWriter output,
SharedResourceDictionary<T, K> value,
ContentSerializerAttribute format)
{
foreach (KeyValuePair<T, K> item in value)// foreach (T item in value)
{
output.Xml.WriteStartElement(itemFormat.ElementName);
output.WriteObject(item.Key, keyFormat);
output.WriteSharedResource(item.Value, valueFormat);
output.Xml.WriteEndElement();
}
}
它生成这个XML: http://pastebin.com/19fEteqV(对不起,我没有设法在这里发布XML格式)
最后我试着用这个函数来反序列化:
protected override SharedResourceDictionary<T, K> Deserialize(IntermediateReader input,
ContentSerializerAttribute format,
SharedResourceDictionary<T, K> existingInstance)
{
if (existingInstance == null)
existingInstance = new SharedResourceDictionary<T, K>();
while (input.MoveToElement(itemFormat.ElementName))
{
T key;
input.Xml.ReadToDescendant(keyFormat.ElementName);
key = input.ReadObject<T>(keyFormat);
input.Xml.ReadToNextSibling(valueFormat.ElementName);
input.ReadSharedResource(
valueFormat,
(K value) => existingInstance.Add(key, value));
input.Xml.MoveToElement();
}
return existingInstance;
}
问题是,当我试图加载我得到以下异常:
Microsoft.Xna.Framework.Content.Pipeline.InvalidContentException was unhandled
Message=XML element "Resources" not found.
Source=Microsoft.Xna.Framework.Content.Pipeline
StackTrace:
at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate.IntermediateReader.ReadSharedResources()
at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate.IntermediateSerializer.Deserialize[T](XmlReader input, String referenceRelocationPath)
at SerializationTest.Modes.Mode4.Update(GameTime gameTime) in D:'All'Proyects'SerializationTest'SerializationTest'SerializationTest'Modes'Mode4.cs:line 87
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at SerializationTest.Game1.Update(GameTime gameTime) in D:'All'Proyects'SerializationTest'SerializationTest'SerializationTest'Game1.cs:line 78
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at SerializationTest.Program.Main(String[] args) in D:'All'Proyects'SerializationTest'SerializationTest'SerializationTest'Program.cs:line 15
InnerException:
完整的代码可以在这里找到。我不想把所有的帖子都放在一起。如果有人有任何建议,我将不胜感激。我很确定错误是在反序列化函数中解析xml,但我找不到它。
感谢您的宝贵时间。
您没有读取Item
标记的结束元素,因此读取器在读取第一个键/值对后变得疯狂。以下是修正后的Deserialize
函数:
protected override SharedResourceDictionary<T, K> Deserialize(IntermediateReader input,
ContentSerializerAttribute format,
SharedResourceDictionary<T, K> existingInstance)
{
if (existingInstance == null)
existingInstance = new SharedResourceDictionary<T, K>();
while (input.MoveToElement(Itemformat.ElementName))
{
T key;
input.Xml.ReadToDescendant(Keyformat.ElementName);
key = input.ReadObject<T>(Keyformat);
input.Xml.ReadToNextSibling(Valueformat.ElementName);
input.ReadSharedResource<K>(Valueformat, (K value) =>
{
existingInstance.Add(key, value);
});
input.Xml.ReadEndElement();
}
return existingInstance;
}
}