如何应用InterLocked.在c#中交换枚举类型

本文关键字:交换 枚举 类型 InterLocked 何应用 应用 | 更新日期: 2023-09-27 18:06:28

public enum MyEnum{Value1, Value2}  
class MyClass 
{ 
    private MyEnum _field;   
    public MyEnum Field  // added for convenience
    {
        get { return _field; }  
        set { Interlocked.Exchange(ref _field, value); // ERROR CS0452  }
    }  
} 

可以用:

 public enum MyEnum{Value1, Value2}  
 public class MyClass2  
 {  
   private int _field;  //change to int
   public MyEnum Field  // added for convenience
   { 
    get { return (MyEnum)_field; }
    set { System.Threading.Interlocked.Exchange(ref _field, (int)value); }
   }  
 }
对于这个问题有没有更好的方法?

如何应用InterLocked.在c#中交换枚举类型

对于这个问题有没有更好的方法?

如果你需要使用Interlocked.Exchange,那么这是最好的方式,事实上我认为这是唯一的方式来交换枚举。

你得到编译器错误的原因是编译器认为你想使用Exchange<T>,但T需要是一个引用类型才能工作,因为你没有使用引用类型,它失败了。因此,最好的解决方法是像您所做的那样转换为int,从而强制编译器使用非泛型Exchange(int, int)

您似乎不需要Interlocked的"交换"功能。因为您忽略了它的返回值。因此,我认为最让您满意的解决方案是将_field标记为volatile:

private volatile MyEnum _field;

Interlocked方法是好的。您可以使用普通的老式lock,但在这里似乎有点过度。然而,您需要在getter中使用某种保护读取,否则您可能会遇到内存屏障问题。既然你已经在setter中使用了Interlocked方法,那么在getter中也这样做是有意义的。

public MyEnum Field  // added for convenience
{ 
  get { return (MyEnum)Interlocked.CompareExchange(ref _field, 0, 0); }
  set { Interlocked.Exchange(ref _field, (int)value); }
}  

如果您喜欢,也可以将该字段标记为volatile

对于这个问题有没有更好的方法?

我使用类代替Enum:

public class DataCollectionManagerState
{
    public static readonly DataCollectionManagerState Off = new DataCollectionManagerState() { };
    public static readonly DataCollectionManagerState Starting = new DataCollectionManagerState() { };
    public static readonly DataCollectionManagerState On = new DataCollectionManagerState() { };
    private DataCollectionManagerState() { }
    public override string ToString()
    {
        if (this == Off) return "Off";
        if (this == Starting) return "Starting";
        if (this == On) return "On";
        throw new Exception();
    }
}
public class DataCollectionManager
{
    private static DataCollectionManagerState _state = DataCollectionManagerState.Off;
    public static void StartDataCollectionManager()
    {
        var originalValue = Interlocked.CompareExchange(ref _state, DataCollectionManagerState.Starting, DataCollectionManagerState.Off);
        if (originalValue != DataCollectionManagerState.Off)
        {
            throw new InvalidOperationException(string.Format("StartDataCollectionManager can be called when it's state is Off only. Current state is '"{0}'".", originalValue.ToString()));
        }
        // Start Data Collection Manager ...
        originalValue = Interlocked.CompareExchange(ref _state, DataCollectionManagerState.On, DataCollectionManagerState.Starting);
        if (originalValue != DataCollectionManagerState.Starting)
        {
            // Your code is really messy
            throw new Exception(string.Format("Unexpected error occurred. Current state is '"{0}'".", originalValue.ToString()));
        }
    }
}

为什么不直接同步线程呢?

protected static object _lockObj = new object();
set
{
    lock(_lockObj)
    {
         _field = value;
    }
}