如何为ListBoxItem创建动态平铺效果?
本文关键字:动态 ListBoxItem 创建 | 更新日期: 2023-09-27 18:06:55
我想为我的ListBox
创建一个The Live Tile Effect
。
我想在0和ListBox.Items.Count
之间创建一个随机数,然后取ListBoxItem
并将其动画化。
我正在使用这个动画。
XAML中的基本动画应该是这样的:
xmlns:pl="clr-namespace:Planerator"
<pl:Planerator x:Name="planerator">
<Image Name="logo" Source="somePath">
<Image.Triggers>
<EventTrigger RoutedEvent="Image.MouseLeave">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="planerator"
Storyboard.TargetProperty="RotationX"
From="0" To="360"
BeginTime="0:0:0"
Duration="0:0:1"
AutoReverse="False"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Image.Triggers>
</Image>
</pl:Planerator>
这是我到目前为止所尝试的:
<ListBox Name="someList"
Loaded="someList_Loaded">
</ListBox>
someList_Loaded
方法:
Random random = new Random();
Planerator planerator = new UI.WPF.Planerator();
planerator.Name = "planerator";
someList.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Background,
new Action(
delegate()
{
do
{
//planerator.Child = (ListBoxItem)someList.Items[random.Next(0, someList.Items.Count - 1)];
DoubleAnimation myDoubleAnimation = new DoubleAnimation()
{ From = 0, To = 360, Duration = new Duration(TimeSpan.FromMilliseconds(1)) };
Storyboard.SetTargetName(planerator, planerator.Name);
Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath("RotationX"));
Storyboard storyboard = new Storyboard();
storyboard.Children.Add(myDoubleAnimation);
someList.MouseMove += delegate(object newSender, MouseEventArgs args)
{
storyboard.Begin(currentListItem);
};
//Sleep 30sec
}while(true);
}
));
现在我的问题:
线程体的第一行。这种类型是无效的。我该如何获得一个随机的
ListBoxItem
并将其分配给planerator.Child
?这行
//Sleep 30sec
:我如何在这里添加等待或睡眠?对于创建
The Live Tile Effect
,这种方式是可行的还是有更好的方式?会有什么主要的性能问题吗?
-
ItemContainerGenerator generator = someList.ItemContainerGenerator; ListBoxItem currentListItem = generator.ContainerFromIndex(random.Next(0, someList.Items.Count - 1)) as ListBoxItem;
这是我到目前为止得到的,但是什么也没有发生:
lstNotifications.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Background,
new Action(
delegate()
{
ItemContainerGenerator generator = lstNotifications.ItemContainerGenerator;
ListBoxItem currentListItem = generator.ContainerFromIndex(random.Next(0, lstNotifications.Items.Count - 1)) as ListBoxItem;
var tempObject = Content;
Content = null;
planerator.Child = currentListItem;
Content = tempObject;
this.RegisterName(planerator.Name, planerator);
DoubleAnimation myDoubleAnimation = new DoubleAnimation() { From = 0, To = 360, Duration = new Duration(TimeSpan.FromMilliseconds(1)) };
Storyboard.SetTargetName(planerator, planerator.Name);
Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Planerator.RotationXProperty));
Storyboard storyboard = new Storyboard();
storyboard.RepeatBehavior = RepeatBehavior.Forever;
storyboard.Children.Add(myDoubleAnimation);
storyboard.Begin(currentListItem);
}
));
知道为什么什么都没发生吗?
我不知道你想达到什么目的,但这里有一些事情可能会有帮助,也可能没有帮助:
1 -据我所知Planerator。子属性不是ListBoxItem类型的,所以给它分配ListBoxItem类型会失败,请检查该属性的类型。
2 -你试过使用System.Threading.Thread.Sleep(30000)吗?
?3和4我不能回答,但也许Greg Schechter可以帮忙:
Dead Simple 3D in WPF and The Planerator的实现细节