捕获异常(乒乓反应样例)
本文关键字:样例 乒乓 捕获异常 | 更新日期: 2023-09-27 18:09:13
我从响应式框架开始。基于示例:
http://rxwiki.wikidot.com/101samples(乒乓球)
我在我的应用程序中做了类似的实现。我不能也不知道如何将一个动作传递给OnError(在类之外访问,issubject实现)
我该怎么办?
public class PFocusPing : ISubject<PFocusPong, PFocusPing>
{
private readonly AdvancedConnection device;
public PFocusPing(AdvancedConnection con)
{
this.device = con;
}
#region Implementation of IObserver<PFocusPong>
public void OnNext(PFocusPong value)
{
this.device.SendData(clsPowerFocus.DataKeepAlive);
Console.WriteLine("PFocusPing received PFocusPong.");
}
public void OnError(Exception exception)
{
Console.WriteLine("PFocusPing experienced an exception and had to quit playing.");
}
public void OnCompleted()
{
Console.WriteLine("PFocusPing finished.");
}
#endregion
#region Implementation of IObservable<PFocusPing>
public IDisposable Subscribe(IObserver<PFocusPing> observer)
{
return Observable.FromEventPattern<Args<DataReceive>>(add => device.DataReceived += add,
rem => device.DataReceived -= rem)
.Where(obj => obj.EventArgs.Value.Result == DataReceive.CONNECTION_RESULT.SUCESS)
.Where(obj => obj.EventArgs != null &&
obj.EventArgs.Value != null &&
obj.EventArgs.Value.Data != null &&
obj.EventArgs.Value.Data.Length > 0)
.Select(obj => this)
.Subscribe(observer);
}
#endregion
#region Implementation of IDisposable
public void Dispose()
{
OnCompleted();
}
#endregion
}
public class PFocusPong : ISubject<PFocusPing, PFocusPong>
{
private readonly int timeout;
private readonly int reply;
private DateTime lastAnswer;
public PFocusPong(int msPing, int msTimeout)
{
this.reply = Math.Max(1000, msPing);
this.timeout = Math.Max(2000, msTimeout);
}
#region Implementation of IObserver<Ping>
public void OnNext(PFocusPing value)
{
this.lastAnswer = DateTime.Now;
Console.WriteLine("PFocusPong received Ping.");
}
public void OnError(Exception exception)
{
Console.WriteLine("PFocusPong experienced an exception and had to quit playing.");
}
public void OnCompleted()
{
Console.WriteLine("PFocusPong finished.");
}
#endregion
#region Implementation of IObservable<PFocusPong>
public IDisposable Subscribe(IObserver<PFocusPong> observer)
{
var keepAlive =
Observable.Timer(TimeSpan.FromMilliseconds(0), TimeSpan.FromMilliseconds(reply))
.Select(obj =>
{
if ((DateTime.Now - this.lastAnswer).TotalMilliseconds < reply)
{
Console.WriteLine("True");
return true;
}
Console.WriteLine("False");
return false;
});
var keepDead = keepAlive.Where(obj => obj).Timeout(TimeSpan.FromMilliseconds(timeout)).Subscribe(r =>
{
if (!r)
throw new TimeoutException();
});
var disposable = keepAlive.Finally(keepDead.Dispose).Select(n => this).Subscribe(observer);
return disposable;
}
#endregion
#region Implementation of IDisposable
public void Dispose()
{
OnCompleted();
}
#endregion
}
我不知道你的问题是什么。然而,你的困惑可能来自你的出发点。我强烈建议您不要实现ISubject<T1, T2>
, ISubject<T>
, IObserver<T>
或IObservable<T>
接口。
你应该使用Subscribe(Action<T>, Action<Exception>, Action)
扩展方法来订阅可观察序列(IObservable<T>
),并使用Observable.Create
工厂方法或其他转换方法(例如FromEvent, ToObservable等…)
而且乒乓球也不符合Rx的精神。Rx是关于观察和组合事件序列。乒乓球似乎更像是传递信息。Rx是通常一个单向的事情,也就是说,我会听键盘事件并做一些事情,或者听温度变化,新的价格,等等。