函数内部的Const字符串
本文关键字:字符串 Const 内部 函数 | 更新日期: 2023-09-27 18:10:05
来自microsoft XNA教育目录的一个片段:
/// <summary>
/// Draws the control, using SpriteBatch and SpriteFont.
/// </summary>
protected override void Draw()
{
const string message = "Hello, World!'n" +
"'n" +
"I'm an XNA Framework GraphicsDevice,'n" +
"running inside a WinForms application.'n" +
"'n" +
"This text is drawn using SpriteBatch,'n" +
"with a SpriteFont that was loaded'n" +
"through the ContentManager.'n" +
"'n" +
"The pane to my right contains a'n" +
"spinning 3D triangle.";
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
spriteBatch.DrawString(font, message, new Vector2(23, 23), Color.White);
spriteBatch.End();
}
Draw每秒被调用60次。在draw中分配消息是否有性能开销?如果我把它移动到静态助手类是一样的吗?据我回忆,成本表达式是由c#编译器计算的。这里const修饰符改变了什么?
const只计算一次。将它移到一个静态变量中,您将一无所获。
都是为你优化的