如何为控制台应用程序(任何语言)制作c#包装器

本文关键字:制作 包装 语言 任何 控制台 应用程序 | 更新日期: 2023-09-27 18:08:19

我正在尝试制作一个控制台应用程序,它可以围绕几乎任何打开控制台的应用程序。

一些简单的事实:

  • 包装的应用程序的输出应该显示在控制台中。
  • 包装器控制台的输入也应该是被包装的控制台应用的输入。
  • 你必须能够使用代码来插入命令。

这是我到目前为止所做的,一切正常,除了最后几行:

ProcessStartInfo startInfo = new ProcessStartInfo("someBatchThingy.cmd");
startInfo.WorkingDirectory = Environment.CurrentDirectory;
startInfo.UseShellExecute = false;
Process process = new Process();
process.StartInfo = startInfo;
process.Start();
Thread.Sleep(5000);
Stream s = Console.OpenStandardOutput();
byte[] stopCommand = new byte[] { 115, 116, 111, 112, 13 };
s.Write(stopCommand, 0, stopCommand.Length);
process.WaitForExit();

因为性能非常重要,所以我真的希望重新分配流程输出的位置,而不是手动将数据从隐藏控制台传输到包装器控制台。

有人知道怎么做这个/如果这是可能的吗?

如何为控制台应用程序(任何语言)制作c#包装器

因此,据我所知,如果不通过应用程序挖掘数据,就没有办法实现这一点。

的代码如下:

using System;
using System.Diagnostics;
using System.IO;
using System.Threading;
namespace TestApp
{
    internal static class Program
    {
        [MTAThread]
        public static void Main(string[] args)
        {
            const string fileName = @"..'..'..'ChildConsoleApp'bin'Debug'ChildConsoleApp.exe";
            // Fires up a new process to run inside this one
            var process = Process.Start(new ProcessStartInfo
            {
                UseShellExecute = false,
                RedirectStandardError = true,
                RedirectStandardInput = true,
                RedirectStandardOutput = true,
                FileName = fileName
            });
            // Depending on your application you may either prioritize the IO or the exact opposite
            const ThreadPriority ioPriority = ThreadPriority.Highest;
            var outputThread = new Thread(outputReader) { Name = "ChildIO Output", Priority = ioPriority};
            var errorThread = new Thread(errorReader) { Name = "ChildIO Error", Priority = ioPriority };
            var inputThread = new Thread(inputReader) { Name = "ChildIO Input", Priority = ioPriority };
            // Set as background threads (will automatically stop when application ends)
            outputThread.IsBackground = errorThread.IsBackground
                = inputThread.IsBackground = true;
            // Start the IO threads
            outputThread.Start(process);
            errorThread.Start(process);
            inputThread.Start(process);
            // Demonstrate that the host app can be written to by the application
            process.StandardInput.WriteLine("Message from host");
            // Signal to end the application
            ManualResetEvent stopApp = new ManualResetEvent(false);
            // Enables the exited event and set the stopApp signal on exited
            process.EnableRaisingEvents = true;
            process.Exited += (e, sender) => { stopApp.Set(); };
            // Wait for the child app to stop
            stopApp.WaitOne();
            // Write some nice output for now?
            Console.WriteLine();
            Console.Write("Process ended... shutting down host");
            Thread.Sleep(1000);
        }
        /// <summary>
        /// Continuously copies data from one stream to the other.
        /// </summary>
        /// <param name="instream">The input stream.</param>
        /// <param name="outstream">The output stream.</param>
        private static void passThrough(Stream instream, Stream outstream)
        {
            byte[] buffer = new byte[4096];
            while (true)
            {
                int len;
                while ((len = instream.Read(buffer, 0, buffer.Length)) > 0)
                {
                    outstream.Write(buffer, 0, len);
                    outstream.Flush();
                }
            }
        }
        private static void outputReader(object p)
        {
            var process = (Process)p;
            // Pass the standard output of the child to our standard output
            passThrough(process.StandardOutput.BaseStream, Console.OpenStandardOutput());
        }
        private static void errorReader(object p)
        {
            var process = (Process)p;
            // Pass the standard error of the child to our standard error
            passThrough(process.StandardError.BaseStream, Console.OpenStandardError());
        }
        private static void inputReader(object p)
        {
            var process = (Process)p;
            // Pass our standard input into the standard input of the child
            passThrough(Console.OpenStandardInput(), process.StandardInput.BaseStream);
        }
    }
}

我的子应用程序的代码看起来像:

using System;
namespace ChildConsoleApp
{
    internal static class Program
    {
        public static void Main()
        {
            Console.WriteLine("Hi");
            string text; // Echo all input
            while ((text = Console.ReadLine()) != "stop")
                Console.WriteLine("Echo: " + text);
            Console.WriteLine("Stopped.");
        }
    }
}

与往常一样,这有一些开销,尽管它在任何重要的应用程序中都可能是微不足道的。

如果您要发送大量数据,并且希望避免不必要的刷新,您可以将缓冲区大小从4KB增加到适合您的大小。

老问题,但刚刚想到下面来解决一个类似的问题。

public class ConsoleAppWrapper
{
    private Process _process;
    public ConsoleAppWrapper(string exeFilename)
    {
        // Start the Player console app up with hooks to standard input/output and error output
        _process = new Process()
        {
            StartInfo = new ProcessStartInfo(exeFilename)
            {
                UseShellExecute = false,
                RedirectStandardError = true,
                RedirectStandardInput = true,
                RedirectStandardOutput = true
            }
        };
        _process.Start();
    }
    public StreamReader StandardOutput => _process.StandardOutput;
    public StreamReader StandardError => _process.StandardError;
    public StreamWriter StandardInput => _process.StandardInput;
    ~ConsoleAppWrapper()
    {
        // When I used this class to help with some SpecFlow feature tests of a console app I found it wasn't destroying the console window correctly when assertions failed
        // using a destructor ensures the windows is destroyed when the wrapper goes out of scope.
        Kill();
    }
    public void Kill()
    {
        Dispose();
    }
}

使用这个类你可以像这样控制没有控制台应用程序的交互。

        var c = new ConsoleAppWrapper("App.exe");
        Assert.That(c.StandardOutput.ReadLine(), Is.StringContaining("Enter some data:"));
        c.StandardInput.WriteLine("SOME DATA'n");
        Assert.That(c.StandardOutput.ReadLine(), !Is.StringContaining("Error"));

它会很漂亮。但至少这不依赖于sendkeys。

            var process = new Process
            {
                StartInfo = new ProcessStartInfo
                {
                    FileName = "myLegacyConsoleApp.exe",
                    UseShellExecute = false,
                    RedirectStandardOutput = true,
                    WorkingDirectory = @"C:'Program Files'myAppDirectory'",
                }
            };

            process.OutputDataReceived += new DataReceivedEventHandler(process_OutputDataReceived);
            process.Start();
            process.BeginOutputReadLine();
            // You need to wait a bit.. Im sorry..
            System.Threading.Thread.Sleep(5000);
            process.StandardInput.WriteLine("Welcome to Ûberland");
            process.WaitForExit();