边缘检测与Lockbits c#

本文关键字:Lockbits 边缘检测 | 更新日期: 2023-09-27 18:15:11

我编写了一个实现边缘检测算法的程序,但这需要很长时间来处理。我读过关于使用锁位和不安全状态而不是getpixel和setpixel,但我仍然不明白如何使用它。

这是我的示例代码:

private Bitmap SobelEdgeDetect(Bitmap original)
        {
            Bitmap b = original;
            Bitmap bb = original;
            int width = b.Width;
            int height = b.Height;
            int[,] gx = new int[,] { { -1, 0, 1 }, { -2, 0, 2 }, { -1, 0, 1 } };
            int[,] gy = new int[,] { { 1, 2, 1 }, { 0, 0, 0 }, { -1, -2, -1 } };
            int[,] allPixR = new int[width, height];
            int[,] allPixG = new int[width, height];
            int[,] allPixB = new int[width, height];
            int limit = 128 * 128;
            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < height; j++)
                {
                    allPixR[i, j] = b.GetPixel(i, j).R;
                    allPixG[i, j] = b.GetPixel(i, j).G;
                    allPixB[i, j] = b.GetPixel(i, j).B;
                }
            }
            int new_rx = 0, new_ry = 0;
            int new_gx = 0, new_gy = 0;
            int new_bx = 0, new_by = 0;
            int rc, gc, bc;
            for (int i = 1; i < b.Width - 1; i++)
            {
                for (int j = 1; j < b.Height - 1; j++)
                {
                    new_rx = 0;
                    new_ry = 0;
                    new_gx = 0;
                    new_gy = 0;
                    new_bx = 0;
                    new_by = 0;
                    rc = 0;
                    gc = 0;
                    bc = 0;
                    for (int wi = -1; wi < 2; wi++)
                    {
                        for (int hw = -1; hw < 2; hw++)
                        {
                            rc = allPixR[i + hw, j + wi];
                            new_rx += gx[wi + 1, hw + 1] * rc;
                            new_ry += gy[wi + 1, hw + 1] * rc;
                            gc = allPixG[i + hw, j + wi];
                            new_gx += gx[wi + 1, hw + 1] * gc;
                            new_gy += gy[wi + 1, hw + 1] * gc;
                            bc = allPixB[i + hw, j + wi];
                            new_bx += gx[wi + 1, hw + 1] * bc;
                            new_by += gy[wi + 1, hw + 1] * bc;
                        }
                    }
                    if (new_rx * new_rx + new_ry * new_ry > limit || new_gx * new_gx + new_gy * new_gy > limit || new_bx * new_bx + new_by * new_by > limit)
                        bb.SetPixel(i, j, Color.Black);

                    else
                        bb.SetPixel(i, j, Color.Transparent);
                }
            }
            return bb;
        }

我正在使用fastbitmap类,我像这样实现:

private Bitmap SobelEdgeDetectTwo(Bitmap original)
        {
            int width = original.Width;
            int height = original.Height;
            Bitmap result = new Bitmap(width,height);
            FastBitmap b = new FastBitmap(original);
            FastBitmap bb = new FastBitmap(result);
            b.LockBitmap();
            bb.LockBitmap();
            int[,] gx = new int[,] { { -1, 0, 1 }, { -2, 0, 2 }, { -1, 0, 1 } };
            int[,] gy = new int[,] { { 1, 2, 1 }, { 0, 0, 0 }, { -1, -2, -1 } };
            int[,] allPixR = new int[width, height];
            int[,] allPixG = new int[width, height];
            int[,] allPixB = new int[width, height];
            int limit = 128 * 128;
            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < height; j++)
                {
                    var pixel = b.GetPixel(i,j);
                    allPixR[i, j] = pixel.Red;
                    allPixG[i, j] = pixel.Green;
                    allPixB[i, j] = pixel.Blue;
                }
            }
            int new_rx = 0, new_ry = 0;
            int new_gx = 0, new_gy = 0;
            int new_bx = 0, new_by = 0;
            int rc, gc, bc;
            for (int i = 1; i < width - 1; i++)
            {
                for (int j = 1; j < height - 1; j++)
                {
                    new_rx = 0;
                    new_ry = 0;
                    new_gx = 0;
                    new_gy = 0;
                    new_bx = 0;
                    new_by = 0;
                    rc = 0;
                    gc = 0;
                    bc = 0;
                    for (int wi = -1; wi < 2; wi++)
                    {
                        for (int hw = -1; hw < 2; hw++)
                        {
                            rc = allPixR[i + hw, j + wi];
                            new_rx += gx[wi + 1, hw + 1] * rc;
                            new_ry += gy[wi + 1, hw + 1] * rc;
                            gc = allPixG[i + hw, j + wi];
                            new_gx += gx[wi + 1, hw + 1] * gc;
                            new_gy += gy[wi + 1, hw + 1] * gc;
                            bc = allPixB[i + hw, j + wi];
                            new_bx += gx[wi + 1, hw + 1] * bc;
                            new_by += gy[wi + 1, hw + 1] * bc;
                        }
                    }
                    if (new_rx * new_rx + new_ry * new_ry > limit || new_gx * new_gx + new_gy * new_gy > limit || new_bx * new_bx + new_by * new_by > limit)
                    {
                        PixelData p = new PixelData(Color.Black);
                        bb.SetPixel(i, j, p);
                    }
                    else
                    {
                        PixelData p = new PixelData(Color.Transparent);
                        bb.SetPixel(i, j, p);
                    }
                }
            }

