期望的类在c#为统一
本文关键字:期望 | 更新日期: 2023-09-27 18:06:31
我在使用这个脚本时遇到了很多问题(我是c#新手)
using UnityEngine;
public class Death : MonoBehaviour{}
public void Add() //right here I get a "expected class, Delegate, Enum, interface, or struct" error.
if (isDead)
{
DeathCamTag.SetActive(true);
}
else
{
FPSControllerTag.SetActive(true);
}
如果我把它改成:
using UnityEngine;
public class Death : MonoBehaviour{}{ //namespace dose not directly contain members such as methods
public void Add() //expected class
if (isDead)
{
DeathCamTag.SetActive(true);
}
else
{
FPSControllerTag.SetActive(true);
}
} //type or namespace def or end of file expected
谢谢
应该是这样的
using UnityEngine;
namespace ClassLibrary1
{
public class Death : MonoBehaviour
{
public void Add() //right here I get a "expected class, Delegate, Enum, interface, or struct" error.
{
if (isDead)
{
DeathCamTag.SetActive(true);
}
else
{
FPSControllerTag.SetActive(true);
}
}
}
}
您需要一个名称空间,而您缺少一堆{}
。试一试:
using UnityEngine;
namespace GOTY2015
{
public class Death : MonoBehaviour
{
public void Add()
{
if (isDead)
{
DeathCamTag.SetActive(true);
}
else
{
FPSControllerTag.SetActive(true);
}
}
}
}