语音识别不工作

本文关键字:工作 语音识别 | 更新日期: 2023-09-27 18:09:32

我正在开发一个使用语音识别的WPF应用程序。当语法单词被说出时,事件不会被触发。其次,我不确定发动机是否启动上没有。如何检查呢?代码如下:

namespace Summerproject_trial
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
       private SpeechRecognitionEngine recEngine = 
                                    new SpeechRecognitionEngine();           
        public MainWindow()
        {
            InitializeComponent();
            Choices mychoices = new Choices();
            mychoices.Add(new string[] {"Ok", "Test", "Hello"});
            GrammarBuilder gb = new GrammarBuilder();
            gb.Append(mychoices);
            Grammar mygrammar = new Grammar(gb);
            recEngine.LoadGrammarAsync(mygrammar);          
            recEngine.SpeechRecognized += 
                               new EventHandler<SpeechRecognizedEventArgs>
                                              (recEngine_SpeechRecognized);
            recEngine.SetInputToDefaultAudioDevice();              
        }
        void recEngine_SpeechRecognized(object sender,
                                        SpeechRecognizedEventArgs e)
        {
            MessageBox.Show("You said: " + e.Result.Text);
        }    
    }
}

语音识别不工作

你忘了开始听输入

在构造函数的末尾试试。

recEngine.RecognizeAsync(RecognizeMode.Multiple);

@Anri的答案是需要的,但是你需要用CultureInfo创建语音识别引擎。(你可以创建一个没有CultureInfo的语音识别引擎,但是你需要显式地设置识别器语言。)

还有:移动耳机(我想你指的是某种蓝牙耳机)通常不能与System.Speech一起工作。桌面SR引擎中使用的SR引擎需要比蓝牙获得更高质量的音频输入。

所以,完整的代码应该可以工作:
   private SpeechRecognitionEngine recEngine = 
                                new SpeechRecognitionEngine("en-US");           
    public MainWindow()
    {
        InitializeComponent();
        Choices mychoices = new Choices();
        mychoices.Add(new string[] {"Ok", "Test", "Hello"});
        GrammarBuilder gb = new GrammarBuilder();
        gb.Append(mychoices);
        Grammar mygrammar = new Grammar(gb);
        recEngine.LoadGrammarAsync(mygrammar);          
        recEngine.SpeechRecognized += 
                           new EventHandler<SpeechRecognizedEventArgs>
                                          (recEngine_SpeechRecognized);
        recEngine.SetInputToDefaultAudioDevice();
        recEngine.RecognizeAsync(RecognizeMode.Multiple);
    }