            b.UnlockBitmap();
            bb.UnlockBitmap();
            return result;
        }

然而,图像根本没有改变。你能告诉我我的代码哪部分是错的吗?

边缘检测与Lockbits c#

使用FastBitmap这样的类是最简单的。只需添加FastBitmap并在该类上使用GetPixel()而不是在Bitmap上,其余的可以是相同的。

像这样:

Bitmap dstBmp = new Bitmap(width, height, original.PixelFormat);
FastBitmap fastBitmap = new FastBitmap(dstBmp);
fastBitmap.LockBitmap();
//...
var pixel = fastBitmap.GetPixel(x,y);
//...
fastBitmap.UnlockBitmap();

好,让我们看看我们能做什么-快速谷歌找到了这个,它可以简单地适应你的功能像这样

private Bitmap SobelEdgeDetect(Bitmap original)
{
    int width = original.Width;
    int height = original.Height;
    int BitsPerPixel = Image.GetPixelFormatSize(original.PixelFormat);
    int OneColorBits = BitsPerPixel / 8;
    BitmapData bmpData = original.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, original.PixelFormat);
    int position;
    int[,] gx = new int[,] { { -1, 0, 1 }, { -2, 0, 2 }, { -1, 0, 1 } };
    int[,] gy = new int[,] { { 1, 2, 1 }, { 0, 0, 0 }, { -1, -2, -1 } };
    byte Threshold = 128;
    Bitmap dstBmp = new Bitmap(width, height, original.PixelFormat);
    BitmapData dstData = dstBmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, dstBmp.PixelFormat);
    unsafe
    {
        byte* ptr = (byte*)bmpData.Scan0.ToPointer();
        byte* dst = (byte*)dstData.Scan0.ToPointer();
        for (int i = 1; i < height - 1; i++)
        {
            for (int j = 1; j < width - 1; j++)
            {
                int NewX = 0, NewY = 0;
                for (int ii = 0; ii < 3; ii++)
                {
                    for (int jj = 0; jj < 3; jj++)
                    {
                        int I = i + ii - 1;
                        int J = j + jj - 1;
                        byte Current = *(ptr + (I * width + J) * OneColorBits);
                        NewX += gx[ii, jj] * Current;
                        NewY += gy[ii, jj] * Current;
                    }
                }
                position = ((i * width + j) * OneColorBits);
                if (NewX * NewX + NewY * NewY > Threshold * Threshold)
                    dst[position] = dst[position + 1] = dst[position + 2] = 255;
                else
                    dst[position] = dst[position + 1] = dst[position + 2] = 0;
            }
        }
    }
    original.UnlockBits(bmpData);
    dstBmp.UnlockBits(dstData);
    return dstBmp;
}

这不是完整的复制/粘贴解决方案,但您应该能够看到原作者如何使用LockBits以您需要的方式访问像素数据。剩下的就看你了;-)

您需要在您的项目属性中设置unsafe选项,正如我在回答您之前的问题时所解释的那样。