WPF动画:完成未调用的回调if to == from
本文关键字:回调 if to from 调用 动画 WPF | 更新日期: 2023-09-27 18:06:38
我想找到一种更干净的方法来获得动画完整的回调,当到== from时触发。现在我通过在我的from值中添加少量来破解它。有没有更好的办法?
//todo is there a way to get animations to call their Complete() even when to == from?
if (to.Equals(from)) {
from += .01;
}
DoubleAnimation animation = new DoubleAnimation {
Name = axis == Axis.X ? TranslateTransform.XProperty.Name : TranslateTransform.YProperty.Name,
From = from,
To = to,
Duration = TimeSpan.FromSeconds(translate.Time),
FillBehavior = FillBehavior.Stop,
EasingFunction = translate.Curve.ToEase(),
IsAdditive = false,
};
AnimationClock = animation.CreateClock();
AnimationClock.Completed += (sender, args) => {
};
您可以在创建动画之前检查值。
如果持续时间很重要,你可以启动一个计时器,并在它滴答作响时启动代码。
像这样的代码应该可以达到这个效果:
if (to.Equals(from)) {
if (_timer == null)
{
_timer = new Timer(x =>
{
//completeCode
}, null, translate.Time * 1000, Timeout.Infinite);
}
else
{
_timer.Change(translate.Time * 1000, Timeout.Infinite);
}
return;
}