截图桌面的时候,为什么过了几分钟就出现内存不足的问题?

本文关键字:几分钟 内存不足 问题 分钟 桌面 过了 为什么 | 更新日期: 2023-09-27 18:09:16

form1设计中,我添加了一个计时器,首先将其设置为1000ms,然后将其更改为100ms,然后在100ms后将屏幕截图保存到硬盘,几分钟后我得到了内存异常。

然后我将其更改为500ms,然后几分钟后再次内存不足。

我想当它是1000ms时,它是可以的。

这是屏幕截图的类:

using System;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Drawing.Imaging;
namespace WindowsFormsApplication1
{
    /// <summary>
    /// Provides functions to capture the entire screen, or a particular window, and save it to a file.
    /// </summary>
    public class ScreenCapture
    {
        /// <summary>
        /// Creates an Image object containing a screen shot of the entire desktop
        /// </summary>
        /// <returns></returns>
        public Image CaptureScreen()
        {
            return CaptureWindow(User32.GetDesktopWindow());
        }
        /// <summary>
        /// Creates an Image object containing a screen shot of a specific window
        /// </summary>
        /// <param name="handle">The handle to the window. (In windows forms, this is obtained by the Handle property)</param>
        /// <returns></returns>
        public Image CaptureWindow(IntPtr handle)
        {
            // get te hDC of the target window
            IntPtr hdcSrc = User32.GetWindowDC(handle);
            // get the size
            User32.RECT windowRect = new User32.RECT();
            User32.GetWindowRect(handle, ref windowRect);
            int width = windowRect.right - windowRect.left;
            int height = windowRect.bottom - windowRect.top;
            // create a device context we can copy to
            IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
            // create a bitmap we can copy it to,
            // using GetDeviceCaps to get the width/height
            IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, width, height);
            // select the bitmap object
            IntPtr hOld = GDI32.SelectObject(hdcDest, hBitmap);
            // bitblt over
            GDI32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, GDI32.SRCCOPY);
            // restore selection
            GDI32.SelectObject(hdcDest, hOld);
            // clean up 
            GDI32.DeleteDC(hdcDest);
            User32.ReleaseDC(handle, hdcSrc);
            // get a .NET image object for it
            Image img = Image.FromHbitmap(hBitmap);
            // free up the Bitmap object
            GDI32.DeleteObject(hBitmap);
            return img;
        }
        /// <summary>
        /// Captures a screen shot of a specific window, and saves it to a file
        /// </summary>
        /// <param name="handle"></param>
        /// <param name="filename"></param>
        /// <param name="format"></param>
        public void CaptureWindowToFile(IntPtr handle, string filename, ImageFormat format)
        {
            Image img = CaptureWindow(handle);
            img.Save(filename, format);
        }
        /// <summary>
        /// Captures a screen shot of the entire desktop, and saves it to a file
        /// </summary>
        /// <param name="filename"></param>
        /// <param name="format"></param>
        public void CaptureScreenToFile(string filename, ImageFormat format)
        {
            Image img = CaptureScreen();
            img.Save(filename, format);
        }
        /// <summary>
        /// Helper class containing Gdi32 API functions
        /// </summary>
        private class GDI32
        {
            public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop parameter
            [DllImport("gdi32.dll")]
            public static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest,
                int nWidth, int nHeight, IntPtr hObjectSource,
                int nXSrc, int nYSrc, int dwRop);
            [DllImport("gdi32.dll")]
            public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth,
                int nHeight);
            [DllImport("gdi32.dll")]
            public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
            [DllImport("gdi32.dll")]
            public static extern bool DeleteDC(IntPtr hDC);
            [DllImport("gdi32.dll")]
            public static extern bool DeleteObject(IntPtr hObject);
            [DllImport("gdi32.dll")]
            public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
        }
        /// <summary>
        /// Helper class containing User32 API functions
        /// </summary>
        private class User32
        {
            [StructLayout(LayoutKind.Sequential)]
            public struct RECT
            {
                public int left;
                public int top;
                public int right;
                public int bottom;
            }
            [DllImport("user32.dll")]
            public static extern IntPtr GetDesktopWindow();
            [DllImport("user32.dll")]
            public static extern IntPtr GetWindowDC(IntPtr hWnd);
            [DllImport("user32.dll")]
            public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
            [DllImport("user32.dll")]
            public static extern IntPtr GetWindowRect(IntPtr hWnd, ref RECT rect);
        }

    }
}

在form1中是这样使用的:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        int count;
        ScreenCapture sc;
        public Form1()
        {
            InitializeComponent();
            count = 0;
            sc = new ScreenCapture();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
        }
        private void timer1_Tick(object sender, EventArgs e)
        {
            count++;
            sc.CaptureScreenToFile(@"c:'temp'screens3'" + count.ToString("D6") + ".jpg", System.Drawing.Imaging.ImageFormat.Jpeg);
        }
        private void button1_Click(object sender, EventArgs e)
        {
            timer1.Enabled = true;
        }
    }
}

是否有办法保持在100ms或500ms保存屏幕截图而不占用内存?

截图桌面的时候,为什么过了几分钟就出现内存不足的问题?

当您在清理非托管资源方面做得很好时,您仍然需要清理托管资源。Image因占用不会给GC带来内存压力的资源而臭名昭著。这导致垃圾收集不会像"正常"类那样经常自动发生。

尝试处理您的图像对象:

    public void CaptureWindowToFile(IntPtr handle, string filename, ImageFormat format)
    {
        using(Image img = CaptureWindow(handle))
        {
            img.Save(filename, format);
        }
    }
    public void CaptureScreenToFile(string filename, ImageFormat format)
    {
        using(Image img = CaptureScreen())
        {
            img.Save(filename, format);
        }
    }