如何同时调用async方法两次
本文关键字:两次 方法 何同时 调用 async | 更新日期: 2023-09-27 18:07:25
事情是这样的。我调用async方法与参数。如果我只有一个类的例子,使用这个方法就可以了。但如果我有两个类的例子,它们都调用了这个异步方法,但有不同的参数,一个的结果返回得更快,另一个类的例子的处理程序大小。
我举一个小例子:
public class ClassExample
{
public ClassExample(int someParameter)
{
GetAsyncMethodCompleted += ClassExampleGetAsyncMethodCompleted;
GetAsyncMethod(someParameter);
}
void ClassExampleGetAsyncMethodCompleted (object sender, Args e)
{
GetAsyncMethodCompleted -= ClassExampleGetAsyncMethodCompleted;
}
}
很明显这一行
GetAsyncMethodCompleted -= ClassExampleGetAsyncMethodCompleted;
在错误的时间执行:
ClassExample(1);
ClassExample(2);
我真的明白为什么会这样。所以我需要知道如何让它以最优雅的方式工作
如果你可以改变实现async方法的类,那么最优雅的方式就是不使用基于事件的异步模式。如果你不能改变类,但你可以将一些用户状态传递给async方法,它可以用来发现你是否应该处理事件,例如:
<>之前
public class ClassExample
{
private object asyncCallToken = new object();
public ClassExample(int someParameter)
{
GetAsyncMethodCompleted += ClassExampleGetAsyncMethodCompleted;
GetAsyncMethod(someParameter, asyncCallToken);
}
void ClassExampleGetAsyncMethodCompleted (object sender, Args e)
{
if (e.UserState != asyncCallToken)
{
// the event was triggered by somebody's other call.
return;
}
GetAsyncMethodCompleted -= ClassExampleGetAsyncMethodCompleted;
}
}
之前
如果你可以改变你的代码,而不是使用共享事件,使用委托参数。
public void AsyncExecute(int parameter, EventHandler completed)
{
...
}
//in your code
AsyncExecute(1, delegate (object sender, EventArgs e) { code for case 1... });
AsyncExecute(2, delegate (object sender, EventArgs e) { code for case 2... });
警告:从事件处理程序中添加和删除委托不是线程安全的。由于事件处理程序是链表,并且它们不是完全同步的,因此在多个线程中添加和删除事件可能会导致意想不到的结果。
为了做到这一点,我通常使用我编写的两个静态函数。这在你的情况下是没有用的,这可以通过保存委托调用的状态来解决,但它在其他情况下是有用的:public static class SPInterlocked
{
public const int SpinWaitYieldThreshold = 10;
/// <summary>
/// Mantain a thread in wait state for a cycle.
/// spinCounter must be a reference to a local integer variable initialized to zero.
/// </summary>
public static void SpinOnce(ref int spinCounter)
{
if (spinCounter > SpinWaitYieldThreshold || ProcessorCount <= 1)
{
int num = spinCounter >= SpinWaitYieldThreshold ? spinCounter - SpinWaitYieldThreshold : spinCounter;
Thread.Sleep(num % 20 == 19 ? 1 : 0);
}
else
{
Thread.SpinWait(2 << spinCounter);
}
spinCounter = spinCounter == IntegerMaxValue ? SpinWaitYieldThreshold : spinCounter + 1;
}
/// <summary>Add an event handler as an atomic operation.</summary>
/// <returns>True if value is not null; False if null.</returns>
public static void AddHandler<EVENTHANDLER>(ref EVENTHANDLER handler, EVENTHANDLER value)
where EVENTHANDLER : class
{
Delegate dvalue = value as Delegate;
if (dvalue == null)
{
if (value == null)
throw new ArgumentNullException("value");
throw new ArgumentException("Specified value is not a delegate", "value");
}
EVENTHANDLER temp;
EVENTHANDLER current = handler;
for (int spinner = 0; ; )
{
temp = current;
EVENTHANDLER combined = Delegate.Combine(temp as Delegate, dvalue) as EVENTHANDLER;
current = Interlocked.CompareExchange(ref handler, combined, temp);
if (current == temp)
break;
SpinOnce(ref spinner);
}
while (current != temp) ;
}
/// <summary>Remove an event handler as an atomic operation.</summary>
/// <returns>True if operation was performed</returns>
public static bool RemoveHandler<EVENTHANDLER>(ref EVENTHANDLER handler, EVENTHANDLER value)
where EVENTHANDLER : class
{
Delegate dvalue = value as Delegate;
if (dvalue != null)
{
EVENTHANDLER temp;
EVENTHANDLER current = handler;
for (int spinner = 0; ; )
{
temp = current;
EVENTHANDLER combined = Delegate.Remove(temp as Delegate, dvalue) as EVENTHANDLER;
current = Interlocked.CompareExchange(ref handler, combined, temp);
if (current == temp)
break;
SpinOnce(ref spinner);
}
return true;
}
return false;
}
}
// Your code
public static class MyClass
{
private EventHandler eMyEvent;
public event EventHandler MyEvent
{
add { SPinterlocked<EventHandler>.AddHandler(ref this.eMyEvent, value); }
remove { SPinterlocked<EventHandler>.RemoveHandler(ref this.eMyEvent, value); }
}
}