显示3D模型的坐标(位置)
本文关键字:位置 坐标 3D 模型 显示 | 更新日期: 2023-09-27 18:06:30
我在c# wpf中有一个3D模型,每次使用时间跨度旋转360度旋转5度。但我希望能看到它的坐标就像在窗口窗体上看到点3dx点3dy点3dz一样。
我该怎么做呢?
这里是我设置初始位置和模型旋转的函数
private void SetViewPosition()
{
Vector3D vAxis = new Vector3D(0, 0, 1);
///<summary>
///R = AxisAngleRotation()
///vAxis = Vector length
///-15 = Angle
///</summary>
AxisAngleRotation3D myRotation = new AxisAngleRotation3D(vAxis, -15);
RotateTransform3D myRotationTransform = new RotateTransform3D(myRotation);
gCamWC = myRotationTransform.Value;
gCamWC.M14 = -50;
gCamWC.M24 = 10;
gCamWC.M34 = 0;
Point3D camPosition = new Point3D(gCamWC.M14, gCamWC.M24, gCamWC.M34);
Vector3D startLookAt = new Vector3D(gCamWC.M11, gCamWC.M21, gCamWC.M31);//VLook = 1st Column//DT=[1,0,0]//Vertical
Vector3D startLookUp = new Vector3D(gCamWC.M13, gCamWC.M23, gCamWC.M33);//VUp = 2nd Column//DT = [0,0,1]//Vertical
DrawingControl.Viewport.SetView(camPosition, startLookAt, startLookUp, 0);//=DR -> How the camera should move
}
//STEP 4
private void RotatingModelAround(object sender, EventArgs e)
{
Vector3D vAxis = new Vector3D(gCamWC.M31, gCamWC.M32, gCamWC.M33); //Rotate about world z-axis.
AxisAngleRotation3D myRotation = new AxisAngleRotation3D(vAxis, 5);
RotateTransform3D myRotationTransform = new RotateTransform3D(myRotation);
Matrix3D doTranslation = new Matrix3D();
doTranslation.M24 = 3; // Offset along camera y-axis. Presumed to be parallel to world plane.
gCamWC.Append(myRotationTransform.Value);
gCamWC.Append(doTranslation);
Point3D camPosition = new Point3D(gCamWC.M14, gCamWC.M24, gCamWC.M34);
Vector3D camLookAt = new Vector3D(gCamWC.M11, gCamWC.M21, gCamWC.M31);
Vector3D camLookUp = new Vector3D(gCamWC.M13, gCamWC.M23, gCamWC.M33);
DrawingControl.Viewport.SetView(camPosition, camLookAt, camLookUp, 0);
}
这就是它们被称为
的地方 public XplorerMainWindow()
{
InitializeComponent();
Closed += XplorerMainWindow_Closed;
//STEP 1
Loaded += XplorerMainWindow_Loaded;
Closing += XplorerMainWindow_Closing;
DrawingControl.UserModeledDimensionChangedEvent += DrawingControl_MeasureChangedEvent;
InitFromSettings();
RefreshRecentFiles();
UserFilters = new FilterValues();//COBie Class filters, set to initial defaults
CoBieTemplate = UkTemplate;
if (Settings.Default.PluginStartupLoad)
RefreshPlugins();
//STEP 4
// Add Dispatcer Time so the Rotation will be repeated
System.Windows.Threading.DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer();
dispatcherTimer.Tick += RotatingModelAround;
//dispatcherTimer.Tick += QRotateModel;
dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 0,300);//(d,h,m,s,mil.s.)
dispatcherTimer.Start();
}
例如,根据我的项目,我想要我的代码的这一部分:
Point3D camPosition = new Point3D(gCamWC.M14, gCamWC.M24, gCamWC.M34);
Vector3D camLookAt = new Vector3D(gCamWC.M11, gCamWC.M21, gCamWC.M31);
Vector3D camLookUp = new Vector3D(gCamWC.M13, gCamWC.M23, gCamWC.M33);
…要显示在我的窗口窗体上,如:
摄像机位置:(-50.00,10.00,0.00)相机注视:(1.00,0.00,0.00)相机查找:(0.00,0.00,1.00)
并且每次摄像机旋转5度,改变的值将显示在窗体
(请参阅下文更新,以回应您澄清您的问题:))
最初你说你想知道你的3d模型的坐标。
我有一个3D模型在c# wpf旋转360度旋转5度每次使用时间跨度。但是我想要能够看到它坐标,如查看point3DX, point3DY, point3DZ在我的窗口形式。
然而,在评论中你澄清了这实际上是你感兴趣的相机位置。
…我想要的是……的坐标或位置相机每次移动时,我希望坐标显示在我的窗口窗体。
假设评论是你真正的问题(我如何获得和显示我的相机的3d位置),这是我的解决方案:
gCamWC是Matrix3D。我知道这是因为:
gCamWC = myRotationTransform.Value;
. .因为myRotationTransform是一个RotateTransform3d,它的值是一个Matrix3D (documentation)。
我不熟悉Matrix3D的,但一个快速的MSDN搜索建议你可以只是创建一个标签(我将称之为posLabel),并在RotatingModelAround方法中添加gCamWC后这样做:
posLabel.Text = "{0}'t{1}'t{2}", gCamWC.offsetX, gCamWC.offsetY, gCamWC.offsetZ;
如果它工作,这应该使标签显示如下内容(例如3.0,6.7,8.9的向量):
3.0 6.7 8.9
**(抱歉,SO格式不允许我使用制表符,但每个值之间会有一个制表符)*
它应该在每次旋转时更新。
编辑:你说你想要一个这样的标签:
摄像机位置:(-50.00,10.00,0.00)摄像机角度:(1.00,0.00,0.00)相机查找:(0.00,0.00,1.00)
尝试创建一个名为posLabel的标签,然后在RotatingModelAround()方法中添加gCamWC后添加以下代码:
posLabel.Text = "Camera Position: (" + gCamWC.M14 + ", " + gCamWC.M24 + ", " + gCamWC.M34 + ") Camera LookAt: (" + gCamWC.M11 + ", " + gCamWC.M21 + ", " + gCamWC.M31 + ") Camera LookUp: (" + gCamWC.M13 + ", " + gCamWC.M23 + ", " + gCamWC.M33 + ")";