nullreferenceexception未处理;在身体.cs的远见的物理引擎
本文关键字:远见 引擎 cs 未处理 nullreferenceexception | 更新日期: 2023-09-27 18:10:28
我是一个尝试c#的c++程序员。我用c++做过很多box2d,但这是我第一次用c#。所以,我尝试着用更长远的物理引擎去创造一款简单的游戏。当我尝试编译我的代码(我使用visual studio c# 2010 express和xna game studio 4.0)时,它在body.cs中停止在IBroadPhase broadPhase = World.ContactManager.BroadPhase;
,此错误:nullreferenceexception was unhandled
。我认为问题是在我的播放器类,所以这里的代码:
public class Player : Entity
{
Vector2 position;
SpriteBatch spriteBatch;
Texture2D texture;
Rectangle rectangle;
Body body;
CircleShape shape;
Fixture fixture;
public Player()
{
// TODO: Construct any child components here
}
///
/// Allows the game component to perform any initialization it needs to before starting
/// to run. This is where it can query for any required services and load content.
///
public override void Initialize(World world, SpriteBatch spriteBatch, Texture2D texture)
{
// TODO: Add your initialization code here
this.spriteBatch = spriteBatch;
this.texture = texture;
rectangle = new Rectangle(0, 0, 11, 14);
body = BodyFactory.CreateBody(world);
body.BodyType = BodyType.Dynamic;
body.Position = new Vector2(0, 0);
shape = new CircleShape(1.0f, 1.0f);
fixture = body.CreateFixture(shape);
base.Initialize(world, spriteBatch, texture);
}
///
/// Allows the game component to update itself.
///
/// <param name="gameTime" />Provides a snapshot of timing values.
public override void Update(GameTime gameTime)
{
// TODO: Add your update code here
base.Update(gameTime);
}
public override void Draw(GameTime gameTime)
{
spriteBatch.Begin();
spriteBatch.Draw(texture, new Vector2(body.WorldCenter.X * 10, body.WorldCenter.Y * 10), rectangle, Color.White);
spriteBatch.End();
base.Draw(gameTime);
}
}
farseer测试平台运行良好,所以我很确定是我的代码出了问题,而不是farseer。如果您需要查看更多我的代码,请告诉我。我也在farseer论坛上发布了这个问题,所以如果我在那里得到了答案,我会告诉你们的。
有人让我展示Game1.cs的代码,发现了问题。问题在于,在初始化玩家之前,我从未构建过游戏世界。在我初始化玩家之前,通过添加world = new World(Vector2.Zero);
来修复。